Dungeon Crawl Stone Soup version 0.17-a0-2027-gcac42c4 (webtiles) character file. 91 Gorice the Poker (level 4, 0/30 HPs) Began as an Octopode Wanderer on Oct 10, 2015. Slain by Sigmund ... wielding a +0 scythe (11 damage) ... on level 2 of the Dungeon. The game lasted 00:09:43 (2079 turns). Gorice the Poker (Octopode Wanderer) Turns: 2079, Time: 00:09:44 Health: 0/30 AC: 1 Str: 8 XL: 4 Next: 57% Magic: 4/4 EV: 12 Int: 15 God: Gold: 82 SH: 0 Dex: 14 Spells: 0 memorised, 3 levels left rFire . . . SeeInvis . a - +1 spear (venom) rCold . . . Clarity . (no shield) rNeg . . . SustAt . (helmet restricted) rPois . Gourm + i - amulet of the gourmand rElec . Spirit . s - ring of loudness (curse) rCorr . Warding . (no ring) rMut . Stasis . (no ring) MR ..... (no ring) Stlth +......... (no ring) (no ring) (no ring) (no ring) @: confused, not resistant to hostile enchantments, very unstealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 2 of the Dungeon. You were completely stuffed. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 82 gold pieces. Inventory: Hand Weapons a - a +1 spear of venom (weapon) (You took it off Robin on level 2 of the Dungeon) b - a +2 hand crossbow l - a +1 spear m - a +0 hand axe of freezing (You found it on level 1 of the Dungeon) t - a +3 spear Missiles c - 16 bolts Z - 75 stones (quivered) Jewellery f - an uncursed ring of teleportation i - an amulet of the gourmand (around mantle) s - a cursed ring of loudness (left tentacle) Wands r - a wand of enslavement (0) Scrolls d - 2 scrolls of teleportation {!r} g - 2 scrolls of identify h - a scroll of random uselessness Potions j - a potion of curing k - a potion of heal wounds {!q} p - 2 potions of ambrosia {unknown} Comestibles e - a bread ration {!e} n - a meat ration {!e} o - 4 fruits q - a chunk of flesh Skills: + Level 2.7 Fighting * Level 3.8 Polearms * Level 2.9 Crossbows - Level 2.0 Dodging - Level 1.3 Stealth - Level 1.1 Evocations You had 3 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (resting) You shoot a bolt. The bolt hits the worm! The worm is almost dead. It begins to drip with poison! a - a +1 spear of venom (weapon) Attack whom? Press: ? - help, Dir - move target cursor, f/p - worm Aim: a worm (severely wounded) You reach to attack! You hit the worm. The worm is poisoned. The worm is almost dead. You hit the worm. The worm looks even sicker. You grab the worm. You squeeze the worm. You kill the worm! Sigmund the Dreaded comes into view. He is wielding a scythe. Sigmund shouts! Sigmund screams, "Don't try to resist!" Sigmund completely misses you. You see here a worm corpse. Attack whom? Press: ? - help, Dir - move target cursor, f - Sigmund Aim: Sigmund, wielding a scythe and wearing a robe You reach to attack! You closely miss Sigmund. Attack whom? Press: ? - help, Dir - move target cursor, f/p - Sigmund Aim: Sigmund, wielding a scythe and wearing a robe You reach to attack! You barely miss Sigmund. Sigmund gestures at you while chanting. You are confused. You are too confused! Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Something hits you. Damage: 4 (max 4) You bump into the rock wall. You're too confused to attack without stumbling around! You're too confused to attack without stumbling around! You're too confused to attack without stumbling around! You bump into the rock wall. You hear some strange, mumbled words. You are more confused. You're too confused to move! Something hits you! Damage: 7 (max 7) Something hits you. Damage: 6 (max 6) You bump into the rock wall. Something hits you. Damage: 2 (max 2) Something hits you! You die... ### ### #.. ..# #.###### #.# #......# #.# #..###.# #.# ########..# #.#######.# ..........# #.......#.# #########†##########.#.## ........@..(............. #######)########.#.#.#.## #.# ######.#<...... ... ............... ##.# ######.#.#[..#. #.# #.#.#...#. ##+### #.#.#.#... #....# #.#.#.#... #....# #.#...#... There were no monsters in sight! Vanquished Creatures Robin (D:2) An adder (D:2) 4 worms 5 giant geckos 4 bats A giant cockroach (D:1) 18 goblins 7 hobgoblins 2 jackals (D:1) 2 giant newts (D:1) A kobold (D:1) 5 rats 51 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Gorice the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Gorice set off with: a +2 hand crossbow, 24 bolts, a +0 spear, a scroll of teleportation {!r}, a bread ration {!e} 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 247 | D:1 | Reached XP level 2. HP: 14/19 MP: 2/2 593 | D:1 | Reached skill level 2 in Crossbows 901 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/3 1389 | D:2 | Noticed Robin 1398 | D:1 | Reached XP level 4. HP: 30/30 MP: 4/4 1665 | D:2 | HP: 8/30 [worm (10)] 1691 | D:1 | HP: 9/30 [poisoned by Robin] 1913 | D:2 | Killed Robin 2066 | D:2 | Noticed Sigmund 2079 | D:2 | Slain by Sigmund Vault maps used: D:1: arrival_zaba_pyramid D:2: kennysheep_pointless_box, uniq_robin, uniq_sigmund Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Spear | 74 | 29 || 103 Fire: Hand crossbow | 32 | 15 || 47 Use: Scroll | 4 | || 4 Potion | | 2 || 2 Stab: Sleeping | 3 | || 3 Distracted | 1 | || 1 Eat: Chunk | 14 | 2 || 16 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.1 | 1.8 | 5.9 | 379.5 Dungeon | 100.0 | 100.0 | 0.1 | 1.8 | 5.9 | 379.5 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: arrival_zaba_pyramid D:2: kennysheep_pointless_box, uniq_robin, uniq_sigmund