Dungeon Crawl Stone Soup version 0.17-a0-1181-gabc46e6 (webtiles) character file. 39 Gorice the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on May 31, 2015. Slain by a goblin ... wielding a +0 club ... led by Robin (1 damage) ... on level 2 of the Dungeon. The game lasted 00:07:27 (786 turns). Gorice the Conjurer (Deep Elf Conjurer) Turns: 786, Time: 00:07:28 Health: 0/19 AC: 2 Str: 6 XL: 3 Next: 28% Magic: 3/10 EV: 13 Int: 19 God: Gold: 36 SH: 0 Dex: 15 Spells: 3 memorised, 4 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Clarity . p - +0 robe rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no striking features a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Hand weapons a - a +0 short sword (weapon) Missiles f - 9 poisoned needles i - 21 arrows Z - 55 stones (quivered) Armour j - a +0 ring mail p - a +0 robe (worn) Scrolls d - a scroll of remove curse e - a scroll of identify g - a scroll of noise {unknown} Books b - a book of Conjurations Comestibles c - 2 bread rations {!e} h - 3 chunks of flesh n - a slice of pizza Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting * Level 5.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 1% 1 None b - Searing Ray Conj ###... 2% 2 ##..... c - Dazzling Spray Conj/Hex ##...... 14% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Message History The goblin hits you but does no damage. Robin throws the goblin at you! The goblin barely misses you. You closely miss the goblin. The goblin closely misses you. The goblin hits you with a dagger. Damage: 1 (max 6) You barely miss the goblin. The goblin barely misses you. The kobold throws a stone. The stone closely misses you. The stone barely misses the goblin. The goblin barely misses you. Robin throws the goblin at you! Damage: 2 (max 6) The goblin hits you with a club. * * * LOW HITPOINT WARNING * * * Damage: 3 (max 6) Read which item? (? for menu, Esc to quit) Okay, then. Unknown command. Casting: Searing Ray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f - Robin Aim: Robin, wielding a club, wearing an animal skin and wearing a helmet (moderately wounded) The spray of energy hits Robin. Robin is heavily wounded. The spray of energy hits the hobgoblin. You kill the hobgoblin! The spray of energy hits the goblin. You kill the goblin! The goblin hits you but does no damage. The goblin misses you. Robin's bangles clink loudly. You see here a stone. The goblin unwields an uncursed club. The goblin wields a hunting sling. The goblin shoots a stone. The stone hits you but does no damage. Robin roars a battlecry! The goblins go into a battle-frenzy! You see here a stone. Robin throws the goblin at you! You hit the goblin. The goblin is severely wounded. The goblin unwields an uncursed hunting sling. The goblin wields an uncursed club. The goblin closely misses you. The goblin hits you with an uncursed club. * * * LOW HITPOINT WARNING * * * Robin throws the goblin at you! * * * LOW HITPOINT WARNING * * * The goblin hits you but does no damage. Damage: 4 (max 6) The goblin closely misses you. x2 The goblin hits you with an uncursed club. You die... #.. #.# ..# #.# .. ..# #.###.# #.# #.## ##..##.###..# #### #..# #.8.8#....... ...##..# #.P....#...# #..#..# #.8......# #.#..# #.g.@...# ###....# ##Kg....### #..#...####g####...## ##.!##...(#..# ###..# #...gg.)..g..# ##.# ####..##.#.....# #<# .g)............# #.# #####.#.......... #.. #.##..####.... .... You could see Robin, 3 goblins and a kobold. Vanquished Creatures An ooze (D:1) 2 ball pythons (D:1) 3 bats (D:1) 2 giant cockroaches (D:1) 8 goblins 4 hobgoblins 6 kobolds (D:1) A quokka (D:2) A giant cockroach zombie (D:2) A giant gecko (D:1) 2 giant newts (D:1) 3 rats 34 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Gorice the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 233 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 480 | D:1 | Reached skill level 5 in Conjurations 557 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 656 | D:1 | Learned a level 2 spell: Searing Ray 660 | D:1 | Learned a level 3 spell: Dazzling Spray 759 | D:2 | Noticed Robin 767 | D:2 | Reached skill level 4 in Spellcasting 777 | D:2 | HP: 4/19 [goblin/club[Robin] (3)] 784 | D:2 | HP: 2/19 [goblin/uncursed club[Robin] (3)] 786 | D:2 | Slain by a goblin Vault maps used: D:1: lemuel_arrival_river_ford D:2: serial_undead, serial_undead_a, serial_undead_b, serial_undead_c, serial_undead_b, uniq_robin Action || total -------------------------++------- Melee: Unarmed || 2 Short sword || 3 Cast: Magic Dart || 53 Dazzling Spray || 1 Searing Ray || 1 Use: Scroll || 6 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.5 | 4.5 | 5.5 | 190.0 Dungeon | 100.0 | 100.0 | 0.5 | 4.5 | 5.5 | 190.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: lemuel_arrival_river_ford D:2: serial_undead, serial_undead_a, serial_undead_b, serial_undead_c, serial_undead_b, uniq_robin