Gorice Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (-27, 8, D:1) a +0 hand axe (-20, 12, D:1) a +0 club (-20, 15, D:1) a +0 club a +0 club (-22, 18, D:1) a +0 dagger (8, 18, D:1) a +0 short sword (-18, 31, D:1) a +0 short sword (-8, 35, D:1) a +0 short sword (14, 35, D:1) a +0 robe (0, 37, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (26, 0, D:2) a +0 short sword (27, 0, D:2) a +0 dagger (32, 5, D:2) a +0 club (46, 10, D:2) a +0 dagger (-2, 12, D:2) a +0 club (4, 13, D:2) a +0 whip (13, 21, D:2) a +0 club (-2, 25, D:2) a +0 leather armour (29, 37, D:2) a +0 dagger a +0 leather armour (37, 41, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (-12, 3, D:3) a +0 whip (-5, 3, D:3) a +0 mace (1, 5, D:3) a +0 club a +0 hand axe a +0 hand axe a +0 ring mail (7, 13, D:3) 11 arrows (-1, 15, D:3) a +0 leather armour a +0 club (35, 17, D:3) a +0 club (27, 18, D:3) a +0 hand axe (7, 24, D:3) a +0 short sword (7, 25, D:3) a +0 mace (9, 34, D:3) a +0 ring mail (5, 37, D:3) a +0 hand axe a +0 club a +0 ring mail a +1 dagger of flaming (-4, 41, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 club (7, 0, D:4) a +0 club (25, 0, D:4) a +0 trident (19, 2, D:4) a +0 dagger (6, 4, D:4) a +0 dagger (37, 21, D:4) a +0 leather armour (9, 33, D:4) a +0 club (43, 36, D:4) a +0 whip (30, 48, D:4) 23 arrows Level 5 of the Dungeon (0, 0, D:5) a cursed +0 helmet (-29, 4, D:5) a +0 war axe a +1 chain mail (-16, 8, D:5) a -2 quarterstaff (-42, 10, D:5) a +0 whip a cursed +0 flail (-27, 13, D:5) a +0 club (-29, 27, D:5) a +0 short sword (-2, 27, D:5) 23 arrows (-40, 34, D:5) a +0 spear (-36, 34, D:5) a +0 dagger Level 6 of the Dungeon (-48, 2, D:6) a +0 plate armour (-33, 6, D:6) a +0 club (1, 7, D:6) 23 arrows a +0 shortbow (2, 8, D:6) an arrow (2, 9, D:6) an arrow (-29, 19, D:6) a +1 halberd a +0 robe (-28, 20, D:6) a +0 robe a +2 halberd (-34, 23, D:6) a +0 dagger (-18, 29, D:6) 18 arrows (-54, 39, D:6) a +0 dagger (-44, 40, D:6) a +0 whip (-48, 42, D:6) a +0 chain mail (-41, 45, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (18, 12, D:7) a +0 robe a +3 dagger (-6, 13, D:7) a +0 giant spiked club a +0 giant club (-15, 14, D:7) a +3 trident a +0 robe (20, 15, D:7) a +0 short sword a +0 ring mail a +0 dagger a +0 whip (-36, 18, D:7) a +0 helmet (-19, 19, D:7) a +0 robe a +0 dagger (-18, 19, D:7) a +0 leather armour of positive energy (-26, 21, D:7) a +0 hand axe (-21, 21, D:7) a +0 short sword a +0 flail (-24, 22, D:7) a cursed -1 club (-22, 22, D:7) a +0 trident (-44, 23, D:7) a cursed -3 hand axe a cursed +0 plate armour a cursed +0 robe a +0 dagger (-17, 24, D:7) a +0 dagger (-10, 25, D:7) a +0 ring mail (8, 26, D:7) a poisoned needle (9, 27, D:7) a poisoned needle (-30, 29, D:7) a +0 leather armour a +0 whip (-15, 37, D:7) 20 arrows a +1 shortbow of evasion (-4, 38, D:7) a +0 club a +0 leather armour a +0 mace a +0 ring mail (-3, 40, D:7) a +0 dagger a +0 robe (-16, 53, D:7) a +0 whip Level 8 of the Dungeon [Shop] Motomm's Weapon Shoppe a +0 broad axe (52 gold) a +0 long sword (45 gold) a +0 whip (32 gold) 13 stones (16 gold) a +0 scimitar of protection (88 gold) a +0 spear (39 gold) 11 stones (14 gold) the +9 dagger of Jasut {venom, rF+ Str-3 Int+7 Stlth+} (943 gold) It poisons the flesh of those it strikes. It affects your strength (-3). It affects your intelligence (+7). It protects you from fire. It makes you more stealthy. a +3 long sword of holy wrath (302 gold) 8 needles of paralysis (62 gold) a +2 trident of venom (210 gold) a +0 flail (45 gold) a +0 spear (39 gold) (0, 0, D:8) 4 large rocks (24, 3, D:8) a +0 club (34, 7, D:8) a +0 mace a +0 plate armour (-2, 8, D:8) a cursed -1 giant spiked club a +0 giant club (8, 11, D:8) a +0 ring mail (9, 12, D:8) a +0 club (19, 17, D:8) a +0 robe a cursed +0 dagger (39, 17, D:8) a +0 scale mail a +0 whip (39, 19, D:8) a +0 leather armour a +0 dagger (49, 21, D:8) an arrow (50, 21, D:8) a cursed -2 shortbow 19 arrows (-4, 22, D:8) a +0 short sword (13, 24, D:8) a +0 chain mail (33, 24, D:8) a +0 dagger a +0 robe (-2, 26, D:8) a +0 leather armour a +0 quarterstaff (-1, 26, D:8) a +0 hunting sling (-4, 27, D:8) a +0 leather armour a +0 flail (25, 36, D:8) a +0 chain mail Level 9 of the Dungeon (0, 0, D:9) a +0 scale mail (4, 24, D:9) a +0 dagger (4, 25, D:9) a +0 short sword (5, 26, D:9) a +0 short sword (-11, 27, D:9) a +0 spear (13, 30, D:9) a +0 dagger (10, 31, D:9) a +0 club (1, 34, D:9) 2 potions of mutation {!q} (5, 39, D:9) 2 potions of poison (-4, 40, D:9) a +0 animal skin a +0 halberd (-4, 42, D:9) a +0 giant club (-4, 43, D:9) a +0 blowgun the Ecumenical Temple (42, 3, Temple) a +2 dagger of holy wrath a +0 helmet a +2 short sword a +2 dagger of speed Level 1 of the Lair of Beasts (19, 2, Lair:1) a +0 ring mail (4, 7, Lair:1) 2 potions of degeneration {!q} (8, 9, Lair:1) 2 scrolls of noise {!r} a +0 hand crossbow a scroll of enchant armour a scroll of magic mapping {!r} a +1 hunting sling of flaming 4 meat rations {!e} 97 sling bullets 5 scrolls of amnesia 2 scrolls of immolation {!r} a potion of cure mutation {!q} 2 beef jerkies a +0 plate armour (-16, 19, Lair:1) a +0 hand crossbow Level 2 of the Lair of Beasts an ice cave (0, 0, IceCv) a +0 scale mail (-6, 7, IceCv) the +3 long sword "Murmur" {slice, Int+4 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It makes you more stealthy.