Gorglomux the Dungeon (3, 4, D) 790 sling bullets (still there?) 795 sling bullets (still there?) 804 sling bullets (still there?) 807 sling bullets (still there?) 815 sling bullets (still there?) 822 sling bullets (still there?) 829 sling bullets (still there?) 837 sling bullets (still there?) 842 sling bullets (still there?) 847 sling bullets (still there?) 857 sling bullets (still there?) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +2 spear "Eboo" {drain, rC+ MR+ Str-3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-3). It protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +8 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) an uncursed staff of fire (19, 1, D) a sack of spiders the ring of Ycroar {*Slow +Fly Str+9 Dex-3 Stlth+} [ring of stealth] It affects your strength (+9). It affects your dexterity (-3). It lets you fly. It may slow you when you take damage. It makes you more stealthy. (19, 16, D) a book of Flames (19, 17, D) a +1 spear of venom (20, 0, D) the +3 long sword of Defilement {slice, rF++ rN++ Dex-5} It inflicts extra damage upon your enemies. It affects your dexterity (-5). It greatly protects you from fire. It greatly protects you from negative energy. (20, 1, D) a book of the Earth (20, 16, D) an uncursed amulet of guardian spirit (20, 17, D) a phantom mirror (21, 1, D) the +10 shortbow "Sedowuot" {velocity, *Slow rElec rF+ Int+9} Any arrow fired from it inflicts extra damage. It affects your intelligence (+9). It protects you from fire. It insulates you from electricity. It may slow you when you take damage. (21, 16, D) a phial of floods (21, 17, D) an uncursed staff of wizardry (21, 25, D) a +4 shortbow of freezing (unseen) (22, 1, D) an uncursed staff of wizardry (22, 17, D) 4 potions of haste (23, 1, D) an uncursed staff of death (23, 17, D) a fan of gales (23, 18, D) Sif Muna's Incunabulum of Air and Conjuration Spells Type Level a - Searing Ray Conjuration 2 b - Poisonous Vapours Poison/Air 2 c - Airstrike Air 4 d - Throw Icicle Conjuration/Ice 4 (23, 23, D) the cursed +3 short sword "Ylioq" {speed, *Noise rF++} Attacks with this weapon are significantly faster. It greatly protects you from fire. It may make noises in combat. It has a curse placed upon it. (23, 42, D) a +7 trident of piercing (unseen) (23, 43, D) a +0 spear (unseen) (23, 44, D) a +0 trident (unseen) (24, 0, D) a +4 glaive of holy wrath (24, 1, D) 4 scrolls of enchant armour (24, 16, D) a manual of Crossbows (24, 17, D) an uncursed staff of energy (24, 18, D) a +1 ring mail of fire resistance (24, 41, D) 3 throwing nets (unseen) (24, 42, D) a sea snake corpse (24, 43, D) 2 arrows (still there?) an arrow (still there?) (25, 0, D) the Handbook of Frigorific Heat Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Throw Flame Conjuration/Fire 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Metabolic Englaciation Hexes/Ice 5 (25, 1, D) a crystal ball of energy (25, 16, D) a +1 flail of holy wrath (25, 17, D) a +2 rapier of freezing (25, 18, D) an uncursed staff of fire (25, 39, D) a +0 shortbow (unseen) (25, 40, D) a javelin (25, 41, D) the ring of Hieruot {rC- Str+9 Int+9 Dex-3 Stlth+} (still there?) [ring of stealth] It affects your strength (+9). It affects your intelligence (+9). It affects your dexterity (-3). It makes you vulnerable to cold. It makes you more stealthy. a +1 spear of freezing (still there?) (25, 42, D) a +0 trident 2 javelins a +3 great sword of holy wrath a +0 robe a merfolk corpse a sea