Gorglomux Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 2, D:1) a +0 club (4, 1, D:1) a +0 robe (5, 17, D:1) 13 stones (15, -1, D:1) a +0 club (23, -7, D:1) a +0 short sword of draining Level 2 of the Dungeon (0, 0, D:2) a +0 falchion (18, 13, D:2) a +0 leather armour (21, 9, D:2) 20 stones (25, 18, D:2) a +0 dagger a stone (28, 17, D:2) 3 stones (29, 18, D:2) a +0 hunting sling 14 stones Level 3 of the Dungeon (0, 0, D:3) 8 tomahawks (4, -5, D:3) 10 stones (16, 0, D:3) a +0 club (16, 27, D:3) 15 stones (20, -6, D:3) a +0 robe (27, -6, D:3) a +0 short sword (27, 5, D:3) 13 stones Level 4 of the Dungeon (0, 0, D:4) a +0 giant spiked club (5, 0, D:4) a +0 dagger a +0 animal skin a +0 helmet (5, 1, D:4) a +0 club (6, 0, D:4) a +0 club (7, 0, D:4) a +0 club (8, 0, D:4) a +0 dagger a +0 dagger a cursed -2 club (9, 0, D:4) a +0 dagger a +0 hunting sling 12 stones a +0 club a +0 club (20, 17, D:4) 15 stones (23, 13, D:4) a tomahawk (25, 9, D:4) 13 gold pieces (25, 10, D:4) a cursed ring of loudness (26, 9, D:4) 13 gold pieces (26, 10, D:4) 2 potions of degeneration (27, 10, D:4) 6 gold pieces (27, 13, D:4) a scroll of noise (28, 10, D:4) 11 gold pieces (29, 9, D:4) 18 gold pieces (29, 10, D:4) a scroll of magic mapping (30, 37, D:4) a +0 mace a +0 dagger a +0 robe (30, 38, D:4) a +0 club a +0 hand axe (32, 23, D:4) a +0 robe Level 5 of the Dungeon [Shop] Miwipne's Antique Weapon Shop the +1 short sword "Fymmumm" {elec, -Tele +Inv +Fly rPois} (761 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. It lets you turn invisible. It lets you fly. It prevents most forms of teleportation. a +1 war axe of draining (372 gold) a +0 rapier of freezing (257 gold) a +0 quarterstaff (112 gold) a +0 great sword (182 gold) a +0 rapier (112 gold) a +0 morningstar (112 gold) the +9 short sword of Patterns {flame, rF+} (1803 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. a +2 bardiche of chopping (714 gold) a +0 rapier (112 gold) the +8 rapier "Seetiynazu" {holy, rF+} (1713 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. a +0 trident (98 gold) a +1 rapier of venom (330 gold) a cursed -3 rapier (2 gold) (0, 0, D:5) 18 stones (7, -5, D:5) a +0 mace (8, -4, D:5) a +0 club a +0 leather armour (9, -6, D:5) a +0 club a +0 leather armour (9, -4, D:5) a +2 dagger of electrocution a +0 robe (14, -13, D:5) a +0 robe (14, 0, D:5) 14 stones (16, -13, D:5) 23 arrows (17, -3, D:5) a +0 leather armour (20, 3, D:5) a +0 giant club (21, -11, D:5) a wand of flame (29) (22, -11, D:5) a +0 club a +0 ring mail (27, -14, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a potion of curing (4, -8, D:6) a +2 flail of protection a +0 club a +0 ring mail an orc corpse (4, -3, D:6) a potion of magic (5, -8, D:6) an adder corpse (5, -7, D:6) a +0 whip (unseen)