Dungeon Crawl Stone Soup version 0.18-a0-674-g00855b9 (webtiles) character file. 1 Gorice the Sneak (level 1, 0/16 HPs) Began as a Mummy Wanderer on Dec 6, 2015. Slain by a giant gecko (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:00 (73 turns). Gorice the Sneak (Mummy Wanderer) Turns: 73, Time: 00:01:00 Health: 0/16 AC: 3 Str: 13 XL: 1 Next: 16% Magic: 1/1 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 12 Spells: 0 memorised, 0 levels left rFire x . . SeeInvis . d - +0 club rCold + . . Clarity . a - +0 leather armour rNeg + + + SustAt . (no shield) rPois ∞ Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Dismiss . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 whip d - a +0 club (weapon) e - a +0 dagger Missiles Y - 2 throwing nets Z - a stone (quivered) Armour a - a +0 leather armour (worn) Scrolls c - 2 scrolls of teleportation {!r} Skills: + Level 2.0 Fighting + Level 1.0(1.2) Maces & Flails Level 1.0(1.2) Staves - Level 1.0 Armour - Level 1.5 Dodging - Level 2.4 Stealth You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History Quivering Z - 3 stones for throwing. You start resting. Throwing (i - inventory. (,) - cycle): Z - 3 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a dagger You throw a stone. The stone hits the kobold. The kobold is moderately wounded. Throwing (i - inventory. (,) - cycle): Z - 2 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a dagger (moderately wounded) You throw a stone. The stone barely misses the kobold. You hit the kobold but do no damage. The kobold is moderately wounded. The kobold closely misses you. You closely miss the kobold. The kobold is moderately wounded. The kobold hits you but does no damage. You hit the kobold but do no damage. The kobold is moderately wounded. The kobold hits you but does no damage. You hit the kobold. The kobold is severely wounded. The kobold closely misses you. The kobold hits you but does no damage. You closely miss the kobold. The kobold is severely wounded. The kobold hits you with a dagger. Damage: 2 (max 2) You closely miss the kobold. The kobold is severely wounded. The kobold misses you. You barely miss the kobold. The kobold is severely wounded. The kobold completely misses you. You closely miss the kobold. The kobold is severely wounded. The kobold barely misses you. The kobold hits you with a dagger. * * * LOW HITPOINT WARNING * * * Damage: 2 (max 2) You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the kobold. The kobold is severely wounded. The kobold hits you but does no damage. You hit the kobold. You kill the kobold! You closely miss the giant gecko. The giant gecko barely misses you. The giant gecko closely misses you. The giant gecko bites you but does no damage. The giant gecko bites you. You die... ##### ####..#### ...# #.....#..# #. #..# #.##..?..# #. #..###.##..##.# ####.###..##..##$.##.## ...............K........ #.......##.#.##.##.... #.......##.#K##.# #.. #....@#.......#.# # #.##.l#..(....#.. . ##..##(#....##. #####...##)##...# #. ##8.8#...#..##...... #........#.#######... #..........# ... ##.........## .. #8........## You could see a giant gecko. Vanquished Creatures 2 kobolds (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Gorice the Mummy Wanderer began the quest for the Orb. 0 | D:1 | Gorice set off with: a +0 leather armour, 2 scrolls of teleportation {!r}, a +0 club, a +0 dagger, 2 throwing nets 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 62 | D:1 | HP: 3/16 [kobold/dagger (2)] 73 | D:1 | Slain by a giant gecko Vault maps used: D:1: mrwooster_arrival_statue_2 Action || total -------------------------++------- Melee: Club || 16 Throw: Stone || 2 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 2.8 | 1.4 | 71.0 Dungeon | 100.0 | 100.0 | 0.0 | 2.8 | 1.4 | 71.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: mrwooster_arrival_statue_2