Goblin1989 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (10, 0, D) a +0 buckler the +10 dark maul {heavy} the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. a +0 flail (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 8, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +8 storm bow {elec, penet} the +11 Singing Sword {sonic wave} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Zonguldrok {reap} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). a +0 scale mail (59, 31, D) a wind drake corpse (61, 0, D) a +2 long sword of protection (unseen) (61, 11, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (61, 16, D) a +6 ring of intelligence (61, 26, D) the +9 long sword of Greed {antimagic, rPois rC+++ Str-3 SInv} Str-3: It affects your strength (-3). rC+++: It renders you almost immune to cold. rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (61, 29, D) a wind drake corpse (61, 31, D) a wind drake corpse (62, 9, D) a +3 plate armour of poison resistance (62, 11, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (62, 17, D) a +2 helmet of intelligence (62, 26, D) Sif Muna's Opusculum on the Quake and Enchantment Spells Type Level a - Lee's Rapid Deconstruction Earth 5 b - Metabolic Englaciation Hexes/Ice 5 c - Summon Mana Viper Hexes/Summoning 5 (unseen) (62, 27, D) a wand of flame (10) (63, 0, D) the +3 scale mail of the Dice {rC+ Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. Stlth+: It makes you more stealthy. (63, 4, D) a hell hound corpse (skeletalised by now) (63, 8, D) a staff of cold (unseen) (63, 11, D) a +0 arbalest (63, 12, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (63, 16, D) a +2 flail of venom (63, 26, D) a +0 pair of gloves of dexterity (unseen) (63, 27, D) a talisman of death (64, 26, D) a book of Sloth (64, 27, D) the +6 hand axe of Roics {spect, rPois Int+2 Dex+2} Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). rPois: It protects you from poison. (unseen) (65, 26, D) a staff of fire (unseen) (67, 0, D) a staff of earth (unseen) (69, 0, D) the +5 lajatang "Otiahiuf" {flame, rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. (70, 11, D) a +0 hand axe a draconian skeleton (71, 11, D) a +0 short sword a draconian skeleton (71, 32, D) a wind drake corpse (72, 9, D) a staff of earth (unseen) (72, 11, D) a +0 hand axe a +0 dagger a draconian skeleton (72, 12, D) a +0 mace a draconian skeleton (72, 22, D) a komodo dragon corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (72, 25, D) the +7 halberd of Interdependent Arising {freeze, *Rage *Corrode Will+ Dex+7} Dex+7: It affects your dexterity (+7). Will+: It increases your willpower. *Rage: It berserks you when you make melee attacks (+20% chance). *Corrode: It may corrode you when you take damage. the +1 ring mail of Ravioli {*Corrode rPois Str+4 Int+2} Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. the +9 halberd of the Bruised Knives {venom, ^Contam rN+ Int+4} Int+4: It affects your intelligence (+4). rN+: It protects you from negative energy. ^Contam: It causes magical contamination when unequipped. the +1 chain mail "Jeigy" {+Inv rC+ rCorr Str-3} Str-3: It affects your strength (-3). rC+: It protects you from cold. +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. the staff "Acock" {rElec rC+ rCorr Int-4 Summ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-4: It affects your intelligence (-4). rC+: It protects you from cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. the +7 spear of Dissatisfaction {freeze, rElec rC++} rC++: It greatly protects you from cold. rElec: It insulates you from electricity. (72, 26, D) a staff of death (72, 27, D) a +0 chain mail of willpower (72, 32, D) a wind drake corpse (skeletalised by now) (73, 16, D) a blade talisman (73, 17, D) a Codex of Conductivity (73, 22, D) a water moccasin corpse (skeletalised by now) (75, 1, D) the +0 storm dragon scales of the Lost Path {Harm rElec Will++} rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Harm: It increases damage dealt and taken. 6 potions of haste {@q3,}