Dungeon Crawl Stone Soup version 0.20-a0-263-g81abdfb (webtiles) character file. 23 Gorice the Vexing (level 3, 0/20 HPs) Began as a Kobold Arcane Marksman on Dec 4, 2016. Succumbed to an adder's poison ... on level 1 of the Dungeon. The game lasted 00:03:22 (716 turns). Gorice the Vexing (Kobold Arcane Marksman) Turns: 716, Time: 00:03:23 Health: 0/20 AC: 2 Str: 8 XL: 3 Next: 10% Magic: 2/4 EV: 15 Int: 20 God: Gold: 39 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 hand crossbow rCold . . . Gourm . e - +0 robe rNeg . . . Faith . (shield restricted) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR +.... (no boots) Stlth +......... (no amulet) (no ring) i - +4 ring of slaying @: brilliant, lethally poisoned (0 -> -13), very slightly contaminated A: horns 2, carnivore 3, magic resistance 1 a: no special abilities You were on level 1 of the Dungeon. You were completely stuffed. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons a - a +0 hand crossbow (weapon) m - a +0 dagger Missiles d - 9 bolts (quivered) Z - 10 stones Armour e - a +0 robe (worn) j - a +0 ring mail Jewellery i - a +4 ring of slaying (left hand) Scrolls b - a scroll of remove curse {unknown} g - a scroll of identify {unknown} Potions l - a potion of mutation {!q} Books c - a book of Debilitation Comestibles f - 2 meat rations {!e} Skills: - Level 1.1 Fighting + Level 3.4 Crossbows - Level 2.4 Dodging - Level 1.1 Spellcasting + Level 3.5 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ####... 1% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are carnivorous and can eat meat at any time. You have a pair of horns on your head. You are resistant to hostile enchantments. (MR+) Message History Damage: 4 (max 4) Firing (i - inventory. (,) - cycle): d - 14 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder You shoot a bolt. The bolt closely misses the adder. You feel sick. The adder closely misses you. The adder misses you. Damage: 1 (max 4) Firing (i - inventory. (,) - cycle): d - 13 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder You shoot a bolt. The bolt completely misses the adder. You feel sick. The adder barely misses you. Damage: 1 (max 4) Firing (i - inventory. (,) - cycle): d - 12 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder You shoot a bolt. The bolt hits the adder. The adder is moderately wounded. The adder closely misses you. The adder misses you. Firing (i - inventory. (,) - cycle): d - 11 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded) You shoot a bolt. The bolt hits the adder. The adder is severely wounded. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! The adder barely misses you. Damage: 2 (max 4) Firing (i - inventory. (,) - cycle): d - 10 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded) You shoot a bolt. The bolt hits the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! Damage: 6 (max 6) It was a potion of mutation. You feel extremely strange. A pair of horns grows on your head! You feel resistant to hostile enchantments. The horns on your head grow some more. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. Damage: 1 (max 6) It was a potion of brilliance. You feel clever all of a sudden. You die... #.# #.# #.......# ##.####'## ##.#####.# #........# #...# #.# #........###...# #.# #........#.....####.######### #........#.##..##...)........ ##..............#........### ####..............#.(..^...# #.............@S...........# #.#####.).......###+###..### #.#####........##.....##.## #....#######...#..#.#..#..# ###..............+.#.#.#.)..##### ..+.........#....#..#.#..#......# ###....##...#..#.##.....##......# #....##...#..#..###'###.....>.# ###....##.......................# You could see an adder. Vanquished Creatures A dart slug (D:1) 5 goblins (D:1) 4 bats (D:1) A frilled lizard (D:1) 8 kobolds (D:1) 3 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gorice the Kobold Arcane Marksman began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 116 | D:1 | Reached XP level 2. HP: 16/16 MP: 1/3 171 | D:1 | Reached skill level 3 in Crossbows 584 | D:1 | Reached XP level 3. HP: 20/20 MP: 2/4 714 | D:1 | HP: 2/20 [adder (5)] 715 | D:1 | Gained mutation: You have a pair of small horns on your head. [potion of mutation] 715 | D:1 | Gained mutation: You are resistant to hostile enchantments. (MR+) [potion of mutation] 715 | D:1 | Gained mutation: You have a pair of horns on your head. [potion of mutation] 716 | D:1 | Succumbed to an adder's poison Vault maps used: D:1: sevenhm_arrival_forest_fort_small_6, minmay_box_of_dots Skill XL: | 1 2 | ---------------+-------+----- Crossbows | 3 | 3.4 Fighting | | 1.1 Dodging | | 2.4 Spellcasting | | 1.1 Hexes | | 3.5 Action || total -------------------------++------- Fire: Hand crossbow || 44 Cast: Corona || 15 Use: Potion || 2 Eat: Chunk || 8 Armor: Robe || 5 Dodge: Dodged || 22 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.8 | 5.1 | 253.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.8 | 5.1 | 253.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: sevenhm_arrival_forest_fort_small_6, minmay_box_of_dots