Dungeon Crawl Stone Soup version 0.21-a0-633-g4c047d5 (webtiles) character file. 149 Gorice the Covered (level 5, 0/37 HPs) Began as a Demonspawn Wanderer on Dec 28, 2017. Slain by an orc ... wielding a +0 war axe (6 damage) ... on level 4 of the Dungeon. The game lasted 00:11:08 (2917 turns). Gorice the Covered (Demonspawn Wanderer) Turns: 2917, Time: 00:11:09 Health: 0/37 AC: 8 Str: 13 XL: 5 Next: 9% Magic: 5/5 EV: 10 Int: 12 God: Gold: 113 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . SeeInvis . a - +2 hand axe rCold + . . Gourm . (no shield) rNeg . . . Faith . b - +1 ring mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... o - +0 pair of boots Stlth +......... (no amulet) HPRegen 0.12/turn (no ring) MPRegen 0.09/turn (no ring) @: lethally poisoned (0 -> -2) A: cold resistance 1 a: no special abilities You were on level 4 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 113 gold pieces. Inventory: Hand Weapons a - a +2 hand axe (weapon) f - a +2 mace of protection (You found it on level 1 of the Dungeon) Missiles Y - 112 stones (quivered) Armour b - a +1 ring mail (worn) h - a +0 scale mail n - a +0 chain mail o - a +0 pair of boots (worn) Jewellery l - an uncursed ring of magical power Wands i - a wand of acid (3) Potions c - a potion of lignification {!q} j - a potion of mutation {unknown} k - 2 potions of magic {!q} Comestibles d - 9 rations g - 3 chunks of flesh Skills: - Level 1.0 Fighting * Level 3.7(4.0) Axes - Level 1.7(3.0) Maces & Flails - Level 1.7 Throwing + Level 4.4 Armour You had 4 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Trog Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Your flesh is cold resistant. (rC+) Message History The orc throws a tomahawk. The tomahawk hits you. Damage: 5 (max 5) The orc closely misses you. An adder comes into view. The adder hisses angrily. You hit the orc but do no damage. The orc closely misses you. You hit the orc but do no damage. You barely miss the orc. The orc hits you with a war axe. Damage: 6 (max 6) You barely miss the orc. The orc hits you with a war axe. Damage: 3 (max 6) You hit the orc but do no damage. The orc hits you with a war axe. * * * LOW HITPOINT WARNING * * * The adder closely misses you. Damage: 4 (max 6) The adder closely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * Damage: 1 (max 6) The adder bites you but does no damage. You slash the adder! The adder is severely wounded. The adder bites you but does no damage. You barely miss the adder. The adder is severely wounded. You are feeling hungry. The adder bites you. * * * LOW HITPOINT WARNING * * * You are poisoned. The adder poisons you! The adder bites you but does no damage. Damage: 3 (max 6) You barely miss the adder. The adder is heavily wounded. You feel sick. The adder barely misses you. Damage: 1 (max 6) You slash the adder! You kill the adder! Your ring mail prevents you from hitting the orc. The orc hits you with a war axe! * * * LOW HITPOINT WARNING * * * Damage: 7 (max 7) You hit the orc but do no damage. You feel sick. The orc barely misses you. Damage: 1 (max 7) You hit the orc. The orc is heavily wounded. The orc completely misses you. You hit the orc but do no damage. The orc is heavily wounded. The orc hits you with a war axe. You die... ### .. ####.####.##### .........o...# #############.## ............(..# ##############.# .......@o.####.# #########.#..).# ..... #..(##.### #### #(.).....# ###.<.....######. #................ #.#.......###.... #.#...#.###.<.# #.....#.##..