GordonOverkill Level 1 of the Dungeon (0, 0, D:1) a stone (11, 24, D:1) a +0 hand axe (30, 15, D:1) a +0 dagger (34, 35, D:1) a +0 club (38, 15, D:1) 22 sling bullets (39, 3, D:1) 24 arrows (39, 25, D:1) a stone (40, -8, D:1) 10 stones (41, 26, D:1) a stone (43, 27, D:1) a stone (50, -10, D:1) a +0 dagger (51, 7, D:1) a +0 hand axe (53, 7, D:1) a +0 dagger (65, 22, D:1) a scarf of repulsion Level 2 of the Dungeon (13, 1, D:2) a +0 dagger (15, -4, D:2) a potion of degeneration (15, -1, D:2) a +0 short sword 3 stones (16, -4, D:2) a cursed -1 club (27, -40, D:2) 20 poisoned darts (27, 10, D:2) a +0 dagger (33, 14, D:2) a +0 club (36, -34, D:2) 24 arrows (49, -15, D:2) 9 stones Level 3 of the Dungeon (0, 0, D:3) a +0 robe (2, -2, D:3) 16 stones (10, 12, D:3) a poisoned dart (12, 6, D:3) a scroll of random uselessness (12, 16, D:3) a +0 robe (16, 7, D:3) a poisoned dart a +0 dagger (18, 12, D:3) 9 sling bullets (19, 23, D:3) a +0 war axe a cursed +0 ring mail (23, -14, D:3) a +0 whip of electrocution (25, 1, D:3) a +0 mace (25, 2, D:3) a +0 dagger a +0 short sword (32, 19, D:3) a +0 club (35, 4, D:3) a +0 leather armour (39, 23, D:3) 17 stones (43, -13, D:3) a +0 cloak (49, 14, D:3) 18 stones Level 4 of the Dungeon [Shop] Oteobesk's Book Emporium a book of Debilitation (440 gold) a book of Minor Magic (220 gold) a book of Cantrips (220 gold) a manual of Stealth (1214 gold) Sif Muna's Catalogue of Damaging Summoning (669 gold) Spells Type Level Known a - Shock Conjuration/Air 1 no b - Summon Guardian Golem Hexes/Summoning 3 no c - Summon Ice Beast Ice/Summoning 4 no d - Iron Shot Conjuration/Earth 6 no e - Conjure Ball Lightning Conjuration/Air 6 no a book of Debilitation (440 gold) a Young Poisoner's Handbook (440 gold) the Compendium of Fetching Displacement (847 gold) Spells Type Level Known a - Apportation Translocation 1 no b - Blink Translocation 2 yes c - Summon Guardian Golem Hexes/Summoning 3 no d - Darkness Hexes 6 no e - Controlled Blink Translocation 8 no a book of Geomancy (385 gold) (0, 0, D:4) 24 stones (1, 30, D:4) the +5 short sword of the Nine Xenops {freeze, +Fly rF- Str+9 Dex-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+9). It affects your dexterity (-2). It makes you vulnerable to fire. It lets you fly. (13, 4, D:4) a +0 chain mail (26, 16, D:4) a +2 whip of holy wrath (29, 31, D:4) 19 bolts (39, 3, D:4) a cursed +0 club (39, 6, D:4) a +0 ring mail Level 5 of the Dungeon (0, 6, D:5) Sif Muna's Incunabulum of Combat Magic Spells Type Level Known a - Shock Conjuration/Air 1 no (1, 0, D:5) a +0 hand axe (1, 13, D:5) 15 bolts (4, 4, D:5) a +0 mace a +2 flail of protection a +0 leather armour (4, 5, D:5) a +0 leather armour (11, 10, D:5) a +0 hand axe (14, -7, D:5) a +0 spear (16, 23, D:5) a +0 club (18, -7, D:5) a +0 giant club (20, -7, D:5) a +0 spear a gnoll corpse (skeletalised by now) (21, -7, D:5) a +0 flail (21, 3, D:5) a +0 short sword (22, -6, D:5) a gnoll corpse (skeletalised by now) (28, -7, D:5) a +0 club (32, 14, D:5) a frilled lizard corpse (skeletalised by now) (37, 4, D:5) 27 sling bullets Level 6 of the Dungeon (0, 0, D:6) a +0 helmet (2, 9, D:6) a +0 shortbow 26 arrows (12, 11, D:6) 14 arrows (17, 12, D:6) a +0 dagger (unseen)