Dungeon Crawl Stone Soup version 0.21-a0-241-g2cbab09 (webtiles) character file. 109 Gorice the Vexing (level 4, -4/32 HPs) Began as a Gnoll Arcane Marksman on Sept 3, 2017. Splashed by a jelly's acid (9 damage) ... on level 3 of the Dungeon. The game lasted 00:09:35 (2046 turns). Gorice the Vexing (Gnoll Arcane Marksman) Turns: 2046, Time: 00:09:36 Health: -4/32 AC: 2 Str: 7 XL: 4 Next: 90% Magic: 2/6 EV: 12 Int: 7 God: Gold: 52 SH: 0 Dex: 7 Spells: 2/6 levels left rFire . . . SeeInvis . a - +0 hand crossbow rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.10/turn t - ring of flight MPRegen 0.10/turn (no ring) @: no status effects A: unchanging attributes, fangs 1, strong nose a: Evoke Flight You were on level 3 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons a - a +0 hand crossbow (weapon) q - a +0 mace u - a cursed -2 spear Missiles j - a tomahawk (quivered) Armour e - a +0 robe (worn) g - a +0 scale mail l - a +0 ring mail Jewellery t - a ring of flight (left hand) Wands p - a wand of polymorph (1/24) Potions i - a potion of brilliance {unknown} m - a potion of ambrosia {unknown} Books b - a book of Maledictions c - a book of Debilitation Comestibles f - 2 bread rations {!e} o - a royal jelly r - 3 chunks of flesh Skills: - Level 1.3 Fighting + Level 4.8 Crossbows - Level 2.6 Dodging - Level 1.5 Spellcasting + Level 5.9 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 3% 1 ##..... c - Confuse Hex #....... 11% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your physical attributes are unchanging. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History * * * LOW HITPOINT WARNING * * * You are splashed with acid! The acid burns! * * * LOW HITPOINT WARNING * * * Damage: 8 (max 8) Unknown command. The jelly stops glowing. The jelly barely misses you. Really quaff k - a potion of heal wounds {!q}? You feel much better. You are feeling hungry. The jelly closely misses you. You see here a bolt. s - 2 bolts (gained 1) The jelly hits you. You are splashed with acid! The acid burns! Damage: 11 (max 11) Things that are here: a flail; a flail of holy wrath; an orc skeleton There is a stone staircase leading up, spattered with blood here. You see here a bolt. s - 3 bolts (gained 1) The jelly closely misses you. Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (heavily wounded, chance to defeat MR: 51%) The jelly is outlined in light. The jelly hits you but does no damage. Firing (i - inventory. (,) - cycle): s - 3 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (heavily wounded, softly glowing) You shoot a bolt. The bolt hits the jelly. The jelly is heavily wounded. The jelly hits you. You are splashed with acid! The acid burns! * * * LOW HITPOINT WARNING * * * Damage: 10 (max 11) Unknown command. Firing (i - inventory. (,) - cycle): s - 2 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (heavily wounded, softly glowing) You shoot a bolt. The bolt hits the jelly. The jelly is severely wounded. The jelly closely misses you. The jelly barely misses you. Firing (i - inventory. (,) - cycle): s - a bolt (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (severely wounded, softly glowing) You shoot a bolt. The bolt hits the jelly. The jelly is almost dead. The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid! The acid burns! You die... ####### #.....# #.....############ #.....##.....)...# #.....##...((....# #...).##..@......# #......#.# .. #....#.......## o.. #..###...##### ....#.o......+ ....o........# You could see a jelly. Vanquished Creatures An orc wizard (D:2) Terence (D:2) 2 dart slugs 3 leopard geckos 2 orcs (D:3) 4 giant cockroaches 5 goblins 8 hobgoblins 2 jackals (D:1) A quokka (D:2) A ball python (D:1) 4 bats 2 frilled lizards 6 kobolds 4 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gorice the Gnoll Arcane Marksman began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 100 | D:1 | Reached skill level 3 in Crossbows 190 | D:1 | Reached XP level 2. HP: 21/21 MP: 2/4 704 | D:1 | Reached XP level 3. HP: 26/26 MP: 3/5 1231 | D:2 | Reached skill level 5 in Hexes 1407 | D:2 | Noticed Terence 1427 | D:2 | Killed Terence 1427 | D:2 | Reached skill level 4 in Crossbows 1427 | D:2 | Reached XP level 4. HP: 32/32 MP: 6/6 1778 | D:2 | Learned a level 3 spell: Confuse 2027 | D:3 | HP: 5/32 [acid (6)] 2044 | D:3 | HP: 8/32 [acid (9)] 2046 | D:3 | Splashed by a jelly's acid Vault maps used: D:1: sevenhm_arrival_forest_fort_small_5, serial_co_window_serial, co_window_corner_a, co_window_paths_a, co_window_paths_a, co_window_corner_a, co_window_corner_a, co_window_paths_b, co_window_of_opportunity_a, co_window_paths_a, co_window_corner_a, co_window_corner_b, co_window_broadway_b, co_window_corner_b, co_window_unsneaky_path_c, minmay_surrounded D:2: first_bread, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Crossbows | 3 4 | 4.8 Hexes | 5 | 5.9 Fighting | | 1.3 Dodging | | 2.6 Spellcasting | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Fire: Hand crossbow | 69 | 45 || 114 Throw: Tomahawk | | 2 || 2 Cast: Corona | 26 | 15 || 41 Confuse | | 4 || 4 Evoke: Wand | | 2 || 2 Use: Scroll | 2 | 3 || 5 Potion | | 1 || 1 Eat: Chunk | 2 | 3 || 5 Armor: Robe | 17 | 5 || 22 Skin | 1 | || 1 Dodge: Dodged | 60 | 21 || 81 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 5 | 152 | 3.2 | 2 | 44 | 4.3 | 2046 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 42 | 0.0 | 0 | 23 | 0.0 | 1223 D:2 | 5 | 102 | 4.7 | 2 | 18 | 10.0 | 723 D:3 | 0 | 8 | 0.0 | 0 | 3 | 0.0 | 100 +---------+---------+-------+---------+---------+-------+--------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 3.9 | 16.4 | 46.4 | 655.7 Dungeon | 100.0 | 100.0 | 3.9 | 16.4 | 46.4 | 655.7 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: sevenhm_arrival_forest_fort_small_5, serial_co_window_serial, co_window_corner_a, co_window_paths_a, co_window_paths_a, co_window_corner_a, co_window_corner_a, co_window_paths_b, co_window_of_opportunity_a, co_window_paths_a, co_window_corner_a, co_window_corner_b, co_window_broadway_b, co_window_corner_b, co_window_unsneaky_path_c, minmay_surrounded D:2: first_bread, uniq_terence