snake corpse (25, 43, D) the +11 battleaxe "Rahich" {freeze, +Blink} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you blink. a +0 robe a merfolk corpse (25, 44, D) an arrow (25, 45, D) 2 javelins (26, 0, D) an uncursed staff of poison (26, 16, D) an uncursed staff of fire (26, 38, D) an arrow (26, 41, D) a +2 spear of piercing (still there?) a poisoned javelin (still there?) (26, 43, D) a +0 rapier (unseen) (27, 0, D) a lamp of fire (27, 1, D) a +1 long sword of holy wrath (27, 17, D) an uncursed staff of death (27, 40, D) an arrow (still there?) 3 poisoned javelins (still there?) (28, 0, D) a +1 scythe of protection (28, 1, D) an uncursed staff of power (28, 16, D) a book of the Sky (28, 17, D) a sack of spiders (28, 45, D) a sling bullet (29, 0, D) a box of beasts (29, 1, D) the +3 scale mail "Dinix" {-Cast rN++ Dex+2 SInv} It affects your dexterity (+2). It greatly protects you from negative energy. It lets you see invisible. It prevents spellcasting. (29, 17, D) a +2 robe of cold resistance (34, 28, D) an uncursed staff of poison (35, 0, D) a +5 falchion of holy wrath (35, 14, D) a book of Debilitation (35, 15, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (35, 28, D) an arrow (35, 29, D) the +7 short sword of Disorder {pierce, *Slow +Blink rPois Stlth+} It inflicts extra damage upon your enemies. It protects you from poison. It lets you blink. It may slow you when you take damage. It makes you more stealthy. (36, 0, D) Sif Muna's Grimoire of Creative Augmentations Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Song of Slaying Charms 2 d - Deflect Missiles Charms/Air 6 e - Dragon's Call Summoning 9 (36, 1, D) 4 scrolls of enchant weapon (36, 14, D) an uncursed staff of fire (36, 15, D) a cursed staff of power (36, 28, D) an uncursed staff of poison (36, 29, D) a lamp of fire (37, 0, D) an uncursed staff of power (37, 1, D) a +10 plate armour of ponderousness (37, 14, D) an uncursed ring of see invisible (37, 15, D) the cursed +0 short sword of Quarrel {flame, *Slow Str+8 Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+8). It affects your intelligence (+2). It may slow you when you take damage. It has a curse placed upon it. (37, 22, D) a wolf corpse (37, 28, D) a +2 broad axe of draining (37, 29, D) a phial of floods (37, 34, D) a +0 rapier (unseen) (38, 0, D) an uncursed ring of magical power (38, 1, D) a +0 trident of freezing (38, 6, D) a komodo dragon corpse (still there?) a bullfrog corpse (still there?) (38, 7, D) a hippogriff corpse (38, 14, D) the ring of Acraurom {rCorr *Corrode rF- Dex+5 Stlth+} [ring of resist corrosion] It affects your dexterity (+5). It makes you vulnerable to fire. It may corrode you when you take damage. It makes you more stealthy. (38, 15, D) a sack of spiders (38, 22, D) a yak corpse (38, 28, D) a phial of floods (38, 29, D) a +0 dagger (38, 31, D) an arrow (38, 32, D) a +0 shortbow (unseen) (38, 33, D) a +0 longbow (still there?) a +0 dire flail of draining (still there?) (38, 34, D) a +0 long sword a +0 leather armour a +0 rapier of protection a +0 rapier of protection a +0 leather armour a +3 ring of strength an elf corpse (38, 35, D) a +0 war axe (unseen) (39, 0, D) an uncursed staff of earth (39, 6, D) a water moccasin corpse a black mamba corpse a wyvern corpse a water moccasin corpse (39, 14, D) a +0 centaur barding of stealth (39, 15, D) an uncursed staff of cold (39, 20, D) a hippogriff corpse (39, 21, D) a crocodile corpse (39, 22, D) a yak corpse (39, 28, D) an