Goblin1989 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, -1, D) 6 potions of haste {@q3,} (7, 6, D) 4 scrolls of amnesia a scroll of holy word (10, 4, D) a lightning rod (4/4) (10, 5, D) a ring of flight (11, 0, D) the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). a +0 buckler a +0 scale mail a +0 war axe the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. Cheibriados disapproves of the use of such an item. (49, 37, D) a +3 fustibalus of flaming (50, 37, D) a staff of conjuration (51, 37, D) a book of Armaments (52, 37, D) the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] HP: It affects your health (+15). Regen: It increases your rate of health regeneration. (53, 37, D) a box of beasts (still there?) a wyvern corpse (still there?) (53, 39, D) a swamp drake corpse (59, 36, D) a staff of death (59, 37, D) a +1 vorpal glaive (60, 36, D) a +3 leather armour of fire resistance (60, 37, D) a +2 vorpal flail (61, 0, D) a tin of tremorstones (2/2) (61, 8, D) a +5 dagger of venom (61, 36, D) a ring of ice a +4 ring of protection a +6 ring of dexterity (61, 37, D) a +4 hand axe of electrocution (62, 0, D) a +0 long sword of protection (62, 1, D) a +4 vampiric scythe a +0 robe (62, 3, D) a +3 spectral club a +2 robe of fire resistance (62, 16, D) a +3 chain mail of fire resistance (62, 17, D) a water moccasin corpse (skeletalised by now) (62, 26, D) a +4 halberd of protection (62, 27, D) a +3 short sword of electrocution (62, 36, D) a lightning rod (4/4) (62, 37, D) a piece from Xom's chessboard (15/15) (63, 0, D) a staff of fire (63, 3, D) a +3 quarterstaff of chaos (63, 19, D) a +0 short sword (still there?) a naga corpse (skeletalised by now) (still there?) (63, 20, D) a +0 dire flail (63, 26, D) the +8 long sword "Demon's Nightmare" {venom, rElec Dex+7} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+7). rElec: It insulates you from electricity. a +4 ring of protection the +5 plate armour of Peek-a-Boo {rPois} rPois: It protects you from poison. a +6 ring of strength (64, 2, D) a +0 battleaxe a +0 robe (64, 16, D) a staff of death (64, 17, D) a +2 hand crossbow of flaming (64, 26, D) a staff of fire (65, 26, D) a +1 vampiric trident (67, 0, D) the +1 plate armour of Surprise {Str+5 Int-5} Str: It affects your strength (+5). Int: It affects your intelligence (-5). (69, 0, D) the +11 glaive "Lashoow" {speed, rElec Will+} Attacks with this weapon are significantly faster. rElec: It insulates you from electricity. Will: It increases your willpower. Cheibriados disapproves of the use of such an item. (70, 9, D) a +2 plate armour of cold resistance (70, 18, D) a +0 rapier (70, 36, D) a +4 hand axe of electrocution (70, 37, D) a +2 long sword of freezing (70, 41, D) a water moccasin corpse (71, 10, D) a +0 halberd a +0 robe (71, 16, D) a +2 hat (71, 19, D) a +0 long sword (71, 20, D) a +0 rapier a +0 leather armour (71, 36, D) the +12 dagger of Mis Ocog {vorpal, Str+3 Int+6} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). Int: It affects your intelligence (+6). (71, 41, D) a water moccasin corpse (still there?) a black mamba corpse (still there?) (72, 9, D) a staff of fire (72, 15, D) a +0 helmet of see invisible the +10 scale mail of Plasticity {*Corrode +Blink rPois rC+++} rC: It renders you almost immune to cold. rPois: It protects you from poison. +Blink: It lets you blink. *Corrode: It may corrode you when you take damage. a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (72, 17, D) a +0 trident of venom (72, 23, D) a +0 long sword (still there?) an elf corpse (skeletalised by now) (still there?) (72, 25, D) the +5 ring mail of Daffodils {-Tele Harm rC++ Int+3} Int: It affects your intelligence (+3). rC: It greatly protects you from cold. -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. (72, 26, D) a phantom mirror (72, 27, D) a +0 vorpal battleaxe (72, 36, D) a +3 chain mail of fire resistance (72, 40, D) a +0 halberd a naga corpse (72, 41, D) an adder corpse a ball python corpse (73, 16, D) a phantom mirror (73, 21, D) a +0 long sword a +0 leather armour (73, 26, D) a +2 scimitar of holy wrath (73, 36, D) a +1 vorpal battleaxe (73, 37, D) a +5 mace of pain