Gorice Level 1 of the Dungeon (0, 0, D:1) a +0 spear (0, 16, D:1) a +0 club (11, 3, D:1) 24 sling bullets (11, 6, D:1) a +0 dagger (23, 28, D:1) a +0 whip (28, 14, D:1) a +0 club (29, -5, D:1) a cursed -3 club (30, 14, D:1) a +0 club a cursed -1 club (34, 25, D:1) a +0 club (35, 1, D:1) a potion of degeneration {!q} (36, 2, D:1) a +0 spear (37, 1, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (7, -13, D:2) a +0 club (13, -26, D:2) a +0 hunting sling (34, -25, D:2) 29 sling bullets (36, -19, D:2) a +0 spear (36, -14, D:2) a +0 mace (38, -6, D:2) a +0 dagger (41, -7, D:2) a +0 hand axe (42, 15, D:2) a +0 dagger (44, -14, D:2) 20 sling bullets (50, -8, D:2) 12 bolts Level 3 of the Dungeon (0, 0, D:3) a +0 whip (7, -10, D:3) 27 bolts (8, -15, D:3) a +0 mace (12, -18, D:3) a +0 spear (15, -1, D:3) a +0 club (17, -1, D:3) a +0 rapier (18, -22, D:3) 9 sling bullets (25, -6, D:3) a +0 club (27, -6, D:3) a +0 hand axe (29, -21, D:3) a +0 ring mail (36, 8, D:3) a +0 short sword (43, 11, D:3) a +0 dagger (45, -23, D:3) 11 arrows (49, -3, D:3) a +0 robe (52, -8, D:3) a +0 rapier (58, -2, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a +0 club (1, 8, D:4) a +0 short sword (3, 6, D:4) a cursed -1 flail a +0 club a +0 scale mail a +0 club (3, 12, D:4) a +0 long sword (15, -18, D:4) a +0 giant club (23, -9, D:4) a +0 leather armour (33, 16, D:4) a +0 flail (35, 10, D:4) a +0 scale mail a +0 club (47, -14, D:4) a +0 short sword (48, 19, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (2, 0, D:5) a +0 leather armour (5, 16, D:5) a +0 mace (6, 16, D:5) a +0 ring mail (10, -17, D:5) a +0 falchion (15, 25, D:5) 16 bolts (19, 7, D:5) a +0 whip (28, 2, D:5) a +0 dagger a +0 robe a +0 dagger a +0 robe (29, 0, D:5) a +0 club a cursed +0 flail (29, 1, D:5) a +0 whip a +0 ring mail (29, 20, D:5) a +0 hand axe a +0 plate armour (29, 32, D:5) a +0 giant spiked club (54, -4, D:5) an uncursed amulet of inaccuracy Level 6 of the Dungeon [Shop] Coaxoip's Weapon Shop a +0 quarterstaff (48 gold) the +5 scythe "Arcanum" {elec, rN+ Dex+6} (675 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+6). It protects you from negative energy. a +2 long sword of flaming (219 gold) 15 sling bullets (90 gold) a +0 whip (30 gold) 21 stones (25 gold) a +1 trident of protection (134 gold) a +0 dagger (24 gold) a +0 scimitar of flaming (110 gold) 22 sling bullets (132 gold) the +7 falchion "Loopy" {protect, rC+ Int-4 Dex+4} (631 gold) It protects the one who uses it against injury (+AC on strike). It affects your intelligence (-4). It affects your dexterity (+4). It protects you from cold. a +0 scimitar of protection (81 gold) (0, 0, D:6) a cursed -2 dagger a +0 robe (1, 0, D:6) a +0 short sword a +0 chain mail (1, 2, D:6) 18 arrows (7, 18, D:6) a +0 naga barding (13, -2, D:6) a +0 ring mail (18, -7, D:6) a +0 giant club (18, 7, D:6) a +0 leather armour (18, 9, D:6) a +0 shortbow of velocity (21, -12, D:6) a +0 dagger a +0 robe (26, -12, D:6) a +0 hand axe (26, -10, D:6) a +0 mace a +0 leather armour a +0 club (34, -21, D:6) 23 sling bullets (37, 14, D:6) a +0 bardiche (39, -6, D:6) a +0 helmet (49, 29, D:6) a +0 robe the big kobold corpse of Pikel (skeletalised by now) (51, 29, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 flail a +0 leather armour a +0 dagger a +0 robe an orc corpse an orc corpse (2, -1, D:7) a +0 club (3, -1, D:7) a +0 giant club (still there?) 16 gold pieces (still there?) (8, -3, D:7) 12 gold pieces (8, 23, D:7) a +0 mace (9, 25, D:7) a +3 quarterstaff of chaos a cursed +0 cloak (15, 1, D:7) 21 sling bullets (18, 7, D:7) a +0 ring mail (21, 6, D:7) a +0 dagger a +0 leather armour the Ecumenical Temple