Dungeon Crawl Stone Soup version 0.17-a0-1046-ga09e34d (webtiles) character file. 93 Gorice the Skirmisher (level 4, 0/31 HPs) Began as a Gargoyle Wanderer on May 15, 2015. Killed by nerve-wracking pain ... invoked by an orc priest (8 damage) ... on level 3 of the Dungeon. The game lasted 00:10:32 (2401 turns). Gorice the Skirmisher (Gargoyle Wanderer) Turns: 2401, Time: 00:10:32 Health: 0/31 AC: 15 Str: 17 XL: 4 Next: 62% Magic: 4/4 EV: 9 Int: 16 God: Gold: 92 SH: 0 Dex: 9 Spells: 0 memorised, 3 levels left rFire . . . SeeInvis . b - +3 shortbow rCold . . . Clarity . d - +4 scale mail rNeg + . . SustAb . (no shield) rPois ∞ Gourm . (no helmet) rElec + Spirit . (no cloak) rCorr . Warding . l - +1 pair of gloves rMut . Stasis . (no boots) MR ..... (no amulet) Stlth .......... (no ring) j - +4 ring of strength @: not resistant to hostile enchantments, extremely unstealthy A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +3 a: no special abilities You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 92 gold pieces. Inventory: Hand weapons a - a +0 mace b - a +3 shortbow (weapon) g - a +0 short sword w - a +0 club Missiles h - 7 arrows (quivered) Z - 63 stones Armour d - a +4 scale mail (worn) l - a +1 pair of gloves (worn) Jewellery j - a +4 ring of strength (left hand) Scrolls c - a scroll of teleportation {!r} q - a scroll of enchant armour Potions k - a potion of mutation {unknown} n - a potion of degeneration {unknown} r - a potion of poison {unknown} v - a potion of cancellation {unknown} Comestibles f - 2 bread rations {!e} i - 4 fruits o - 2 meat rations {!e} p - 3 chunks of flesh Skills: + Level 5.4 Fighting Level 1.0 Staves + Level 3.6 Bows - Level 1.0 Throwing - Level 1.0 Dodging Level 1.0 Evocations You had 3 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient (AC +3). You are immune to poison. You resist negative energy. You are resistant to electric shocks. You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History Put on which piece of jewellery? (? for menu, Esc to quit) You feel stronger. j - a +4 ring of strength (left hand) You remove your +4 ring of strength. You feel weaker. Put on which piece of jewellery? (? for menu, Esc to quit) You feel stronger. j - a +4 ring of strength (left hand) You see here a hand axe. Things that are here: a falchion; an orc skeleton There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. b - a +3 shortbow (weapon) You start resting. Eating one of 4 chunks of flesh. This raw flesh tastes terrible. You continue eating. x2 HP restored. You climb downwards. There is a stone staircase leading up here. The orc priest shouts! Firing (i - inventory. (,) - cycle): h - 11 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest You shoot an arrow. The arrow barely misses the orc priest. Firing (i - inventory. (,) - cycle): h - 10 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest You shoot an arrow. The arrow hits the orc priest! The orc priest is heavily wounded. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! Damage: 13 (max 13) Firing (i - inventory. (,) - cycle): h - 9 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest (heavily wounded) You shoot an arrow. The arrow barely misses the orc priest. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * Damage: 10 (max 13) Firing (i - inventory. (,) - cycle): h - 8 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest (heavily wounded) You shoot an arrow. The arrow closely misses the orc priest. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! You die... #.########.# #.o..o.o.#.# ########.#.# #.. ..#.#.# #.####.#o#.# ####.#..#.#.#.# ........#.#<#.# .......#.#.#.### ###......@.#...# #...#...<#.#.### #.#......#.#.# ##........#.#.# ..........#.#.#.# #..#####.#.#.#.#.# #. ...#.#.#.#.# ###.#.#.#.#.## ..#.#.#.#..# You could see an orc priest. Vanquished Creatures An orc priest (D:3) An adder (D:3) 2 oozes A worm (D:2) 2 giant geckos 2 orcs (D:3) 8 bats A bat zombie (D:3) 2 hobgoblins (D:1) A kobold (D:1) A ball python (D:1) 3 giant cockroaches 6 giant newts 3 goblins 3 jackals (D:1) 4 rats 41 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Gorice the Gargoyle Wanderer began the quest for the Orb. 0 | D:1 | Gorice set off with: a +2 shortbow, 24 arrows, a scroll of teleportation {!r}, a potion of curing, a +0 robe, a bread ration {!e} 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 159 | D:1 | Reached XP level 2. HP: 15/20 MP: 2/2 437 | D:1 | Reached XP level 3. HP: 22/24 MP: 3/3 540 | D:1 | Reached skill level 3 in Bows 1515 | D:2 | Reached skill level 5 in Fighting 2120 | D:3 | Reached XP level 4. HP: 28/31 MP: 4/4 2190 | D:3 | HP: 7/31 [orc/falchion (3)] 2196 | D:3 | HP: 6/31 [orc/falchion (2)] 2199 | D:3 | HP: 1/31 [orc/falchion (4)] 2400 | D:3 | HP: 8/31 [orc priest/nerve-wracking pain (10)] 2401 | D:3 | Killed from afar by an orc priest Vault maps used: D:1: dpeg_arrival_pits D:3: lemuel_crystal_altar Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Club | 53 | || 53 Mace | 15 | 31 || 46 Fire: Shortbow | 74 | 8 || 82 Use: Scroll | 5 | || 5 Potion | | 1 || 1 Stab: Sleeping | 1 | || 1 Eat: Chunk | 4 | 1 || 5 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.6 | 0.6 | 7.3 | 231.3 Dungeon | 100.0 | 100.0 | 0.6 | 0.6 | 7.3 | 231.3 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: dpeg_arrival_pits D:3: lemuel_crystal_altar