Goblin1989 the Dungeon (0, 50, D) a +2 fustibalus of flaming (0, 51, D) an uncursed staff of fire (1, 32, D) +0 gold dragon scales (1, 33, D) a +3 ring of dexterity (1, 34, D) an uncursed staff of conjuration (1, 51, D) a +4 plate armour of poison resistance (1, 52, D) an uncursed staff of conjuration (2, 14, D) a lamp of fire (2, 15, D) the +3 warlock's mirror {reflect} (2, 16, D) a +1 mace of holy wrath (2, 32, D) an uncursed staff of energy (2, 33, D) a +1 halberd of flaming (2, 34, D) an uncursed staff of air (2, 50, D) a +0 dire flail (2, 51, D) a +3 scale mail of fire resistance (2, 52, D) a +0 battleaxe (2, 54, D) a +0 flail (unseen) (2, 55, D) a +0 short sword (unseen) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +0 vampiric whip (3, 15, D) a +2 glaive of venom (3, 16, D) the +9 plate armour of the Tundras {*Corrode Str+3 Slay+3} It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It may corrode you when you take damage. (3, 32, D) a phantom mirror (3, 34, D) a fan of gales (3, 50, D) a lightning rod (4/4) (3, 51, D) a +2 leather armour of poison resistance (3, 52, D) a cursed staff of summoning (3, 55, D) a +0 hand axe of freezing (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a phial of floods (4, 15, D) an uncursed staff of power {!a} (4, 16, D) a +3 ring mail of cold resistance (4, 32, D) a +3 ring mail of positive energy (4, 33, D) a Young Poisoner's Handbook (4, 34, D) a box of beasts (4, 50, D) a +0 trident (4, 52, D) a +0 flail (4, 53, D) a +3 morningstar of protection (4, 54, D) a +5 short sword of venom (unseen) (4, 55, D) a +0 scimitar (4, 56, D) a +1 cloak (unseen) (4, 57, D) a +0 glaive (5, 14, D) the ring "Laruzang" {rPois EV+3} [ring of evasion] It affects your evasion (+3). It protects you from poison. (5, 16, D) a lightning rod (4/4) (5, 21, D) a large rock {!d, @Q4} (5, 22, D) a +0 dire flail (unseen) (5, 32, D) a book of Geomancy (5, 33, D) a crystal ball of energy (5, 34, D) a book of Misfortune (5, 41, D) a +0 trident (5, 50, D) a lamp of fire (5, 51, D) an uncursed staff of wizardry (5, 52, D) the +1 ring mail of Egotaym {+Blink rF+ Int+3} It affects your intelligence (+3). It protects you from fire. It lets you blink. (5, 56, D) a +0 hand axe (5, 57, D) a +0 halberd (unseen) (6, 14, D) a +3 war axe of electrocution (6, 15, D) an uncursed staff of earth (6, 16, D) an uncursed ring of flight (6, 22, D) a +0 dire flail a +0 dire flail 4 large rocks {!d, @Q4} (6, 23, D) a +0 great mace (unseen) (6, 32, D) an uncursed staff of conjuration (6, 33, D) a +2 demon whip of freezing (6, 34, D) the ring "Naassuto" {rElec MP+9 Str+2 Int+6 Dex-3 Slay+3} [ring of strength] It affects your strength (+2). It affects your intelligence (+6). It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It affects your magic capacity (+9). (6, 50, D) a sack of spiders (6, 52, D) a +2 ring mail of poison resistance (6, 54, D) a +0 halberd (unseen) (6, 55, D) a cursed -2 mace (6, 57, D) a +0 cloak (7, 6, D) 4 scrolls of amnesia a scroll of holy word (7, 13, D) the cursed +3 short sword of Onamyw {freeze, +Blink rF- MP+9 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It affects your magic capacity (+9). It lets you blink. It makes you more stealthy. It has a curse placed upon it. (7, 16, D) a lamp of fire (7, 22, D) a +0 dire flail (unseen) (7, 23, D) 6 large rocks {!d, @Q4} (7, 24, D) 2 large rocks (unseen) (7, 33, D) a +2 robe of cold resistance (7, 34, D) an uncursed staff of wizardry {!a} (7, 38, D) a +0 trident (7, 39, D) a +6 scythe of venom a +0 battleaxe of flaming 4 scrolls of enchant armour (7, 40, D) a +5 demon blade of flaming a +0 chain mail (7, 49, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (7, 50, D) the +1 arbalest of Blood {penet, rPois MP+9} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from poison. It affects your magic capacity (+9). (7, 52, D) a +0 mace (7, 53, D) a +0 vampiric spear (7, 54, D) a +0 short sword (still there?) a +1 scimitar of holy wrath (still there?) (7, 55, D) a +0 whip (unseen) (7, 56, D) a +0 glaive of flaming (unseen) (7, 57, D) a +0 long sword (8, 14, D) a +0 cloak of poison resistance (8, 15, D) an uncursed staff of fire (8, 16, D) a lightning rod (4/4) (8, 23, D) 4 large rocks (unseen) (8, 24, D) 3 large rocks (8, 26, D) a +0 battleaxe of freezing (unseen) (8, 32, D) a +2 dagger of protection (8, 33, D) an uncursed staff of energy (8, 34, D) an uncursed staff of poison (8, 38, D) a +3 demon trident of flaming (unseen) (8, 40, D) a +0 trident (8, 51, D) a phantom mirror (8, 52, D) an uncursed staff of conjuration (8, 54, D) a +0 battleaxe a +0 dire flail a +0 dagger of venom a +0 cloak (8, 55, D) a +0 glaive (unseen) (8, 57, D) a cursed -3 trident (8, 60, D) a +0 scimitar (9, 1, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. a +0 robe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). 