Dungeon Crawl Stone Soup version 0.17-a0-1642-gd4b747b (webtiles) character file. 60 Gorice the Conjurer (level 3, -2/26 HPs) Began as a Mummy Wanderer on Aug 8, 2015. Slain by an adder (4 damage) ... on level 2 of the Dungeon. The game lasted 00:09:54 (1397 turns). Gorice the Conjurer (Mummy Wanderer) Turns: 1397, Time: 00:09:54 Health: -2/26 AC: 3 Str: 14 XL: 3 Next: 82% Magic: 5/6 EV: 6 Int: 13 God: Gold: 41 SH: 0 Dex: 11 Spells: 1 memorised, 5 levels left rFire x . . SeeInvis . d - +0 blowgun rCold + . . Clarity . l - +0 leather armour rNeg + + + SustAt . (no shield) rPois ∞ Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Hand weapons d - a +0 blowgun (weapon) g - a +0 dagger h - a +0 hunting sling j - a +0 whip k - a cursed -3 short sword Missiles c - 2 poisoned needles (quivered) Z - 57 stones Armour e - a +0 robe l - a +0 leather armour (worn) Scrolls f - 3 scrolls of remove curse i - a scroll of fog m - a scroll of identify n - a scroll of recharging {unknown} Books a - a book of Conjurations Skills: - Level 1.0 Fighting - Level 1.0 Throwing - Level 1.5 Dodging Level 1.0 Shields + Level 2.2 Spellcasting * Level 3.3 Conjurations Level 1.0 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 12% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History The jackal bites you but does no damage. Read which item? (? for menu, Esc to quit) Really read b - a scroll of teleportation {!r}? As you read the scroll of teleportation {!r}, it crumbles to dust. You feel strangely unstable. The jackal misses you. The jackal barely misses you. Your surroundings suddenly seem different. Your magical contamination has completely faded away. c - a poisoned needle c - 2 poisoned needles (gained 1) c - 4 poisoned needles (gained 2) An adder comes into view. The jackal barks! A kobold comes into view. It is wielding a dagger. You open the door. There is an open door here. Firing (i - inventory. (,) - cycle): c - 4 poisoned needles (quivered) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder You shoot a poisoned needle. The poisoned needle closely misses the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * Damage: 1 (max 1) Firing (i - inventory. (,) - cycle): c - 3 poisoned needles (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder You shoot a poisoned needle. The poisoned needle hits the adder! The adder is poisoned. The adder bites you. * * * LOW HITPOINT WARNING * * * Damage: 1 (max 1) The adder misses you. The adder misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * The jackal completely misses you. The adder closely misses you. Damage: 1 (max 1) The adder looks more healthy. The jackal bites you. * * * LOW HITPOINT WARNING * * * A ball python and a rat come into view. The jackal bites you but does no damage. The jackal bites you but does no damage. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Damage: 2 (max 2) There is a stone staircase leading up here. The jackal closely misses you. The adder bites you. You die... ......##.# .. #........# #.# ......##.########.##........# #.# ........)......##.##........# #.# .......#.#####.##.#######'#####.. ...............................># .......#.####.###.##.###.######## .......####.......##.###.######## ###S##.#.......S.#..............' #.S#.#.##.#..h@....##.######### ##.#...#.......#.####.#.....# # #..#######.##.#... #.#...#.### #K......#.....####.#†###.....# .....###.#......... #.........# ........ #..####### #####.....# ......... #..# #######.....# .K....#... ...# ............# ......#r.#.##.# .........#### You could see an adder and a jackal. Vanquished Creatures 2 adders (D:2) A worm (D:2) A giant gecko (D:2) 3 giant cockroaches 6 goblins 5 hobgoblins 6 jackals (D:2) 4 kobolds (D:1) A quokka (D:2) A ball python (D:1) 2 bats (D:2) 3 giant newts (D:1) 3 rats 38 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Gorice the Mummy Wanderer began the quest for the Orb. 0 | D:1 | Gorice set off with: a book of Conjurations, a scroll of teleportation {!r}, 12 poisoned needles, a +0 blowgun, a +0 robe 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 2 | D:1 | Learned a level 1 spell: Magic Dart 139 | D:1 | Reached XP level 2. HP: 21/21 MP: 4/4 701 | D:2 | Reached skill level 3 in Conjurations 893 | D:2 | Reached skill level 2 in Spellcasting 893 | D:2 | Reached XP level 3. HP: 22/26 MP: 0/6 1352 | D:2 | HP: 6/26 [jackal (2)] 1373 | D:2 | HP: 5/26 [adder (1)] 1381 | D:2 | HP: 3/26 [adder (1)] 1395 | D:2 | HP: 1/26 [jackal (2)] 1397 | D:2 | Slain by an adder Vault maps used: D:1: scummos_arrival_hexagon Action || total -------------------------++------- Fire: Blowgun || 76 Throw: Stone || 2 Cast: Magic Dart || 28 Use: Scroll || 3 Stab: Sleeping || 4 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.3 | 1.4 | 4.0 | 364.0 Dungeon | 100.0 | 100.0 | 0.3 | 1.4 | 4.0 | 364.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: scummos_arrival_hexagon