Gorice Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 40, D:1) 12 gold pieces (3, 10, D:1) a +0 hand axe (4, 47, D:1) 6 arrows (6, 32, D:1) a +0 dagger (14, -5, D:1) a +0 club (17, 32, D:1) a +0 club (19, 32, D:1) a cursed +0 club (21, -10, D:1) a potion of degeneration {!q} (21, -5, D:1) a +0 dagger (22, -4, D:1) a +0 leather armour (24, 27, D:1) a cursed -2 whip (25, 27, D:1) a +0 club (45, -8, D:1) a +0 mace (46, 22, D:1) a +0 whip (48, 9, D:1) a +0 whip (48, 46, D:1) a +0 club (49, 32, D:1) 24 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, 7, D:2) a +0 club (2, 8, D:2) a +0 club (2, 14, D:2) a +1 whip of draining (4, 15, D:2) 26 bolts (31, -12, D:2) a +0 leather armour (32, -15, D:2) 30 arrows (36, -13, D:2) a +0 club Level 3 of the Dungeon (16, 28, D:3) a +0 spear (24, 4, D:3) a +0 chain mail a +0 falchion (29, -8, D:3) 23 arrows (32, 15, D:3) a +0 club (38, 26, D:3) 21 arrows Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (9, -20, D:4) 17 arrows (11, -33, D:4) a scroll of immolation {!r} (13, -18, D:4) a +0 dagger a +0 robe (14, -40, D:4) a +0 leather armour (14, -22, D:4) a +0 dagger a +0 robe (20, -23, D:4) a +3 dagger a +0 robe (27, -18, D:4) an arrow (28, -18, D:4) 2 arrows (30, -17, D:4) a +0 shortbow 21 arrows (30, -3, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 mace (0, 1, D:5) a +0 mace (0, 2, D:5) a +0 mace (0, 3, D:5) a +0 mace (1, -1, D:5) a +0 mace (1, 0, D:5) the +1 mace of the Moon {vamp, Str+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+3). (1, 1, D:5) a +0 mace (1, 2, D:5) a +0 mace (2, -1, D:5) a +0 mace (2, 0, D:5) a +0 mace (2, 1, D:5) a +0 mace (2, 2, D:5) a +0 mace (2, 3, D:5) a cursed -2 mace (2, 15, D:5) a +0 leather armour (3, 1, D:5) a +0 mace (3, 2, D:5) a +0 mace (4, 3, D:5) 17 arrows (13, 6, D:5) a +0 chain mail (14, 5, D:5) a +0 dagger a +0 robe a +0 flail a +0 scale mail (19, -3, D:5) a +0 hunting sling (21, -3, D:5) a +0 hunting sling (25, -28, D:5) a +0 long sword (31, 12, D:5) a +0 shortbow 5 arrows (32, 14, D:5) 2 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 falchion (6, 19, D:6) a +0 club (10, 32, D:6) the +11 mace "Otac" {holy, *Drain Int-2 Dex+5 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (-2). It affects your dexterity (+5). It lets you see invisible. It causes draining when unequipped. (16, 16, D:6) a +1 antimagic hand axe (16, 31, D:6) a +0 leather armour (18, 5, D:6) a +0 mace (28, 26, D:6) a +0 halberd (29, 26, D:6) a +0 spear (33, 18, D:6) a +0 plate armour (41, 14, D:6) a +0 short sword a +0 robe (47, 24, D:6) a +0 short sword Level 7 of the Dungeon (0, 24, D:7) a +0 hand axe (3, 23, D:7) a +0 short sword a +0 leather armour (9, -3, D:7) a +0 dagger (9, -2, D:7) a +0 robe a +0 dagger (12, -3, D:7) a +0 short sword a +0 short sword a +0 leather armour a +0 short sword (13, -11, D:7) a +0 robe a +0 dagger (16, 36, D:7) a +0 chain mail (21, -7, D:7) a +0 leather armour (29, -6, D:7) a cursed -3 giant club the Ecumenical Temple