3 potions of berserk rage 6 potions of haste {@q3,} (9, 14, D) an uncursed staff of air (9, 15, D) a +1 spear of freezing (9, 16, D) a +0 arbalest of velocity (9, 21, D) 3 large rocks (9, 23, D) 2 large rocks (unseen) (9, 25, D) a +2 great sword of flaming a +1 great sword of flaming a +2 great sword of flaming (9, 26, D) a +1 great sword of flaming (unseen) (9, 32, D) an uncursed staff of cold (9, 33, D) a +2 great sword of draining (9, 34, D) a manual of Crossbows (9, 50, D) an uncursed staff of poison (9, 51, D) a +0 scimitar (9, 52, D) a book of Debilitation (9, 54, D) a +0 war axe (9, 56, D) a cursed +0 scimitar (9, 57, D) a +0 short sword (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 7, D) a wand of disintegration (7) (10, 15, D) an uncursed amulet of the acrobat (10, 16, D) an uncursed staff of summoning (10, 25, D) 4 large rocks (unseen) (10, 26, D) a +1 battleaxe of freezing (10, 32, D) the +6 flail of Integrity {freeze, rC+ Int+4 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (+4). It protects you from cold. (10, 33, D) a fan of gales (10, 34, D) a +1 rapier of draining (10, 50, D) a +1 longbow of velocity (10, 51, D) a +0 whip (10, 52, D) an uncursed staff of air (10, 55, D) a +0 halberd (unseen) (11, 1, D) the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. (11, 14, D) a +0 scythe of slicing (11, 15, D) a +1 leather armour of magic resistance (11, 25, D) a cursed -1 dire flail (still there?) a +0 dire flail (still there?) (11, 27, D) a +1 great sword of flaming (11, 32, D) a +2 ring mail of cold resistance (11, 33, D) the +5 spear "Plog" {antimagic, Int+4 Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It affects your dexterity (+4). (11, 50, D) a +0 mace (11, 51, D) a manual of Earth Magic a book of Maledictions (11, 55, D) a +0 scimitar (still there?) a +0 war axe (still there?) (12, 15, D) a phial of floods (12, 16, D) a +1 great sword of protection (12, 27, D) a +0 dire flail (unseen) (12, 28, D) a large rock {!d, @Q4} (12, 32, D) a +1 ring of protection (12, 33, D) a book of Changes (12, 34, D) a lightning rod (4/4) (12, 50, D) a +0 dire flail (12, 51, D) a sack of spiders (12, 52, D) a +0 short sword (12, 54, D) a +0 battleaxe (12, 55, D) a +0 battleaxe (still there?) a +0 battleaxe of freezing (still there?) (12, 63, D) a +0 cloak (12, 64, D) a +0 broad axe (unseen) (12, 65, D) a +0 morningstar of draining (unseen) (13, 29, D) a large rock {!d, @Q4} (13, 32, D) the ring "Ylehoxt" {*Drain rPois MR- Str+7 Int+2} [ring of intelligence] It affects your strength (+7). It affects your intelligence (+2). It protects you from poison. It affects your resistance to hostile enchantments. It causes draining when unequipped. (13, 33, D) a fan of gales (13, 34, D) a fan of gales (13, 50, D) an uncursed staff of wizardry (13, 51, D) a +0 plate armour of cold resistance (13, 52, D) an uncursed staff of conjuration (13, 64, D) a +0 scimitar (14, 50, D) a manual of Invocations (14, 51, D) a cursed staff of summoning (14, 52, D) an uncursed staff of summoning (14, 53, D) a cursed -3 short sword (unseen) (14, 64, D) a +0 mace (unseen) (18, 48, D) the Collected Works on Sinister Rituals and Calling Spells Type Level a - Animate Skeleton Necromancy 1 b - Dispel Undead Necromancy 5 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Dragon's Call Summoning 9 (18, 50, D) an uncursed staff of conjuration (19, 0, D) an uncursed staff of wizardry (19, 1, D) a book of Maledictions (19, 16, D) a lamp of fire (19, 17, D) a +2 pair of gloves of dexterity (19, 32, D) the +6 morningstar of the Lamprey {venom, rPois rN++} It poisons the flesh of those it strikes. It protects you from poison. It greatly protects you from negative energy. (19, 33, D) a book of Cantrips (20, 16, D) a Necronomicon (20, 32, D) the cursed +0 morningstar "Ulepnoij" {crush, MR+ Str+4 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (20, 33, D) a box of beasts (20, 48, D) a +2 plate armour of cold resistance (21, 0, D) an uncursed staff of fire (21, 1, D) a +1 short sword of freezing (21, 17, D) an uncursed staff of cold (21, 32, D) an uncursed staff of conjuration (21, 34, D) a +4 chain mail of magic resistance (22, 0, D) a +2 robe (22, 1, D) a +2 vampiric rapier (22, 16, D) a +3 vampiric war axe (22, 32, D) an uncursed staff of cold (22, 34, D) a +1 vampiric short sword (22, 50, D) an uncursed staff of fire (23, 0, D) a book of Conjurations (23, 1, D) a +0 broad axe of venom (23, 16, D) a +0 pair of boots of running (23, 17, D) a fan of gales (23, 18, D) a +0 eveningstar of venom (23, 32, D) a book of Flames (23, 33, D) an uncursed staff of cold (23, 49, D) a fan of gales (23, 50, D) a +1 mace of holy wrath (24, 0, D) a +2 falchion of protection (24, 1, D) a cursed -3 ring of protection (24, 15, D) a lamp of fire a phial of floods 2 phantom mirrors a fan of gales a box of beasts an uncursed ring of protection from magic the +6 scimitar "Demonslayer" {pain, *Drain rPois MR+ Str+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It protects you from poison. It affects your resistance to hostile enchantments. It causes draining when unequipped. the +8 short sword of Innocence {venom, +Fly rElec} It poisons the flesh of those it strikes. It insulates you from electricity. It lets you fly. the +4 long sword of the Messenger {slice, +Blink MR+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your resistance to hostile enchantments. It lets you blink. the cursed +1 short sword "Gaefof" {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. It has a curse placed upon it. the amulet "Pacver" {Acrobat rPois Str-4 Stlth+} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your strength (-4). It protects you from poison. It makes you more stealthy. the +8 hunting sling of Irritation {venom, rC- MR++ Str+3} It poisons the ammo it fires. It affects your strength (+3). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. the cursed ring "Misuna" {rC+ EV-3} [ring of evasion] It affects your evasion (-3). It protects you from cold. It has a curse placed upon it. the +0 buckler of Anayhap {rC+ rN+ Int+3 Stlth+} It affects your intelligence (+3). It protects you from cold. It protects you from negative energy. It makes you more stealthy. the +9 broad axe "Qumoaj" {freeze, rF- MR+ Int+3 Dex+8} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (+8). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. an uncursed amulet of regeneration the ring "Mufonnewony" {Fire Str+2 Int+6} [ring of fire] It enhances your fire magic. It affects your strength (+2). It affects your intelligence (+6). It protects you from fire. It makes you vulnerable to cold. the +9 rapier of Corporal Punishment {antimagic, rC++ Str+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It greatly protects you from cold. the cursed +0 rapier "Etuloyvoga" {flame, rF+++ MR+++ Str+4 Dex-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your dexterity (-2). It renders you almost immune to fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. the cursed +1 whip "Plog" {vamp, rN+ MR+ Int-3 Dex+10} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (-3). It affects your dexterity (+10). It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. the +5 short sword of Dung {pain, SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you see invisible. the +8 hand crossbow "Jyqec" {elec, Int+5 Dex+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+5). It affects your dexterity (+2). an uncursed ring of protection from fire the cursed +0 robe of Action {rElec MR+ Str+3} It affects your strength (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (24, 16, D) a +1 plate armour of cold resistance (24, 17, D) a +4 flail of holy wrath (24, 18, D) an uncursed staff of earth (24, 22, D) an uncursed ring of resist corrosion (24, 31, D) the +10 rapier of the Middle {freeze, rElec rF- Str+2 Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (+3). It makes you vulnerable to fire. It insulates you from electricity. (24, 32, D) a book of Debilitation (24, 34, D) a +1 pair of gloves of archery (24, 49, D) an uncursed staff of air (24, 50, D) a +4 quarterstaff of draining (25, 0, D) a +3 quarterstaff of speed (25, 1, D) an uncursed staff of summoning (25, 16, D) an uncursed staff of energy {@w2, !a, !d!a} (25, 17, D) a book of Annihilations (25, 32, D) a crystal ball of energy (25, 33, D) the Disquisition on the Captivating Traveller Spells Type Level a - Spectral Weapon Hexes/Charms 3 b - Force Lance Conjuration/Translocation 4 c - Controlled Blink Translocation 8 (25, 34, D) a +4 ring of protection (25, 48, D) an uncursed staff of energy {@w2, !a, !d!a} (25, 49, D) an uncursed staff of poison (25, 50, D) a +0 dagger (25, 58, D) a +2 battleaxe of chopping (unseen) (25, 62, D) a +0 battleaxe (unseen) (25, 64, D) a +3 glaive (unseen) (25, 65, D) a cursed -3 long sword (unseen) (26, 0, D) a manual of Maces & Flails (26, 1, D) a +4 scale mail of cold resistance (26, 16, D) an uncursed staff of death (26, 17, D) a +2 great sword of holy wrath (26, 32, D) an uncursed staff of poison (26, 34, D) a cursed staff of earth (26, 47, D) the