Goblin1989 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a +0 hand axe a +0 robe a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). 3 potions of berserk rage 6 potions of haste {@q3,} 4 scrolls of amnesia a scroll of holy word (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 7, D) a wand of disintegration (7) (11, 1, D) the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. (35, 0, D) a +0 arbalest of velocity (35, 14, D) the Grimoire of Necromancy Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Regeneration Charms/Necromancy 3 d - Dispel Undead Necromancy 5 e - Borgnjor's Vile Clutch Necromancy/Earth 5 (35, 15, D) a +0 dagger (36, 0, D) a +1 chain mail of fire resistance (36, 1, D) a +3 chain mail of fire resistance (36, 14, D) a lamp of fire (36, 15, D) a sack of spiders (36, 18, D) a +2 dagger of venom (unseen) (37, 1, D) an uncursed ring of magical power (37, 14, D) the +11 longbow "Kahyapi" {venom, rC+ Int+4} It poisons the ammo it fires. It affects your intelligence (+4). It protects you from cold. (37, 15, D) a book of Party Tricks (37, 19, D) a +3 war axe of pain (unseen) (38, 1, D) the +1 scale mail "Vyifycw" {rF+ Int+3} It affects your intelligence (+3). It protects you from fire. (38, 14, D) a book of Battle (38, 15, D) a +2 robe of magic resistance (38, 17, D) a +2 dire flail of crushing (unseen) (38, 20, D) a +0 dagger of freezing (unseen) (39, 0, D) the +1 mace "Ogeter" {pain, rC+ Str+3 Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It affects your dexterity (+4). It protects you from cold. (39, 1, D) a fan of gales (39, 4, D) a rime drake corpse (39, 6, D) a polar bear corpse (39, 14, D) a +0 quarterstaff (39, 15, D) a phial of floods (39, 19, D) a +1 double sword of protection (unseen) (39, 20, D) a +1 whip of flaming a +0 robe a potion of agility {@q5} (39, 21, D) 2 javelins (39, 22, D) a sling bullet (40, 0, D) a +2 scythe of holy wrath (40, 1, D) a book of Clouds (40, 14, D) a +0 chain mail (40, 15, D) a Fen Folio (40, 17, D) a +0 hunting sling (unseen) (40, 19, D) a +3 vampiric lajatang (unseen) (40, 20, D) the human corpse of Prince Ribbit (41, 0, D) a lamp of fire (41, 1, D) a +3 ring of dexterity (41, 14, D) an uncursed staff of energy (41, 15, D) a scroll of brand weapon (41, 18, D) a +4 vampiric long sword (unseen) (42, 0, D) a cursed staff of fire (42, 1, D) +1 ice dragon scales (42, 14, D) a +0 broad axe (42, 15, D) a phial of floods (42, 17, D) a +9 giant club (unseen) (43, 14, D) a book of Summonings (43, 15, D) an uncursed ring of protection from cold (47, 37, D) an arrow (48, 16, D) a +0 short sword (unseen) (48, 42, D) a +0 longbow (unseen) (49, 0, D) the +2 halberd of Starshine {chop, Fragile Str+7 Dex+2 SInv} It inflicts extra damage upon your enemies. It affects your strength (+7). It affects your dexterity (+2). It lets you see invisible. It will be destroyed if unequipped. the cursed +2 mace "Elyf" {crush, Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It has a curse placed upon it. the cursed +2 short sword "Ymuu" {protect, rPois Int+4 Dex-4} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+4). It affects your dexterity (-4). It protects you from poison. It has a curse placed upon it. (49, 1, D) an uncursed amulet of magic regeneration (49, 12, D) a book of Party Tricks (49, 24, D) a manual of Crossbows (49, 36, D) 4 potions of haste (49, 37, D) a Young Poisoner's Handbook (50, 17, D) a +0 shortbow (unseen) (51, 0, D) a cursed staff of summoning (51, 12, D) a book of Spatial Translocations (51, 13, D) a +0 long sword (51, 18, D) a +0 scimitar (unseen) (51, 24, D) an uncursed ring of resist corrosion (51, 25, D) a +1 pair of boots of running (51, 36, D) the +0 chain mail "Moagginuse" {+Blink rPois rF+ SInv} It protects you from fire. It protects you from poison. It lets you see invisible. It lets you blink. (51, 37, D) a +2 hand crossbow of flaming (51, 43, D) an arrow (52, 0, D) the cursed +1 plate armour of Ylyfig {rElec rF- MR- SInv} It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (52, 1, D) a lightning rod (4/4) (52, 4, D) a +3 scythe of freezing (52, 5, D) a +0 mace (52, 12, D) a +0 dagger (52, 15, D) a +0 rapier (52, 16, D) a +0 shortbow (unseen) (52, 17, D) the cursed +2 broad axe "Orrad" {speed, rPois MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. Cheibriados disapproves of the use of such an item. a +0 longbow 6 arrows a +0 leather armour (52, 18, D) a cursed -1 rapier (unseen) (52, 19, D) 5 arrows (52, 20, D) an arrow (52, 24, D) the Disquisition on Dusty Black Rites Spells Type Level a - Animate Skeleton Necromancy 1 