Dungeon Crawl Stone Soup version 0.17-a0-1731-g129c023 (webtiles) character file. 9 Gorice the Chopper (level 2, -1/22 HPs) Began as a Mummy Wanderer on Aug 29, 2015. Slain by a kobold ... wielding a +0 club (5 damage) ... on level 1 of the Dungeon. The game lasted 00:03:16 (520 turns). Gorice the Chopper (Mummy Wanderer) Turns: 520, Time: 00:03:16 Health: -1/22 AC: 2 Str: 15 XL: 2 Next: 6% Magic: 2/5 EV: 11 Int: 12 God: Gold: 55 SH: 0 Dex: 10 Spells: 1 memorised, 4 levels left rFire x . . SeeInvis . a - +2 hand axe rCold + . . Clarity . d - +0 robe rNeg + + + SustAt . (no shield) rPois ∞ Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 55 gold pieces. Inventory: Hand weapons a - a +2 hand axe (weapon) Armour d - a +0 robe (worn) g - a +0 ring mail Jewellery h - an uncursed amulet of guardian spirit Scrolls e - a scroll of remove curse {unknown} f - a scroll of identify {unknown} Books b - Mujelaur's Almanac of Cold Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Sif Muna's Papyrus of Poison Spells Type Level a - Sting Conjuration/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 Skills: - Level 2.0 Fighting * Level 2.2 Axes - Level 1.0 Throwing - Level 1.0 Armour - Level 2.0 Spellcasting Level 1.0 Transmutations Level 1.0 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Sting Conj/Pois #... 28% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History The jackal closely misses you. Found 6 sling bullets. Found 13 poisoned needles. The jackal bites you but does no damage. Your magical contamination has completely faded away. Found 11 gold pieces. A rat comes into view. The jackal closely misses you. Casting: Sting Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (severely wounded) The sting misses the jackal. The sting hits the hobgoblin. The hobgoblin appears unharmed. The hobgoblin is severely wounded. The jackal bites you. The jackal misses you. Damage: 1 (max 5) Casting: Sting Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (severely wounded) The sting hits the jackal. The jackal appears unharmed. The jackal barely misses you. The rat barely misses you. A kobold comes into view. It is wielding a club. The kobold shouts! The kobold throws a stone. The stone completely misses you. The jackal bites you. You see here a stone. Damage: 1 (max 5) The kobold throws a stone. The stone hits you but does no damage. The jackal closely misses you. The rat bites you. Damage: 1 (max 5) The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * Damage: 3 (max 5) Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the kobold but do no damage. The kobold hits you with a club. You die... #.............)....≈≈≈≈≈≈# #.#...≈≈≈≈...........≈≈≈≈# #.#≈≈≈≈≈≈≈≈.......<...≈≈## ####.#≈≈≈≈≈..≈≈≈≈.......#### ..##.#........≈≈≈≈≈≈≈#### #..#.....)......≈≈≈≈≈≈≈ ##..............######## ##................# # ##.###!......#@# .# # ##.# #...... #K# .# ###..# #..... #r##.#### ..#.######...# #hg.....# #.#.##.......# #.......# ...†#........###.......# ...#..........##.......# ..............##.......# #..#..........##.......# You could see a jackal, a hobgoblin, a kobold and a rat. Vanquished Creatures A giant gecko (D:1) A bat (D:1) A giant cockroach (D:1) A jackal (D:1) A giant newt (D:1) 2 kobolds (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Gorice the Mummy Wanderer began the quest for the Orb. 0 | D:1 | Gorice set off with: a +2 hand axe, Mujelaur's Almanac of Cold, Sif Muna's Papyrus of Poison, a +0 robe 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 0 | D:1 | Identified Mujelaur's Almanac of Cold 0 | D:1 | Identified Sif Muna's Papyrus of Poison 2 | D:1 | Learned a level 1 spell: Sting 185 | D:1 | Reached skill level 2 in Axes 209 | D:1 | Reached XP level 2. HP: 16/22 MP: 1/5 517 | D:1 | HP: 4/22 [jackal (3)] 520 | D:1 | Slain by a kobold Vault maps used: D:1: dpeg_arrival_chase Action || total -------------------------++------- Melee: Hand axe || 15 Cast: Sting || 12 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 2.6 | 4.4 | 229.0 Dungeon | 100.0 | 100.0 | 0.0 | 2.6 | 4.4 | 229.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: dpeg_arrival_chase