ring of Joitug Goegh {rElec Int-4 Slay+2 SInv} [ring of see invisible] It affects your intelligence (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It lets you see invisible. the ring of Recklessness {*Corrode rElec Dex+2 SInv} [ring of see invisible] It affects your dexterity (+2). It insulates you from electricity. It lets you see invisible. It may corrode you when you take damage. the ring "Zuiggak" {*Contam +Inv Int+5 SInv} [ring of see invisible] It affects your intelligence (+5). It lets you see invisible. It lets you turn invisible. It causes magical contamination when unequipped. the cursed +0 mace of Departure {flame, +Inv rPois Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It protects you from poison. It lets you turn invisible. It has a curse placed upon it. the cursed +1 scale mail of Zeidameq {rPois} It protects you from poison. It has a curse placed upon it. a +3 blowgun {@w1} the +10 halberd of Starshine {chop, rElec Stlth+} It inflicts extra damage upon your enemies. It insulates you from electricity. It makes you more stealthy. a +2 cloak of poison resistance a +2 ring of strength (26, 50, D) Jotryn Hojo's Incunabulum of Igneous Flight Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Inner Flame Hexes/Fire 3 c - Conjure Ball Lightning Conjuration/Air 6 d - Tornado Air 9 (26, 61, D) a +0 long sword (still there?) a cursed -2 battleaxe (still there?) (26, 62, D) a +0 scimitar (unseen) (26, 64, D) a +0 great mace (unseen) (26, 65, D) a +0 war axe a cursed +0 chain mail a potion of blood {@q7} (27, 0, D) a lamp of fire (27, 1, D) a lamp of fire (27, 17, D) a sack of spiders (27, 32, D) a +0 fustibalus of freezing (27, 33, D) a +0 halberd of protection (27, 34, D) an uncursed staff of conjuration (27, 49, D) a book of Battle (27, 58, D) a +0 dagger a +2 leather armour of cold resistance a human corpse (skeletalised by now) (27, 61, D) a +0 short sword a ghoul corpse (skeletalised by now) (27, 62, D) a +1 hand axe of distortion {!w} a +0 robe an uncursed ring of positive energy the +5 glaive "Biecrefe" {protect, Str+2} It protects the one who uses it against injury (+AC on strike). It affects your strength (+2). a +2 chain mail of cold resistance a scroll of brand weapon (27, 63, D) a cursed -3 great mace (unseen) (27, 65, D) an uncursed staff of air (unseen) (28, 1, D) the Volume of Augmentations Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Regeneration Charms/Necromancy 3 c - Spectral Weapon Hexes/Charms 3 d - Excruciating Wounds Charms/Necromancy 5 e - Iskenderun's Battlesphere Conjuration/Charms 5 (28, 16, D) a crystal ball of energy (28, 17, D) an uncursed staff of energy (28, 32, D) a +2 glaive of protection (28, 33, D) an uncursed ring of see invisible (28, 57, D) a +3 war axe a +0 robe (28, 58, D) the +3 great sword "Qejaufil" {drain, Fragile Dex+7} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+7). It will be destroyed if unequipped. a +0 robe (28, 61, D) a ghoul corpse (skeletalised by now) (28, 62, D) a +0 great sword (unseen) (28, 63, D) a +1 war axe of venom (unseen) (29, 0, D) a +1 ring of evasion (29, 1, D) the +6 great mace of the Volcano {antimagic, Fragile +Blink rF- SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It makes you vulnerable to fire. It lets you see invisible. It lets you blink. It will be destroyed if unequipped. (29, 17, D) the +4 morningstar "Isouguboic" {distort, *Contam Fragile +Rage rPois} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It protects you from poison. It lets you go berserk. It causes magical contamination when unequipped. It will be destroyed if unequipped. (29, 32, D) an uncursed staff of earth (29, 33, D) an uncursed ring of ice (29, 50, D) +2 fire dragon scales (29, 60, D) a necrophage corpse (skeletalised by now) (29, 61, D) a cursed +4 battleaxe (unseen) (30, 49, D) a +0 robe (31, 48, D) a +0 hand axe (31, 50, D) a fan of gales (32, 57, D) a +4 mace (unseen) (33, 48, D) an uncursed staff of fire (34, 28, D) an uncursed ring of protection from cold (34, 49, D) a +0 robe (35, 5, D) a +0 spear (unseen) (35, 14, D) a fan of gales (35, 28, D) a +3 dagger of electrocution (35, 29, D) a +2 leather armour of poison resistance (36, 0, D) a book of Misfortune (36, 1, D) a +0 rapier of speed (still there?) an uncursed staff of earth (still there?) (36, 4, D) a +0 trident 5 tomahawks (36, 5, D) a +1 spear of piercing 9 steel javelins a +0 leather armour (36, 6, D) 2 steel javelins {@Q2} 2 javelins {@Q2} (36, 7, D) a steel javelin (unseen) (36, 14, D) a +4 plate armour of magic resistance (36, 15, D) an uncursed staff of poison (36, 28, D) the Compendium of a Billion Wonders Spells