### You could see an orc. Vanquished Creatures An orc wizard (D:3) 4 adders A worm (D:2) 3 dart slugs A leopard gecko (D:1) 7 orcs 9 goblins 9 hobgoblins 3 jackals (D:1) 8 kobolds 10 bats 5 frilled lizards 8 rats 69 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gorice the Demonspawn Wanderer began the quest for the Orb. 0 | D:1 | Gorice set off with: a +2 hand axe, a +0 ring mail, a potion of lignification {!q}, a ration 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 1/1 218 | D:1 | Gained mutation: Your flesh is cold resistant. (rC+) [demonic ancestry] 218 | D:1 | Reached XP level 2. HP: 21/21 MP: 2/2 423 | D:1 | Reached skill level 2 in Axes 791 | D:1 | Reached XP level 3. HP: 22/26 MP: 3/3 912 | D:2 | Noticed Sigmund 1070 | D:2 | Reached skill level 4 in Armour 1387 | D:2 | Found a bloodstained altar of Trog. 2077 | D:3 | Reached XP level 4. HP: 32/32 MP: 4/4 2091 | D:3 | Reached skill level 3 in Axes 2894 | D:4 | Reached XP level 5. HP: 33/37 MP: 5/5 2914 | D:4 | HP: 6/37 [orc/war axe (7)] 2917 | D:4 | Slain by an orc Vault maps used: D:1: dpeg_arrival_stone_temple_mockup, hangedman_decor_growths D:2: lightli_temple_of_fire, serial_co_window_serial, co_window_corner_a, co_window_corner_a, co_window_corner_a, co_window_of_opportunity_a, co_window_of_opportunity_a, co_window_broadway_a, co_window_corner_cb, co_window_broadway_b, co_window_broadway_b, co_window_unsneaky_path_b, co_window_cross_2, co_window_corner_b, glass_columns_b, first_ration, uniq_sigmund D:4: serial_co_window_serial, co_window_of_opportunity_a, co_window_paths_a, co_window_paths_a, co_window_paths_a, co_window_of_opportunity_a, co_window_paths_b, co_window_cross_4, co_window_cross_4, co_window_broadway_a, co_window_paths_c, co_window_broadway_b, co_window_of_opportunity_b, co_window_paths_d, co_window_paths_e, glass_columns_b Skill XL: | 1 2 3 4 | ---------------+-------------+----- Axes | 2 3 | 3.7 Armour | 4 | 4.4 Fighting | | 1.0 Maces & Flails | | 1.7 Throwing | | 1.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Hand axe | 123 | 76 || 199 Throw: Stone | 20 | 20 || 40 Use: Scroll | 5 | 2 || 7 Eat: Chunk | 4 | 2 || 6 Armor: Ring mail | 47 | 18 || 65 Dodge: Dodged | 74 | 33 || 107 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 213 | 0.0 | 0 | 69 | 0.0 | 2917 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 42 | 0.0 | 0 | 26 | 0.0 | 1082 D:2 | 0 | 47 | 0.0 | 0 | 18 | 0.0 | 879 D:3 | 0 | 92 | 0.0 | 0 | 21 | 0.0 | 891 D:4 | 0 | 32 | 0.0 | 0 | 4 | 0.0 | 65 +---------+---------+-------+---------+---------+-------+--------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 8.6 | 12.7 | 45.0 | 666.2 Dungeon | 100.0 | 100.0 | 8.6 | 12.7 | 45.0 | 666.2 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: dpeg_arrival_stone_temple_mockup, hangedman_decor_growths D:2: lightli_temple_of_fire, serial_co_window_serial, co_window_corner_a, co_window_corner_a, co_window_corner_a, co_window_of_opportunity_a, co_window_of_opportunity_a, co_window_broadway_a, co_window_corner_cb, co_window_broadway_b, co_window_broadway_b, co_window_unsneaky_path_b, co_window_cross_2, co_window_corner_b, glass_columns_b, first_ration, uniq_sigmund D:4: serial_co_window_serial, co_window_of_opportunity_a, co_window_paths_a, co_window_paths_a, co_window_paths_a, co_window_of_opportunity_a, co_window_paths_b, co_window_cross_4, co_window_cross_4, co_window_broadway_a, co_window_paths_c, co_window_broadway_b, co_window_of_opportunity_b, co_window_paths_d, co_window_paths_e, glass_columns_b