Gorglomux the Dungeon (3, 4, D) 721 sling bullets (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) the +5 scimitar of Dismemberment {flame, *Corrode *Slow +Rage Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you go berserk. It may corrode you when you take damage. It may slow you when you take damage. It makes you more stealthy. (35, 14, D) a phantom mirror (35, 15, D) the +9 falchion "Sarcophage" {antimagic, rElec Int+2 Dex-2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+2). It affects your dexterity (-2). It insulates you from electricity. (36, 0, D) a phantom mirror (36, 1, D) the cursed +0 spear of Necee {speed, rF+} Attacks with this weapon are significantly faster. It protects you from fire. It has a curse placed upon it. (36, 14, D) a sack of spiders (36, 15, D) 2 potions of might (37, 0, D) the cursed -4 pair of boots "Ecreott" {rN+ Str+4 Slay-4} It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from negative energy. It has a curse placed upon it. (37, 1, D) a book of Frost (37, 14, D) a +0 pair of boots of flying (37, 15, D) a +2 ring mail of poison resistance (38, 0, D) a +1 falchion of pain (38, 1, D) a +0 long sword of slicing (38, 14, D) a lightning rod (4/4) (38, 15, D) a book of Enchantments (39, 0, D) a +0 mace of draining (39, 9, D) a +0 halberd (39, 14, D) a book of Spatial Translocations (39, 15, D) a cursed ring of loudness (39, 20, D) a +0 short sword (unseen) (39, 21, D) a +0 scimitar (39, 22, D) a ball python corpse (40, 0, D) the Grimoire of Unholy Magic and Conjuration Spells Type Level a - Regeneration Charms/Necromancy 3 b - Bolt of Draining Conjuration/Necromancy 5 c - Conjure Ball Lightning Conjuration/Air 6 (40, 1, D) a +3 amulet of reflection (40, 14, D) a +5 longbow of flaming (40, 15, D) the cursed +2 dagger "Loupuss" {freeze, rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It has a curse placed upon it. (41, 0, D) a lightning rod (4/4) (41, 1, D) a +0 dagger of freezing (41, 14, D) a +1 ring of slaying (41, 15, D) the ring "Likosysk" {MR+ Dex+4 Stlth+} [ring of dexterity] It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (42, 0, D) the cursed +1 whip "Uroqay" {protect, Int+5} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+5). It has a curse placed upon it. (42, 1, D) a cursed ring of loudness (42, 14, D) an uncursed staff of earth (42, 15, D) the amulet "Zitsej" {rPois Regen+ Str-2 Int+5} [amulet of regeneration] It affects your strength (-2). It affects your intelligence (+5). It protects you from poison. It increases your rate of regeneration. (43, 14, D) a +3 chain mail of fire resistance (43, 15, D) a phial of floods (49, 0, D) an uncursed staff of fire (49, 1, D) an uncursed staff of earth (49, 12, D) a phantom mirror (49, 36, D) an uncursed ring of see invisible (49, 37, D) a +1 mace of holy wrath (50, 0, D) a +7 giant club (50, 1, D) a phial of floods (50, 9, D) the cursed +3 trident "Anedoen" {freeze, MR+ Int+3 Dex-5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (-5). It affects your resistance to hostile enchantments. It has a curse placed upon it. (50, 12, D) the cursed +0 chain mail "Selaguts" {MR- Str+3 Int+4} It affects your strength (+3). It affects your intelligence (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (50, 13, D) the Handbook of Self-Knowledge and Battle Magic Spells Type Level a - Magic Dart Conjuration 1 b - Shroud of Golubria Charms/Translocation 2 c - Searing Ray Conjuration 2 d - Throw Icicle Conjuration/Ice 4 (50, 36, D) the +0 mask of the Dragon {MR+ Slay+3 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you see invisible. (50, 37, D) a +5 ring of strength (50, 40, D) a water moccasin corpse (skeletalised by now) an elephant corpse (skeletalised by now) (50, 41, D) a crocodile corpse (skeletalised by now) (51, 8, D) the +6 quarterstaff of Imo Pave {flame, rPois rF+++ rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It renders you almost immune to fire. It makes you vulnerable to cold. It protects you from poison. (51, 12, D) a lightning rod (4/4) (51, 20, D) a cursed +1 long sword of freezing (unseen) (51, 36, D) a +6 ring of intelligence (51, 37, D) a +4 blowgun (51, 40, D) a yak corpse (skeletalised by now) (52, 1, D) a book of Geomancy (52, 12, D) a +0 long sword (52, 19, D) a cursed +5 falchion (unseen) (52, 20, D) a +0 quarterstaff of protection (52, 28, D) the cursed +1 spear of Neruat {pierce, MR+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (52, 29, D) the +2 war axe of Mekumm {venom, Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). (52, 30, D) the cursed +1 morningstar "Fashiddef" {venom, Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It has a curse placed upon it. (52, 36, D) a +3 morningstar of holy wrath (52, 37, D) a +2 plate armour of poison resistance (52, 41, D) a porcupine corpse (skeletalised by now) (53, 0, D) the cursed +0 gold dragon scales of Cheibriados's Favour {rPois rF+ rC+ rN+ Stlth+} It protects you from fire. It protects you from cold. It protects you from poison. It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (53, 1, D) a +2 scale mail of cold resistance (53, 18, D) the cursed +3 halberd "Tohomol" {venom, rPois rF+} It poisons the flesh