Type Level a - Freeze Ice 1 b - Shroud of Golubria Charms/Translocation 2 c - Blink Translocation 2 d - Ozocubu's Armour Charms/Ice 3 e - Metabolic Englaciation Hexes/Ice 5 f - Freezing Cloud Conjuration/Ice/Air 6 (36, 29, D) a cursed ring of attention (37, 0, D) a +1 ring mail of fire resistance (37, 1, D) a lamp of fire (37, 5, D) a +0 longbow (unseen) (37, 7, D) a tomahawk 2 steel javelins {@Q2} (37, 8, D) an arrow a steel javelin (37, 14, D) a +0 rapier (37, 15, D) an uncursed staff of air (37, 29, D) a sack of spiders (37, 30, D) a cursed +1 trident (unseen) (38, 0, D) an uncursed staff of air (38, 1, D) a +0 rapier (38, 3, D) a +0 spear (38, 14, D) an uncursed staff of summoning (38, 15, D) a +0 trident of freezing (38, 17, D) 2 large rocks (38, 19, D) a +1 hand axe of electrocution (unseen) (38, 28, D) a +1 plate armour of poison resistance (38, 29, D) a book of the Dragon (38, 48, D) an uncursed staff of conjuration (38, 49, D) a +1 leather armour of fire resistance (38, 50, D) a +3 ring mail of magic resistance (39, 0, D) a +1 naga barding of cold resistance (39, 1, D) a +0 rapier of draining (39, 5, D) a +3 spear of piercing (unseen) (39, 6, D) a +0 trident (unseen) (39, 14, D) a phial of floods (39, 15, D) a +0 spear of pain (39, 18, D) a +0 trident (unseen) (39, 19, D) a +0 leather armour (39, 20, D) a +0 rapier of draining a +0 robe (39, 21, D) a large rock 2 javelins a poisoned javelin (39, 22, D) a poisoned javelin a large rock {!d, @Q4} (39, 28, D) Atouff's Guide on Attacks and Creation Spells Type Level a - Searing Ray Conjuration 2 b - Call Imp Summoning 2 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Lightning Bolt Conjuration/Air 5 e - Freezing Cloud Conjuration/Ice/Air 6 (39, 30, D) a +0 trident (unseen) (39, 48, D) a +0 flail (39, 49, D) a +4 scale mail of magic resistance (39, 50, D) an uncursed staff of summoning (40, 0, D) an uncursed staff of power {!a} (40, 14, D) a manual of Crossbows (40, 15, D) an uncursed staff of energy (40, 19, D) a +0 trident (40, 20, D) a +2 war axe of chopping (unseen) (40, 28, D) an uncursed staff of summoning (40, 29, D) a +1 scythe of freezing (40, 48, D) a book of Maledictions (40, 49, D) a +0 flail (40, 50, D) the +5 plate armour "Rukuanwa" {Str+5 Dex+6} It affects your strength (+5). It affects your dexterity (+6). (40, 52, D) a black mamba corpse (skeletalised by now) (41, 0, D) a cursed amulet of inaccuracy (41, 20, D) a +0 trident (unseen) (41, 29, D) a lamp of fire (41, 32, D) a +0 scythe of slicing (41, 48, D) the +3 chain mail of the Butterfly {rCorr} It provides partial protection from all sources of acid and corrosion. (41, 49, D) a ration (41, 50, D) a cursed -3 spear (42, 0, D) a +0 spear of flaming (42, 1, D) Vatimp's Disquisition on Enchanting Companions Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Recall Summoning/Translocation 3 (42, 14, D) a +0 falchion of slicing (42, 15, D) a +1 ring of evasion (42, 19, D) a +2 hand axe of venom (unseen) (42, 28, D) a +2 flail of protection (42, 29, D) an uncursed staff of death (42, 48, D) a +0 spear (42, 50, D) a +3 flail of crushing (still there?) a +0 short sword (still there?) (42, 53, D) a +0 halberd (unseen) (43, 14, D) an uncursed staff of conjuration (43, 15, D) a +0 spear (43, 28, D) a book of the Warp (43, 29, D) a lamp of fire (43, 32, D) a cursed -2 trident (43, 48, D) a +0 battleaxe (43, 50, D) an uncursed staff of summoning (43, 53, D) a +0 flail (unseen) (44, 48, D) the Volume of Transmutation and Fire Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Inner Flame Hexes/Fire 3 c - Spider Form Transmutation/Poison 3 d - Petrify Transmutation/Earth 4 e - Dragon Form Transmutation 7 (44, 49, D) an uncursed staff of conjuration (44, 50, D) a +0 spear (44, 51, D) a +0 halberd (still there?) a book of Ice (still there?) (44, 53, D) a +0 dire flail (still there?) a water moccasin corpse (skeletalised by now) (still there?) (45, 48, D) the Handbook of Feathers and Darkness Spells Type Level a - Pain Necromancy 1 b - Lightning Bolt Conjuration/Air 5 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Tornado Air 9 (45, 50, D) a book of Necromancy (45, 51, D) a +2 great sword of slicing (45, 53, D) a black mamba corpse (skeletalised by now) (45, 55, D) a +2 morningstar of protection (still there?) a +0 mace (still there?) (46, 48, D) an uncursed staff of energy {@w2, !a, !d!a} (46, 49, D) a manual of Short Blades a +5 ring of protection the ring "Muoriedgh" {*Corrode rF+ Int+3 SInv} [ring of see invisible] It affects your intelligence (+3). It protects you from fire. It lets you see invisible. It may corrode you when you take damage. (46, 51, D) an