Goblin1989 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia a scroll of holy word (10, 1, D) an uncursed staff of energy {@w2, !a, !d!a} (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (10, 7, D) a wand of disintegration (7) (11, 1, D) a +0 hand axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). 3 potions of berserk rage 6 potions of haste {@q3,} a +0 robe the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. (61, 0, D) a book of Unlife (61, 8, D) a +3 falchion of holy wrath (61, 12, D) an adder corpse (61, 16, D) a +3 ring of slaying (62, 0, D) the +4 plate armour of Noughts and Crosses {Dex+5} It affects your dexterity (+5). an uncursed ring of fire (62, 8, D) the Volume of Lethal Snow Spells Type Level a - Pain Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Ozocubu's Armour Charms/Ice 3 d - Throw Icicle Conjuration/Ice 4 e - Ice Form Ice/Transmutation 4 f - Excruciating Wounds Charms/Necromancy 5 (62, 11, D) an adder corpse (62, 16, D) a +2 trident of venom (62, 17, D) a +2 hand axe of flaming (63, 8, D) an uncursed ring of fire (63, 16, D) an uncursed staff of poison (63, 17, D) a +1 scimitar of electrocution (64, 16, D) a sack of spiders (64, 17, D) the ring of Lodienu {rPois rN+ MR+ SInv} [ring of poison resistance] It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. (68, 0, D) a +3 scimitar of holy wrath (69, 0, D) the +1 ring mail "Retor" {MR+ Dex+4} It affects your dexterity (+4). It affects your resistance to hostile enchantments. (70, 8, D) a +7 blowgun (71, 8, D) an uncursed staff of poison (71, 16, D) a +1 robe of magic resistance (71, 17, D) 4 potions of haste (71, 31, D) an adder corpse (72, 8, D) a box of beasts (72, 9, D) a book of the Dragon (72, 17, D) a +2 plate armour of poison resistance (72, 20, D) a necrophage corpse (72, 26, D) a phial of floods (72, 30, D) a +0 spear a +0 robe a naga corpse (72, 31, D) a +0 club a black mamba corpse (73, 16, D) the cursed +1 dagger of Infinite Pain {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It has a curse placed upon it. (73, 17, D) the cursed +1 flail of Fedhas's Benevolence {crush, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It has a curse placed upon it. (73, 26, D) an uncursed staff of air (73, 27, D) an uncursed ring of wizardry (73, 31, D) a water moccasin corpse (73, 32, D) an adder corpse (75, 1, D) a +1 glaive of venom