uncursed staff of conjuration (39, 29, D) 2 arrows an uncursed staff of poison (39, 31, D) an arrow (39, 33, D) a cursed +0 longbow 16 arrows a +0 leather armour a +0 long sword a +0 buckler the ring of Beatir {rPois Slay+6} [ring of poison resistance] It affects your accuracy and damage with ranged weapons and melee attacks (+6). It protects you from poison. (39, 34, D) an arrow (40, 0, D) an uncursed staff of power (40, 1, D) an uncursed staff of earth (40, 6, D) a hippogriff corpse (40, 14, D) a +3 arbalest of flaming (40, 15, D) the +2 arbalest of the Black Skies {speed, Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). (40, 21, D) a komodo dragon corpse (still there?) a crocodile corpse (still there?) (40, 22, D) a wyvern corpse (still there?) a polar bear corpse (still there?) (40, 29, D) a +0 long sword (40, 30, D) a +5 flail of holy wrath (still there?) an arrow (still there?) (40, 31, D) an arrow (40, 32, D) an arrow (40, 33, D) a +2 battleaxe of flaming (unseen) (40, 34, D) a +0 rapier (unseen) (41, 0, D) a Grand Grimoire (41, 1, D) a manual of Spellcasting (41, 14, D) an uncursed staff of conjuration (41, 15, D) an uncursed staff of summoning (41, 28, D) a +3 mace of protection (41, 29, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (41, 32, D) a +0 dagger (42, 0, D) an uncursed staff of air (42, 1, D) a crystal ball of energy (42, 14, D) an uncursed staff of fire (42, 15, D) a book of Fire (42, 28, D) a fan of gales (42, 29, D) an uncursed staff of summoning (43, 14, D) a book of Clouds (43, 15, D) a book of Air (43, 28, D) a book of Minor Magic (43, 29, D) the +2 robe "Ysae" {-Tele rElec rPois rCorr} It insulates you from electricity. It protects you from poison. It prevents most forms of teleportation. It protects you from acid and corrosion. (44, 28, D) an uncursed staff of summoning (47, 37, D) 3 poisoned javelins (49, 1, D) a book of Power (49, 12, D) a +1 vampiric battleaxe (49, 24, D) a cursed -2 ring of strength (49, 29, D) a +3 long sword (unseen) (49, 37, D) 4 scrolls of enchant weapon (50, 1, D) a +3 spear of piercing (50, 12, D) 3 royal jellies (50, 13, D) a +0 short sword of speed (50, 24, D) the +4 swamp dragon scales of Qoecaur {+Blink rPois MP+9} It protects you from poison. It affects your magic capacity (+9). It lets you blink. (50, 25, D) the Disquisition on Talismans and the Frostbite Spells Type Level a - Infusion Charms 1 b - Freeze Ice 1 c - Swiftness Charms/Air 2 d - Throw Frost Conjuration/Ice 2 e - Ice Form Ice/Transmutation 4 (50, 28, D) a +0 dagger of venom (unseen) (50, 29, D) a +4 quarterstaff of crushing (still there?) a troll corpse (skeletalised by now) (still there?) (50, 30, D) a +0 long sword a +0 giant spiked club (50, 36, D) a crystal ball of energy (50, 37, D) an uncursed amulet of magic regeneration (50, 40, D) a +1 spear of venom (unseen) (50, 41, D) a +0 spear (unseen) (51, 0, D) a book of Dreams (51, 1, D) an uncursed staff of air (51, 6, D) the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. a tarantella corpse (51, 7, D) a +2 leather armour of fire resistance (unseen) (51, 12, D) a lightning rod (4/4) (51, 13, D) a +2 robe of the Archmagi (51, 17, D) a +0 battleaxe of freezing (still there?) a rime drake corpse (skeletalised by now) (still there?) (51, 24, D) an uncursed staff of wizardry (51, 25, D) a +0 great sword (51, 29, D) a +0 giant club an ogre corpse (skeletalised by now) (51, 30, D) a +3 battleaxe (unseen) (51, 31, D) a +0 dagger (unseen) (51, 