Dungeon Crawl Stone Soup version 0.20-a0-214-gb74cb0e (webtiles) character file. 5 Gorice the Vexing (level 1, -2/12 HPs) Began as a Kobold Arcane Marksman on Nov 27, 2016. Slain by a hobgoblin ... wielding a +0 club (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:57 (243 turns). Gorice the Vexing (Kobold Arcane Marksman) Turns: 243, Time: 00:00:58 Health: -2/12 AC: 2 Str: 8 XL: 1 Next: 88% Magic: 2/2 EV: 15 Int: 12 God: Gold: 0 SH: 0 Dex: 14 Spells: 1/2 levels left rFire . . . SeeInvis . h - +0 whip rCold . . . Gourm . e - +0 robe rNeg . . . Faith . (shield restricted) rPois . Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . i - +0 pair of gloves MR ..... (no boots) Stlth +......... (no amulet) (no ring) (no ring) @: no status effects A: carnivore 3, deformed body, dopey 1, regeneration 1, electricity resistance a: no special abilities You were on level 1 of the Dungeon. You were full. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hand crossbow h - a +0 whip (weapon) Missiles d - 20 bolts Z - 22 stones (quivered) Armour e - a +0 robe (worn) i - a +0 pair of gloves (worn) Scrolls b - 2 scrolls of identify {unknown} Books c - a book of Debilitation Comestibles f - a meat ration {!e} Skills: + Level 1.5 Fighting - Level 2.4 Crossbows + Level 2.8 Dodging - Level 1.1 Spellcasting - Level 3.0 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 12% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are carnivorous and can eat meat at any time. Armour fits poorly on your strangely shaped body. You are dopey. (Int -2) Your natural rate of healing is unusually fast. You are resistant to electric shocks. (rElec) Message History The goblin shouts! A kobold comes into view. The kobold shouts! A goblin and a hobgoblin come into view. The goblin shouts! The goblin hits you but does no damage. You hit the goblin. The goblin is severely wounded. The goblin closely misses you. You hit the goblin. You kill the goblin! The kobold barely misses you. You hit the hobgoblin. The hobgoblin is almost dead. The kobold hits you. Damage: 3 (max 3) Unknown command. The hobgoblin hits you with a club. * * * LOW HITPOINT WARNING * * * Damage: 3 (max 3) The goblin closely misses you. You closely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you with a club. * * * LOW HITPOINT WARNING * * * Damage: 3 (max 3) You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! It was a potion of mutation. You feel extremely strange. Your body twists and deforms. You feel insulated. You begin to heal more quickly. The hobgoblin hits you but does no damage. Really quaff j - a potion of mutation {!q}? You feel extremely strange. You feel stupid. The hobgoblin hits you with a club. * * * LOW HITPOINT WARNING * * * Damage: 2 (max 3) Unknown command. You barely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you with a club. You die... ... .###....+..########........ ... #+####....##.#......÷........ ... #..........#.#........####... ... #..........#.#........# #... ...##..........#.#........####... ................g÷...........+... ......########.#K#........####... ..†...# #.#g#........# ###. ..#...# #.#@######.### . ......# #...######.###### . ..#...# #####..≈≈≈...≈.≈# # ..#...# ........≈≈...... . #...# ..§.≈≈≈≈≈≈≈≈≈... . ##.## §§≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈§≈§≈≈≈≈≈≈≈≈≈≈≈ §≈§≈§##'''##≈≈≈≈ ≈≈§###.....###≈≈ You could see a hobgoblin, a goblin and a kobold. Vanquished Creatures A dart slug (D:1) A goblin (D:1) A frilled lizard (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gorice the Kobold Arcane Marksman began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 240 | D:1 | HP: 3/12 [hobgoblin/club (3)] 241 | D:1 | Gained mutation: Armour fits poorly on your strangely shaped body. [potion of mutation] 241 | D:1 | Gained mutation: You are resistant to electric shocks. (rElec) [potion of mutation] 241 | D:1 | Gained mutation: Your natural rate of healing is unusually fast. [potion of mutation] 242 | D:1 | Gained mutation: You are dopey. (Int -2) [potion of mutation] 243 | D:1 | Slain by a hobgoblin Vault maps used: D:1: dpeg_arrival_water_fire, serial_forest, infiniplex_forest_diagonal, infiniplex_forest_clump_cross, infiniplex_forest_clump_diagonal, infiniplex_forest_end_3, infiniplex_forest_straight_2, infiniplex_forest_lined_4_way, infiniplex_forest_end_1, infiniplex_forest_lined_2 Action || total -------------------------++------- Melee: Whip || 14 Fire: Hand crossbow || 2 Use: Potion || 2 Eat: Chunk || 3 Armor: Robe || 4 Dodge: Dodged || 9 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 1.5 | 2.3 | 132.0 Dungeon | 100.0 | 100.0 | 0.0 | 1.5 | 2.3 | 132.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: dpeg_arrival_water_fire, serial_forest, infiniplex_forest_diagonal, infiniplex_forest_clump_cross, infiniplex_forest_clump_diagonal, infiniplex_forest_end_3, infiniplex_forest_straight_2, infiniplex_forest_lined_4_way, infiniplex_forest_end_1, infiniplex_forest_lined_2