Dungeon Crawl Stone Soup version 0.18-a0-1666-g3ea6f2b (webtiles) character file. 4 Gorice the Gusty (level 1, 0/13 HPs) Began as a Demonspawn Air Elementalist on Mar 31, 2016. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:30 (74 turns). Gorice the Gusty (Demonspawn Air Elementalist) Turns: 74, Time: 00:01:31 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 50% Magic: 0/3 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 13 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 mace Armour a - a +0 robe (worn) Books b - a book of Air Comestibles c - a bread ration {!e} Skills: + Level 1.8 Dodging + Level 1.8 Stealth + Level 2.0 Spellcasting + Level 1.1 Conjurations + Level 2.8 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #... 12% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History The zap hits the jackal. The jackal is heavily wounded. The zap misses the jackal. The zap hits the jackal. The jackal appears unharmed. The jackal is lightly wounded. The jackal bites you but does no damage. The jackal closely misses you. The jackal misses you. Found a stone staircase leading down. You see here a mace. d - a mace The jackal bites you but does no damage. The jackal barely misses you. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, p - jackal The zap hits the jackal. The jackal is severely wounded. The zap hits the jackal. You kill the jackal! The zap hits the jackal. The jackal is severely wounded. The zap hits the jackal. The jackal is almost dead. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line The zap hits the jackal. You kill the jackal! The zap misses the jackal. x2 The jackal closely misses you. Found a murky white potion. The jackal bites you. * * * LOW HITPOINT WARNING * * * Found a scroll labeled QONEAZUYKK. Damage: 2 (max 7) The jackal barely misses you. The jackal bites you but does no damage. The jackal closely misses you. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line The zap hits the jackal. The jackal is lightly wounded. The zap misses the jackal. The jackal barely misses you. The jackal bites you. You die... ........# ........# ###..?. ........# #!..... ........# #.....# ........# #.....# ........# #.....####### ........+ +.....+...... .......@# #.....##..... .......h####.....##..... .......................> ####################.##. #################.# .........h........# .#####...#########.#.. .......#.......h...... ........#########.#... You could see a jackal. Vanquished Creatures 3 jackals (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Gorice the Demonspawn Air Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 15 | D:1 | HP: 3/13 [jackal (3)] 31 | D:1 | HP: 3/13 [jackal (1)] 63 | D:1 | HP: 2/13 [jackal (2)] 74 | D:1 | Slain by a jackal Vault maps used: D:1: erik_arrival_blinker_ship, amethyst_killhole Action || total -------------------------++------- Melee: Unarmed || 2 Cast: Shock || 8 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 78.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 78.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: erik_arrival_blinker_ship, amethyst_killhole