37, D) the cursed +1 mace of Vanity {crush, rF+ MR++ Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (51, 40, D) a +3 spear of piercing a +3 scale mail of positive energy 10 javelins a merfolk corpse (skeletalised by now) (51, 42, D) a sea snake corpse (skeletalised by now) (51, 44, D) a javelin (52, 0, D) a +2 pair of gloves of dexterity (52, 1, D) the +5 rapier "Faicoa" {vamp, rElec rC+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. It insulates you from electricity. (52, 6, D) (unseen) (52, 13, D) a +4 ring mail of cold resistance (52, 17, D) a +2 battleaxe of freezing (still there?) a rime drake corpse (skeletalised by now) (still there?) (52, 25, D) a fan of gales (52, 31, D) the +1 long sword of Disharmony {slice, rElec rF++ rC- Stlth+} It inflicts extra damage upon your enemies. It greatly protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It makes you more stealthy. (52, 36, D) a +0 leather armour (52, 39, D) a cursed -1 trident (unseen) (52, 40, D) a snapping turtle corpse (skeletalised by now) (52, 41, D) 2 javelins (53, 0, D) an uncursed staff of power (53, 1, D) a book of Spatial Translocations (53, 12, D) a +0 leather armour of fire resistance (53, 13, D) a +5 falchion of holy wrath (53, 17, D) a rime drake corpse (skeletalised by now) (53, 24, D) a +1 scale mail of fire resistance (53, 25, D) the ring of Garivo {*Slow MP+9 Str+2 Int+3 Slay+3} [ring of magical power] It affects your strength (+2). It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your magic capacity (+9). It may slow you when you take damage. (53, 36, D) a +2 ring mail of fire resistance (53, 37, D) the +6 trident of the Ghost {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (53, 40, D) a +0 spear of piercing (still there?) 2 javelins (still there?) (54, 1, D) an uncursed staff of death (54, 13, D) a sack of spiders (54, 17, D) a +1 battleaxe of freezing a frost giant corpse (skeletalised by now) (54, 24, D) the +9 hand axe of Distant Shores {chop, rElec MR- Str-3 Dex+9} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your dexterity (+9). It insulates you from electricity. It affects your resistance to hostile enchantments. (54, 25, D) a +0 dagger (54, 36, D) a crystal ball of energy (55, 0, D) a +3 halberd of venom (55, 1, D) a book of Transfigurations (55, 13, D) a fan of gales (55, 24, D) an uncursed staff of cold (55, 38, D) a javelin (59, 36, D) a +1 hat (59, 37, D) an uncursed staff of fire (60, 36, D) an uncursed staff of fire (60, 37, D) an uncursed staff of air (60, 40, D) a +2 battleaxe of freezing (unseen) (60, 41, D) a +0 troll leather armour (unseen) (61, 10, D) an uncursed staff of cold (61, 16, D) an uncursed staff of conjuration (61, 36, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (61, 37, D) the +7 hand crossbow "Fetadopt" {freeze, +Fly Str+4 Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (+3). It lets you fly. (61, 40, D) a +0 troll leather armour 2 large rocks a troll corpse (skeletalised by now) (61, 41, D) a +0 giant spiked club (61, 43, D) a large rock (62, 10, D) an uncursed staff of conjuration (62, 16, D) a fan of gales (62, 21, D) a +0 war axe (unseen) (62, 26, D) a +0 war axe (62, 27, D) a +0 club (62, 28, D) the cursed +1 scimitar of Supply {slice, rElec rF++ Int-5 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It greatly protects you from fire. It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. (unseen) (62, 29, D) a +2 fustibalus of flaming (still there?) a +0 lajatang