of those it strikes. It protects you from fire. It protects you from poison. It has a curse placed upon it. a +0 robe (53, 19, D) a necrophage corpse (53, 20, D) a +0 chain mail (unseen) (53, 30, D) a +0 spear (unseen) (53, 36, D) a lightning rod (4/4) (53, 37, D) a book of Alchemy (54, 0, D) a +0 war axe (54, 12, D) a sack of spiders (54, 18, D) a +2 glaive of chopping (unseen) (54, 25, D) a +2 flail of protection (54, 36, D) a scroll of recharging (55, 0, D) a +2 morningstar of freezing (55, 13, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (55, 24, D) a +3 antimagic scimitar (61, 0, D) an uncursed amulet of the gourmand (61, 8, D) a +2 falchion of slicing (61, 11, D) the cursed +1 dagger "Fumo" {protect, -Tele Str+5} It protects the one who uses it against injury (+AC on strike). It affects your strength (+5). It prevents most forms of teleportation. It has a curse placed upon it. (unseen) (61, 23, D) a bolt (61, 26, D) a phantom mirror (61, 29, D) a +0 trident (unseen) (61, 37, D) the +5 longbow of Abuse {flame, rElec} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. (62, 1, D) a +4 long sword of holy wrath (62, 3, D) an uncursed staff of energy (62, 9, D) an uncursed staff of death (62, 11, D) a +0 flail a +0 leather armour a +2 short sword of venom (62, 16, D) an uncursed ring of poison resistance (62, 18, D) an uncursed staff of power (unseen) (62, 19, D) a +0 shortbow (unseen) (62, 26, D) an uncursed amulet of rage (62, 27, D) a crystal ball of energy (62, 29, D) a +0 trident (62, 36, D) the +1 scythe of Didoqah {pain, +Blink rF+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It lets you blink. (63, 0, D) an uncursed staff of conjuration (63, 8, D) a lightning rod (4/4) (63, 11, D) a +0 morningstar (unseen) (63, 16, D) the +10 shortbow of the Hills {flame, Str+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). (63, 17, D) a crystal ball of energy (63, 18, D) a +0 arbalest (unseen) (63, 19, D) 8 arrows (63, 20, D) 3 arrows (63, 21, D) a bolt (63, 22, D) a bolt 3 arrows (63, 23, D) an arrow (63, 27, D) a book of Air (63, 28, D) a +0 trident (63, 29, D) a +0 trident (63, 30, D) a hippogriff corpse (skeletalised by now) (63, 33, D) a tomahawk of returning a throwing net (64, 17, D) an uncursed ring of flight (64, 18, D) a +0 shortbow 11 arrows (64, 19, D) a +0 arbalest (unseen) (64, 23, D) a bolt (64, 26, D) a book of Unlife (64, 27, D) an uncursed ring of stealth (64, 29, D) a +0 trident (unseen) (65, 26, D) an uncursed staff of summoning (67, 3, D) a +0 mace of protection (68, 2, D) a +0 halberd (68, 4, D) a +0 rapier (69, 0, D) a cursed staff of wizardry (69, 36, D) the +1 whip of Rugaolaa {freeze, *Noise +Fly Int+3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It lets you see invisible. It lets you fly. It may make noises in combat. (70, 37, D) Sif Muna's Collected Works on Fetching Black Secrets Spells Type Level a - Animate Skeleton Necromancy 1 b - Regeneration Charms/Necromancy 3 c - Confuse Hexes 3 d - Silence Hexes/Air 5 e - Discord Hexes 8 (71, 8, D) a book of Beasts (71, 11, D) the +9 dire flail of the Fulmar {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (unseen) (71, 12, D) a +2 scimitar of electrocution (71, 13, D) an arrow (71, 16, D) an uncursed amulet of magic regeneration (71, 17, D) a lightning rod (4/4) (71, 19, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (71, 20, D) a +0 cloak (unseen) (71, 31, D) a porcupine corpse (skeletalised by now) (71, 36, D) the +4 scale mail of Bustryre {rElec Str-3 Int+2} It affects your strength (-3). It affects your intelligence (+2). It insulates you from electricity. (72, 9, D) 14 arrows (still there?) a +0 short sword (still there?) an arrow (still there?) (72, 12, D) a +0 dagger of protection (72, 16, D) a +4 ring mail of fire resistance (72, 17, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (72, 20, D) a cursed -2 dagger a +0 robe a cursed -1 short sword a +0 ring mail a wand of flame (32/48) a potion of heal wounds (72, 21, D) a +0 club a +2 quarterstaff of chaos (72, 31, D) a yak corpse (skeletalised by now) a jackal corpse (skeletalised by now) (72, 37, D) the cursed -5 robe of Misfortune {-Cast *Contam *Tele *Drain EV-5 Stlth-- *Curse} It affects your evasion (-5). It prevents spellcasting. It may teleport you next to monsters. It curses itself when equipped. It causes magical contamination when unequipped. It causes draining when unequipped. It makes you much less stealthy. It has a curse placed upon it. (73, 1, D) a fan of gales (73, 16, D) a +3 falchion of holy wrath (73, 17, D) a +2 helmet of intelligence (73, 20, D) a +0 robe (unseen) (73, 21, D) a +0 robe (73, 27, D) a +2 executioner's axe of freezing (73, 33, D) a jackal corpse (skeletalised by now) (73, 37, D) the +7 dagger of Evisceration {freeze, *Noise rPois Dex-4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-4). It protects you from poison. It may make noises in combat. It makes you more stealthy. (75, 1, D) the Almanac of Calling and Black Magic Spells Type Level a - Summon Butterflies Summoning 1 b - Vampiric Draining Necromancy 3 c - Summon Ice Beast Ice/Summoning 4 d - Dispel Undead Necromancy 5 e - Malign Gateway Summoning/Translocation 7