Dungeon Crawl Stone Soup version 0.20-b1-2-gc5a9893 (webtiles) character file. 63 Gorglomux the Shooter (level 4, 0/39 HPs) Began as a Tengu Arcane Marksman on May 21, 2017. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:47 (1388 turns). Gorglomux the Shooter (Tengu Arcane Marksman) Turns: 1388, Time: 00:01:47 Health: 0/39 AC: 2 Str: 15 XL: 4 Next: 9% Magic: 6/6 EV: 13 Int: 14 God: Gold: 120 SH: 0 Dex: 15 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (boots unavailable) Stlth .......... (no amulet) Regen 0.2/turn (no ring) MPRegen 0.1/turn (no ring) @: berserking, lethally poisoned (0 -> -4), very quick A: beak, talons 3 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 120 gold pieces. Inventory: Hand Weapons a - a +0 shortbow b - a +0 hunting sling (You found it on level 1 of the Dungeon) Missiles d - 15 arrows h - 18 sling bullets l - 20 stones (quivered) Armour e - a +0 robe (worn) Scrolls j - 2 scrolls of identify {unknown} m - a scroll of amnesia {unknown} Books c - a book of Debilitation Comestibles f - 2 bread rations {@e1} i - a royal jelly k - 2 meat rations {@e2} n - 3 chunks of flesh {@w0} Skills: + Level 2.0 Fighting * Level 3.2 Bows + Level 1.3 Armour + Level 2.9 Dodging - Level 1.0 Spellcasting - Level 2.1 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex #...... 11% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Zin Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Aim: a jackal You shoot a stone. The stone hits the jackal. Aim: a jackal (moderately wounded) You shoot a stone. The stone hits the jackal. The jackal bites you. Aim: a jackal (severely wounded) You shoot a stone. The stone closely misses the jackal. The jackal barely misses you. A jackal is nearby! Aim: a jackal (severely wounded) You shoot a stone. The stone closely misses the jackal. The jackal bites you but does no damage. x2 A jackal is nearby! Aim: a jackal (severely wounded) You shoot a stone. The stone hits the jackal. The jackal closely misses you. x2 Aim: a jackal (almost dead) You shoot a stone. The stone misses the jackal. The jackal misses you. Aim: a jackal (almost dead) You shoot a stone. The stone hits the jackal but does no damage. The jackal misses you. The jackal bites you. A jackal is nearby! Aim: a jackal (almost dead) You shoot a stone. The stone hits the jackal but does no damage. The jackal closely misses you. The jackal misses you. A jackal is nearby! Aim: a jackal (almost dead) You shoot a stone. The stone barely misses the jackal. The jackal bites you but does no damage. Aim: a jackal (almost dead) You shoot a stone. The stone hits the jackal but does no damage. The jackal misses you. The jackal completely misses you. Aim: a jackal (almost dead) You shoot a stone. The stone hits the jackal. You kill the jackal! l - 20 stones (gained 8) l - 21 stones (gained 1) There is an open door here. There is a glowing silver altar of Zin here. l - 22 stones (gained 1) There is an open door here. l - 23 stones (gained 1) There is an open door here. There is a glowing silver altar of Zin here. There is an open door here. Found a stone staircase leading down. l - 24 stones (gained 1) No target in view! No target in view! Found a stone staircase leading up. An adder comes into view. Aim: an adder (resting) You shoot a stone. The stone completely misses the adder. Aim: an adder You shoot a stone. The stone hits the adder. An adder is nearby! Aim: an adder (moderately wounded) You shoot a stone. The stone barely misses the adder. The adder misses you. Aim: an adder (moderately wounded) You shoot a stone. The stone closely misses the adder. The adder bites you. x2 You are poisoned. The adder poisons you! a - a +0 shortbow (weapon) You feel sick. Unknown command. Aim: an adder (moderately wounded) You shoot an arrow. The arrow closely misses the adder. The adder bites you. You are lethally poisoned! The adder poisons you! The adder misses you. Aim: an adder (lightly wounded) You shoot an arrow. The arrow closely misses the adder. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The adder barely misses you. The adder misses you. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You are now empty-handed. You feel a strong urge to attack something. * * * LOW HITPOINT WARNING * * * You feel sick. You barely miss the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * You barely miss the adder. Your peck misses the adder. The adder completely misses you. You closely miss the adder. * * * LOW HITPOINT WARNING * * * You feel sick. You closely miss the adder. Your kick misses the adder. Your peck misses the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * You barely miss the adder. Your kick misses the adder. You peck the adder! You kill the adder! Your Fighting skill increases to level 2! You have reached level 4! You feel clever. Unknown command. You die... ## .## ..# ########.## ...(.((@..# ########..# #..# #######..# ......<..#### . ...........>####.# # ...#####.........### # .. ##..........# # #..#######.# There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 oozes (D:1) A worm (D:2) 3 leopard geckos (D:1) 5 bats (D:1) A giant cockroach (D:1) 2 goblins (D:1) 4 hobgoblins 6 jackals 4 kobolds (D:1) A quokka (D:2) A frilled lizard (D:1) 4 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gorglomux the Tengu Arcane Marksman began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 3/3 129 | D:1 | Reached XP level 2. HP: 9/16 MP: 4/4 382 | D:1 | Reached XP level 3. HP: 15/20 MP: 5/5 592 | D:1 | Reached skill level 1 in Armour 718 | D:1 | Reached skill level 3 in Bows 1316 | D:2 | Found a glowing silver altar of Zin. 1380 | D:2 | HP: 5/20 [adder (3)] 1385 | D:2 | HP: 4/30 [poisoned by an adder] 1386 | D:2 | HP: 1/30 [adder (3)] 1387 | D:2 | Reached skill level 2 in Fighting 1387 | D:2 | Reached XP level 4. HP: 1/26 MP: 6/6 1388 | D:2 | Succumbed to an adder's poison Skill XL: | 1 2 3 | ---------------+----------+----- Armour | 1 | 1.3 Bows | 3 | 3.2 Fighting | 2 | 2.0 Dodging | | 2.9 Spellcasting | | 1.0 Hexes | | 2.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Peck | 1 | || 1 Fire: Shortbow | 53 | || 53 Hunting sling | 96 | || 96 Use: Potion | 1 | || 1 Eat: Chunk | 1 | || 1 Armor: Robe | 18 | || 18 Dodge: Dodged | 60 | || 60 Vault maps used: D:1: eino_arrival_tree_alley D:2: lemuel_doored_altar Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.5 | 1.5 | 11.2 | 201.5 Dungeon | 100.0 | 100.0 | 0.5 | 1.5 | 11.2 | 201.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 45.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 45.0 +-------+-------+-------+-------+-------+----------------------