uncursed staff of earth (46, 52, D) a guardian serpent corpse (skeletalised by now) (46, 54, D) a +0 trident (still there?) a guardian serpent corpse (skeletalised by now) (still there?) (46, 55, D) a +0 scimitar a +0 robe a +0 shield a naga corpse (skeletalised by now) an anaconda corpse (skeletalised by now) (46, 56, D) a +0 club (46, 57, D) a cursed +0 glaive (46, 58, D) a black mamba corpse (skeletalised by now) (47, 48, D) an uncursed staff of conjuration (47, 50, D) a lamp of fire (47, 51, D) the Incunabulum of Creation and Lightness Spells Type Level a - Swiftness Charms/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Summon Forest Summoning/Translocation 5 (47, 54, D) a +0 dire flail (47, 55, D) a +4 short sword of venom a +0 robe a naga corpse (skeletalised by now) (47, 56, D) a guardian serpent corpse (skeletalised by now) (47, 57, D) a +0 spear (still there?) a guardian serpent corpse (skeletalised by now) (still there?) (48, 48, D) an uncursed amulet of magic regeneration (48, 49, D) Hoyn's Volume of Unholy Rituals Spells Type Level a - Vampiric Draining Necromancy 3 b - Animate Dead Necromancy 4 c - Bolt of Draining Conjuration/Necromancy 5 (48, 50, D) the cursed +2 hand crossbow of Imoaq {velocity, rPois Str+4 Stlth+} Any bolt fired from it inflicts extra damage. It affects your strength (+4). It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (48, 51, D) 4 potions of haste (48, 53, D) a +0 long sword a +0 spear a naga corpse (skeletalised by now) a guardian serpent corpse (skeletalised by now) (48, 54, D) a +3 flail of holy wrath (unseen) (48, 55, D) a +0 long sword a naga corpse (skeletalised by now) an anaconda corpse (skeletalised by now) (48, 56, D) a +0 scimitar (still there?) a +1 flail of holy wrath (still there?) (49, 0, D) a +1 robe of the Archmagi (49, 1, D) an uncursed staff of death (49, 24, D) a +2 plate armour of poison resistance (49, 36, D) a +0 spear (49, 48, D) a lamp of fire (49, 50, D) a sack of spiders (49, 52, D) a +0 spear a naga corpse (skeletalised by now) (49, 53, D) a +2 short sword of protection (50, 0, D) a +4 great mace of protection (50, 4, D) a +0 giant spiked club (unseen) (50, 5, D) a +0 giant club (unseen) (50, 6, D) 2 large rocks (unseen) (50, 12, D) a +0 shortbow of flaming (50, 13, D) a book of Death (50, 24, D) the +10 dire flail "Bonyah" {crush, *Corrode +Blink Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It lets you blink. It may corrode you when you take damage. (50, 25, D) an uncursed staff of cold (50, 37, D) a +2 chain mail of poison resistance (50, 41, D) a +0 mace (unseen) (50, 48, D) the +3 hunting sling of Might {freeze, rC+ MR- Dex+6 Stlth-} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+6). It protects you from cold. It affects your resistance to hostile enchantments. It makes you less stealthy. (50, 50, D) a +2 chain mail of positive energy (50, 53, D) a +0 spear (unseen) (51, 0, D) a +3 giant spiked club (51, 5, D) a cursed -2 giant club a +0 giant club (51, 6, D) a +0 troll leather armour (51, 7, D) a cursed +0 giant club a +0 giant spiked club 6 large rocks {!d, @Q4} (51, 13, D) a book of Spatial Translocations (51, 24, D) a crystal ball of energy (51, 25, D) a +3 morningstar of flaming (51, 36, D) a +4 ring mail of fire resistance (51, 37, D) a cursed staff of death (51, 41, D) a +4 morningstar of crushing a +0 dire flail (51, 48, D) an uncursed staff of conjuration (51, 49, D) a book of the Tempests (51, 50, D) a +2 longbow of velocity (51, 52, D) a +2 spear of flaming (unseen) (52, 0, D) a +4 rapier of draining (52, 1, D) a +2 fustibalus of freezing (52, 5, D) a +2 dire flail of protection (unseen) (52, 6, D) a +0 giant spiked club (unseen) (52, 7, D) a +0 dire flail (still there?) 7 large rocks {!d, @Q4} (still there?) (52, 8, D) a large rock {!d, @Q4} (52, 12, D) a book of Air (52, 13, D) a phial of floods (52, 23, D) a +0 hand axe (52, 24, D) a cursed ring of attention (52, 25, D) a +3 plate armour of fire resistance (52, 30, D) (unseen) (52, 36, D) a +1 short sword of electrocution (52, 37, D) a lamp of fire (52, 41, D) a +0 flail (unseen) (52, 42, D) a cursed -2 glaive (unseen) (52, 48, D) an uncursed staff of conjuration (52, 50, D) a lamp of fire (52, 52, D) a guardian serpent corpse (skeletalised by now) (53, 0, D) a +1 morningstar of flaming (53, 1, D) a cursed staff of conjuration (53, 6, D) a +1 battleaxe of freezing (53, 7, D) a +0 giant spiked club (unseen) (53, 12, D) a +4 morningstar of crushing (53, 24, D) an uncursed staff of summoning (53, 36, D) an uncursed staff of power {!a} (53, 48, D) a +2 morningstar of protection (53, 49, D) a +8 plate armour of ponderousness (53, 