of speed (still there?) (62, 30, D) an orc corpse (skeletalised by now) (62, 36, D) a +3 leather armour of positive energy (62, 37, D) the Grimoire of Attacks Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Lightning Bolt Conjuration/Air 5 c - Freezing Cloud Conjuration/Ice/Air 6 d - Orb of Destruction Conjuration 7 (62, 40, D) a +0 dire flail (62, 41, D) a +2 great sword of flaming (unseen) (63, 0, D) a +2 ring of intelligence (63, 8, D) the Collected Works on Displaced Enhancements Spells Type Level a - Song of Slaying Charms 2 b - Summon Forest Summoning/Translocation 5 c - Dispersal Translocation 6 d - Malign Gateway Summoning/Translocation 7 (63, 17, D) the +10 dagger "Ummaq" {speed, rC+ Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It protects you from cold. (63, 20, D) a +0 scimitar a black mamba corpse (skeletalised by now) (63, 28, D) a +0 flail a +0 plate armour an orc corpse (skeletalised by now) (63, 29, D) a +0 flail a +0 war axe (63, 30, D) a +0 dagger (63, 36, D) a +0 rapier of venom (63, 37, D) an uncursed staff of earth (63, 41, D) a +0 troll leather armour (unseen) (64, 17, D) a crystal ball of energy (64, 21, D) a water moccasin corpse (skeletalised by now) (64, 26, D) the ring "Guocirch" {Wiz rN+ MR++ Int+3 Stlth+} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. (64, 27, D) an uncursed staff of cold (64, 28, D) a cursed +0 ring mail (unseen) (64, 29, D) a +0 robe (unseen) (64, 30, D) a +0 chain mail (65, 26, D) the Compendium of Flying Contamination Spells Type Level a - Shock Conjuration/Air 1 b - Sting Conjuration/Poison 1 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Olgreb's Toxic Radiance Poison 4 e - Lightning Bolt Conjuration/Air 5 f - Deflect Missiles Charms/Air 6 (67, 0, D) an uncursed ring of wizardry (68, 1, D) a +0 flail (68, 3, D) a cursed +0 dagger (69, 0, D) a +1 whip of venom (69, 22, D) a bolt (69, 36, D) an uncursed ring of protection from fire (70, 8, D) a book of Air (70, 37, D) a +0 large shield of poison resistance (70, 39, D) a +0 mace (unseen) (70, 40, D) an uncursed staff of fire (unseen) (71, 16, D) a lightning rod (4/4) (71, 18, D) a +0 arbalest (unseen) (71, 19, D) a +0 arbalest (unseen) (71, 20, D) a +0 arbalest (unseen) (71, 26, D) the +8 hunting sling of Arbitration {venom, Stlth+} It poisons the ammo it fires. It makes you more stealthy. (71, 27, D) a +4 ring of dexterity (71, 36, D) a +1 shortbow of freezing (71, 37, D) the Catalogue of Changing Spells Type Level a - Beastly Appendage Transmutation 1 b - Irradiate Conjuration/Transmutation 5 c - Dragon Form Transmutation 7 (71, 39, D) a +1 dagger of venom a +0 robe an orc corpse (skeletalised by now) (71, 40, D) a cursed -3 hand axe (72, 8, D) a +1 plate armour of cold resistance (72, 9, D) a book of Conjurations (72, 16, D) a phial of floods (72, 17, D) a phial of floods (72, 18, D) a +0 arbalest (72, 19, D) a bolt (72, 20, D) 8 bolts (72, 22, D) a bolt an arrow (72, 23, D) 2 bolts (72, 27, D) a scroll of brand weapon (72, 36, D) a +0 dagger (72, 39, D) a +0 dagger (still there?) an uncursed staff of energy (still there?) (72, 40, D) a +0 war axe (unseen) (73, 16, D) a book of Battle (73, 17, D) a crystal ball of energy (73, 19, D) a cursed -2 arbalest (unseen) (73, 27, D) an uncursed staff of poison (73, 32, D) an ugly thing corpse (skeletalised by now) (73, 33, D) an ugly thing corpse (skeletalised by now) (73, 36, D) a Necronomicon (73, 37, D) a box of beasts (75, 1, D) a +2 hunting sling of flaming