b - Passwall Transmutation/Earth 2 c - Bolt of Draining Conjuration/Necromancy 5 d - Shatter Earth 9 (52, 25, D) a +6 flail of protection (52, 30, D) a +1 morningstar of protection (52, 36, D) a +2 quarterstaff of draining (52, 37, D) the +8 trident of Mourning {freeze, +Fly rElec Str-5 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-5). It insulates you from electricity. It lets you fly. It makes you more stealthy. (53, 1, D) an uncursed amulet of magic regeneration (53, 3, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (53, 12, D) a +0 short sword (53, 13, D) a +2 scimitar of electrocution an uncursed amulet of faith (53, 18, D) a cursed +0 longbow 49 arrows a +0 leather armour (53, 24, D) an uncursed ring of see invisible (53, 30, D) an uncursed staff of power (53, 36, D) a +2 trident of protection (54, 1, D) a +1 pair of gloves of strength (54, 12, D) a sack of spiders (54, 13, D) a +0 shortbow a +3 quarterstaff of speed 13 arrows a +0 leather armour an uncursed ring of stealth (54, 24, D) a +2 scale mail of fire resistance (54, 36, D) a lamp of fire (55, 0, D) a +1 mace of holy wrath (55, 1, D) a +2 robe of positive energy (55, 12, D) a book of Summonings (55, 13, D) a +3 ring of protection (55, 24, D) a cursed ring of attention (57, 15, D) a +0 dagger (unseen) (59, 36, D) an uncursed staff of wizardry {!a} (59, 41, D) a cursed -1 bardiche (unseen) (60, 37, D) a +0 dagger (60, 44, D) a +3 great sword (unseen) (61, 0, D) a book of Summonings (61, 16, D) a +3 spear of distortion (61, 36, D) an uncursed staff of cold (61, 37, D) a +1 scale mail of fire resistance (61, 40, D) the +6 spear of Arbitration {freeze, +Inv rC- Str-5 Int+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-5). It affects your intelligence (+9). It makes you vulnerable to cold. It lets you turn invisible. a +0 robe (61, 42, D) a +2 great sword of slicing (61, 43, D) a +1 flail an uncursed ring of protection from magic (62, 0, D) a cursed staff of cold (62, 1, D) a +0 scimitar a +0 robe a +6 morningstar of protection (62, 8, D) a crystal ball of energy (62, 9, D) a book of Party Tricks (62, 16, D) a +5 giant club (62, 17, D) a +0 flail of draining (62, 20, D) a +0 battleaxe (unseen) (62, 26, D) a lamp of fire (62, 27, D) a +2 robe of cold resistance (62, 43, D) a +2 battleaxe of freezing (unseen) (63, 0, D) a phial of floods (63, 8, D) a Necronomicon (63, 16, D) a +0 broad axe of electrocution (63, 17, D) a +2 rapier of venom (63, 20, D) a +0 dire flail (still there?) a +0 battleaxe (still there?) (63, 26, D) an uncursed ring of wizardry (63, 27, D) a +6 arbalest of freezing (63, 37, D) a lightning rod (4/4) (64, 16, D) an uncursed ring of stealth (64, 17, D) a +1 leather armour of cold resistance (64, 27, D) a +5 great sword of holy wrath (65, 26, D) a sack of spiders (67, 0, D) Necajium's Guide on Confrontation Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Force Lance Conjuration/Translocation 4 d - Fulminant Prism Conjuration/Hexes 4 e - Lightning Bolt Conjuration/Air 5 (68, 0, D) a +7 hunting sling of flaming (69, 10, D) a +0 dagger (unseen) (69, 36, D) a Fen Folio (70, 8, D) a +0 long sword (70, 9, D) a book of Enchantments (70, 11, D) a +4 morningstar of venom (unseen) (70, 36, D) a book of Transfigurations (70, 37, D) a +1 whip of venom (71, 11, D) a +0 short sword a +0 scale mail (71, 12, D) a +0 rapier (71, 26, D) a +4 vampiric bardiche (71, 27, D) the Volume of Glacial Transmigration Spells Type Level a - Freeze Ice 1 b - Ozocubu's Armour Charms/Ice 3 c - Throw Icicle Conjuration/Ice 4 d - Simulacrum Ice/Necromancy 6 e - Hydra Form Transmutation 6 (71, 36, D) a +6 glaive of protection (71, 37, D) a +1 short sword of electrocution (72, 8, D) a book of the Dragon (72, 16, D) an uncursed amulet of harm (72, 25, D) the cursed +0 leather armour "Fiajoyt" {Str+2} It affects your strength (+2). It has a curse placed upon it. the cursed +0 chain mail of Omission {+Fly rF++ Str+3 Slay-4} It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It greatly protects you from fire. It lets you fly. It has a curse placed upon it. the +0 leather armour of the Pure Queens {rF+++ Int+5 Dex-4} It affects your intelligence (+5). It affects your dexterity (-4). It renders you almost immune to fire. a manual of Bows (72, 26, D) an uncursed staff of cold (72, 27, D) 4 potions of haste (72, 37, D) a +5 quarterstaff of protection (73, 16, D) a +2 spear of freezing (73, 17, D) a book of Burglary (73, 27, D) a +0 great mace of holy wrath (73, 36, D) a +3 dagger of venom (73, 37, D) a Young Poisoner's Handbook (75, 1, D) a crystal ball of energy