50, D) an uncursed staff of cold (53, 51, D) a +0 scimitar (unseen) (54, 0, D) an uncursed ring of resist corrosion (54, 1, D) an uncursed staff of conjuration (54, 12, D) a +2 scimitar of distortion (54, 48, D) a +0 short sword (54, 49, D) a +6 falchion of holy wrath (54, 50, D) a cursed staff of cold (55, 1, D) a +1 ring mail of magic resistance (55, 12, D) a phial of floods (55, 13, D) a phial of floods (55, 24, D) an uncursed staff of air (58, 47, D) a lightning rod (4/4) (58, 49, D) an uncursed ring of positive energy (59, 36, D) a +2 lajatang of electrocution (59, 37, D) a lightning rod (4/4) (59, 47, D) an uncursed staff of earth (59, 49, D) a +0 dagger of venom (60, 37, D) a +2 plate armour of fire resistance (60, 48, D) a book of Spatial Translocations (60, 49, D) an uncursed staff of energy {@w2, !a, !d!a} (61, 0, D) a +0 dagger a +0 robe a +1 leather armour of magic resistance (61, 8, D) Nenin's Catalogue of Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Searing Ray Conjuration 2 c - Throw Flame Conjuration/Fire 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Iskenderun's Mystic Blast Conjuration 4 f - Fireball Conjuration/Fire 5 (61, 16, D) a book of Death (61, 26, D) a phial of floods (61, 36, D) an uncursed staff of air (61, 37, D) an uncursed ring of positive energy (61, 41, D) a +3 vampiric scythe (61, 42, D) +0 ice dragon scales (unseen) (61, 47, D) an uncursed staff of earth (61, 48, D) a +0 fustibalus of velocity (61, 49, D) a +1 shortbow of flaming (62, 0, D) a +2 scale mail of poison resistance (62, 1, D) a +1 ring mail of positive energy (62, 2, D) a cursed -3 club (62, 7, D) a +6 ring of strength a +3 shield (62, 8, D) a +2 quarterstaff of draining (62, 9, D) a book of Alchemy (62, 16, D) a book of the Warp (62, 17, D) an uncursed ring of stealth (62, 19, D) a +0 dagger (unseen) (62, 20, D) a +0 spear (unseen) (62, 26, D) a +2 vampiric war axe (62, 27, D) a +2 demon whip of freezing (62, 36, D) a +3 ring of dexterity (62, 37, D) a +4 ring mail of cold resistance (62, 47, D) an uncursed amulet of harm (62, 48, D) an uncursed amulet of regeneration (63, 0, D) a lightning rod (4/4) (63, 2, D) a +0 leather armour (63, 16, D) a crystal ball of energy (63, 17, D) a cursed -2 short sword a +0 robe a lightning rod (4/4) (63, 18, D) a +0 rapier of electrocution a +0 robe (63, 26, D) an uncursed staff of summoning (63, 27, D) a book of Flames (63, 36, D) an uncursed staff of wizardry (63, 37, D) an uncursed ring of positive energy (63, 47, D) a +5 shortbow of velocity (63, 48, D) the Almanac of Companions and Conjuration Spells Type Level a - Summon Butterflies Summoning 1 b - Stone Arrow Conjuration/Earth 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Bolt of Cold Conjuration/Ice 6 (63, 49, D) a crystal ball of energy (63, 50, D) a +1 hand crossbow of freezing (63, 51, D) a +0 flail (63, 54, D) quicksilver dragon scales (unseen) (64, 16, D) an uncursed staff of fire (64, 17, D) an uncursed ring of positive energy (64, 19, D) a +0 quarterstaff (unseen) (64, 26, D) a +2 antimagic hand axe (64, 27, D) a +1 great sword of slicing (64, 48, D) a +3 dagger of electrocution (64, 50, D) the Disquisition on the Escort and Arcane Weapons Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Canine Familiar Summoning 3 c - Iskenderun's Mystic Blast Conjuration 4 d - Malign Gateway Summoning/Translocation 7 (64, 53, D) 5 large rocks (64, 54, D) 3 large rocks (64, 55, D) an iron dragon corpse (65, 26, D) a +1 pair of boots of running (65, 47, D) a Young Poisoner's Handbook (65, 48, D) a +0 mace of protection (65, 49, D) a +2 ring mail of magic resistance (65, 50, D) Sif Muna's Tome of Evil Stones Spells Type Level a - Animate Skeleton Necromancy 1 b - Stone Arrow Conjuration/Earth 3 c - Agony Necromancy 5 d - Dispel Undead Necromancy 5 e - Iron Shot Conjuration/Earth 6 (65, 54, D) 6 large rocks (unseen) (65, 56, D) an iron dragon corpse (65, 57, D) quicksilver dragon scales (still there?) quicksilver dragon scales (still there?) (65, 58, D) 2 large rocks (66, 46, D) a +4 amulet of reflection the amulet "Yraytawe" {Gourm -Tele +Inv +Fly Slay+2} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you turn invisible. It lets you fly. It prevents most forms of teleportation. the ring "Koiss" {rPois MR- Str+4 Dex+7 Slay+3} [ring of poison resistance] It affects your strength (+4). It affects your dexterity (+7). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. It affects your resistance to hostile enchantments. a +2 amulet of reflection a +3 ring of evasion the cursed +3 falchion of Recklessness {elec, +Rage +Inv rC++ MR-} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It greatly protects you from cold. It affects your resistance to hostile enchantments. It lets you turn invisible. It lets you go berserk. It has a curse placed upon it. a +5 blowgun {@w1} the ring of Tender Moments {Wiz Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). the +3 lajatang "Eleupti" {slice, rPois rC- Dex+8 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+8). It makes you vulnerable to cold. It protects you from poison. It makes you more stealthy. the +7 dagger "Rummage" {protect, Int+4} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+4). the ring of Plog {MR- Str+5 Dex+8} [ring of strength] It affects your strength (+5). It affects your dexterity (+8). It affects your resistance to hostile enchantments. (66, 48, D) a lightning rod (4/4) (66, 49, D) an uncursed ring of poison resistance (66, 50, D) an uncursed ring of ice (66, 51, D) a +2 morningstar of venom (66, 54, D) a large rock {!d, @Q4} (66, 56, D) quicksilver dragon scales a large rock an iron dragon corpse a quicksilver dragon corpse a stone giant corpse (66, 57, D) 12 large rocks {!d, @Q4} (66, 58, D) a large rock {!d, @Q4} (66, 61, D) a large rock (66, 62, D) a large rock (67, 0, D) a +6 ring of protection (67, 48, D) an uncursed staff of power (67, 49, D) an uncursed staff of air (67, 50, D) a book of Summonings (67, 53, D) 6 large rocks (67, 54, D) 3 large rocks (67, 56, D) 4 large rocks (still there?) a large rock (still there?) (67, 57, D) an iron dragon corpse (67, 60, D) a large rock (68, 47, D) an uncursed staff of earth (68, 48, D) a phial of floods (68, 49, D) an uncursed staff of earth (68, 50, D) a +4 ring mail of magic resistance (68, 56, D) an iron dragon corpse (69, 36, D) the Papyrus of Creative Execration Spells Type Level a - Slow Hexes 2 b - Tukima's Dance Hexes 3 c - Portal Projectile Hexes/Translocation 3 d - Summon Lightning Spire Summoning/Air 4 e - Invisibility Hexes 6 (69, 47, D) a +5 flail of draining (69, 48, D) a +1 morningstar of protection (69, 49, D) the Papyrus of the Icy Birds Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Static Discharge Conjuration/Air 3 c - Airstrike Air 4 d - Bolt of Cold Conjuration/Ice 6 (69, 50, D) a lamp of fire (70, 9, D) a crystal ball of energy (70, 12, D) a +0 mace (70, 13, D) a +0 dagger (70, 36, D) a book of Ice (70, 37, D) a +3 dire flail of protection (70, 48, D) a +2 antimagic great sword (70, 49, D) a +1 shortbow of freezing (71, 8, D) the cursed +1 leather armour of the Foremost Stars {-Tele Str+7 Int+3} It affects your strength (+7). It affects your intelligence (+3). It prevents most forms of teleportation. It has a curse placed upon it. (71, 11, D) a +0 trident (71, 12, D) a +0 falchion (71, 16, D) a manual of Ice Magic (71, 21, D) a +0 dagger (unseen) (71, 26, D) a +3 morningstar of venom (71, 27, D) a +3 rapier of freezing (71, 37, D) a crystal ball of energy (71, 47, D) a crystal ball of energy (71, 49, D) a +3 ring mail of magic resistance (71, 52, D) 4 large rocks (unseen) (71, 60, D) a large rock (72, 9, D) an uncursed ring of protection from cold (72, 12, D) a +0 mace (unseen) (72, 16, D) an uncursed ring of ice (72, 17, D) a book of Maledictions (72, 21, D) a +0 mace a +2 shortbow of velocity (72, 22, D) a +0 flail (72, 23, D) the +6 trident "Nuyph" {vamp, rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. the cursed +2 rapier "Reasch" {flame, *Rage +Inv rC+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It lets you turn invisible. It may make you go berserk in combat. It makes you more stealthy. It has a curse placed upon it. (72, 26, D) the +1 triple sword of the Crawling Thing {venom, Int+3 Dex+2} It poisons the flesh of those it strikes. It affects your intelligence (+3). It affects your dexterity (+2). (72, 27, D) a +2 chain mail of fire resistance (72, 36, D) a +3 halberd of chopping (72, 37, D) a phial of floods (72, 47, D) a crystal ball of energy (72, 48, D) an uncursed ring of fire (73, 16, D) a +0 hand axe (73, 26, D) a +3 chain mail of magic resistance (73, 27, D) a +1 rapier of electrocution (73, 37, D) a book of Death (73, 47, D) the cursed +2 quarterstaff of Certain Death {speed, +Inv rPois rC+ Stlth+} Attacks with this weapon are significantly faster. It protects you from cold. It protects you from poison. It lets you turn invisible. It makes you more stealthy. It has a curse placed upon it. Cheibriados disapproves of the use of such an item. (73, 48, D) a sack of spiders (73, 49, D) an uncursed amulet of the acrobat (74, 48, D) an uncursed amulet of magic regeneration (74, 49, D) a sack of spiders (75, 47, D) a +5 lajatang of electrocution (75, 49, D) an uncursed staff of death