Dungeon Crawl Stone Soup version 0.17-a0-1954-g0dddeaa (webtiles) character file. 0 Gorice the Conjurer (level 1, 0/13 HPs) Began as a Mummy Wanderer on Oct 3, 2015. Slain by a hobgoblin ... wielding a +0 club (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:38 (309 turns). Gorice the Conjurer (Mummy Wanderer) Turns: 309, Time: 00:01:38 Health: 0/13 AC: 2 Str: 16 XL: 1 Next: 8% Magic: 2/2 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 10 Spells: 0 memorised, 2 levels left rFire x . . SeeInvis . e - +0 club rCold + . . Clarity . d - +0 robe rNeg + + + SustAt . (no shield) rPois ∞ Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand weapons e - a +0 club (weapon) Armour d - a +0 robe (worn) Scrolls b - a scroll of teleportation {!r} Books a - a book of Minor Magic c - Igupn's Compendium of Floating Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 Skills: * Level 0.2 Fighting - Level 1.0 Dodging - Level 1.0 Stealth Level 1.0 Shields - Level 1.5 Unarmed Combat - Level 1.0 Spellcasting Level 3.2 Conjurations You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History You hit the plant but do no damage. You hit the plant but do no damage. You open the gate. There is an open gate here. You enter the shallow water. Moving in this stuff is going to be slow. Found 5 tomahawks. A jackal comes into view. Found a green potion. A jackal and a hobgoblin come into view. Found a club. You see here 5 tomahawks. The jackal barks! x2 The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal bites you but does no damage. The jackal closely misses you. You closely miss the jackal. The jackal barely misses you. You closely miss the jackal. The jackal bites you. The jackal bites you. Damage: 6 (max 6) You barely miss the jackal. The jackal completely misses you. The jackal barely misses you. You closely miss the jackal. The jackal misses you. The jackal closely misses you. You hit the jackal. You kill the jackal! You barely miss the hobgoblin. The hobgoblin closely misses you. You barely miss the hobgoblin. The hobgoblin hits you with a club. * * * LOW HITPOINT WARNING * * * Damage: 4 (max 6) You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you with a club. You die... §≈##..PP..P.P##≈≈≈#≈≈≈#≈≈≈# ≈≈≈###..P..###≈≈≈≈#≈≈≈#≈≈≈# ≈≈≈§≈##'''##≈≈≈≈≈≈#≈≈≈≈≈≈.# §§≈≈≈≈§≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈....# §≈≈§≈≈≈≈≈≈≈≈≈≈≈≈ §..§§≈≈≈≈≈≈≈.... .. §...≈≈≈≈≈≈...... #####.... ##.≈.≈.≈≈.≈≈≈######......# ######.######.@gh.(# #........####........ ########## #...!.... #..h...#. #......# #......# #....).# #......# You could see a jackal and a hobgoblin. Vanquished Creatures A jackal (D:1) A fungus (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Gorice the Mummy Wanderer began the quest for the Orb. 0 | D:1 | Gorice set off with: a book of Minor Magic, a scroll of teleportation {!r}, Igupn's Compendium of Floating Attacks, a +0 robe, a +0 club, a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0), a !bad item (cl:100,ty:0,pl:0,pl2:0,sp:0,qu:0) 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 0 | D:1 | Identified Igupn's Compendium of Floating Attacks 308 | D:1 | HP: 3/13 [hobgoblin/club (4)] 309 | D:1 | Slain by a hobgoblin Vault maps used: D:1: dpeg_arrival_water_fire Action || total -------------------------++------- Melee: Club || 30 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 2.6 | 151.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 2.6 | 151.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: dpeg_arrival_water_fire