Goblin1989 the Dungeon (0, 50, D) a +0 war axe (0, 51, D) a +4 fustibalus of velocity (1, 32, D) the cursed +1 scale mail of Fortification {Int+3} It affects your intelligence (+3). It has a curse placed upon it. (1, 33, D) a +4 ring of dexterity (1, 34, D) a crystal ball of energy (1, 50, D) a +0 spear (1, 51, D) a +2 glaive of venom (1, 52, D) the Almanac of Enthralling Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Flame Tongue Conjuration/Fire 1 c - Corona Hexes 1 d - Throw Icicle Conjuration/Ice 4 e - Bolt of Draining Conjuration/Necromancy 5 (2, 14, D) an uncursed staff of death (2, 16, D) an uncursed ring of positive energy (2, 32, D) a +5 morningstar of protection (2, 33, D) a book of Air (2, 34, D) a +0 great sword of holy wrath (2, 50, D) a +1 spear of piercing (2, 51, D) a +2 scale mail of magic resistance (2, 52, D) a cursed -2 quarterstaff a +0 animal skin a lamp of fire (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +1 demon whip of venom (3, 15, D) the Guide on the Rocks and Flight Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Iron Shot Conjuration/Earth 6 d - Freezing Cloud Conjuration/Ice/Air 6 (3, 16, D) a +2 robe (3, 32, D) a +3 leather armour of fire resistance (3, 33, D) a +0 quarterstaff of crushing (3, 34, D) a +1 ring mail of cold resistance (3, 50, D) an uncursed staff of summoning (3, 52, D) an uncursed ring of wizardry (3, 56, D) a +0 fustibalus a +0 spear 23 sling bullets (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +0 hand axe a potion of berserk rage a potion of haste {@q3,} a +0 robe a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +1 halberd of venom (4, 16, D) a +0 falchion a +0 robe of cold resistance (4, 32, D) a +4 chain mail of fire resistance (4, 33, D) an uncursed staff of poison (4, 34, D) the +5 ring mail of the Volcano {-Tele +Inv rF++ rCorr} It greatly protects you from fire. It lets you turn invisible. It prevents most forms of teleportation. It protects you from acid and corrosion. (4, 52, D) a +0 robe a book of Debilitation (4, 56, D) a +1 antimagic war axe a +0 animal skin (4, 57, D) a +0 rapier a +0 animal skin (4, 58, D) a +0 flail of draining (5, 15, D) a +0 robe (5, 16, D) a lamp of fire (5, 21, D) the +7 scimitar of the Two Names {slice, *Slow Int+8} It inflicts extra damage upon your enemies. It affects your intelligence (+8). It may slow you when you take damage. (5, 32, D) a +5 ring of protection (5, 33, D) a +4 chain mail of fire resistance (5, 34, D) a +0 war axe of electrocution (5, 50, D) an uncursed staff of earth (5, 51, D) an uncursed staff of air (5, 53, D) a +0 hand axe a +0 animal skin a +1 antimagic hand axe a +0 animal skin an uncursed ring of stealth (5, 54, D) a +2 long sword of holy wrath a +0 animal skin a +0 quarterstaff a +0 robe (5, 56, D) a +0 broad axe a +0 animal skin a +2 antimagic war axe a +0 animal skin (6, 6, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (6, 14, D) a +4 vampiric war axe (6, 15, D) a +3 leather armour of positive energy (6, 16, D) an uncursed staff of poison (6, 19, D) a +0 trident (6, 32, D) the ring "Cinoublu" {rF+ Str-2 Slay+3 Stlth-} [ring of loudness] It affects your strength (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It makes you less stealthy. (6, 33, D) a +0 halberd of protection (6, 34, D) a +1 broad axe of flaming (6, 50, D) a phial of floods (6, 51, D) a crystal ball of energy (6, 52, D) a +0 quarterstaff a +0 robe an uncursed staff of cold (6, 56, D) a +3 whip of venom a +2 robe of cold resistance (7, 6, D) 4 scrolls of amnesia a scroll of holy word (7, 7, D) 5 potions of haste 2 potions of berserk rage (7, 14, D) a +2 dagger of venom (7, 15, D) an uncursed ring of positive energy (7, 16, D) a Necronomicon (7, 32, D) an uncursed staff of power (7, 33, D) the Grimoire of the Glacier and Earth Spells Type Level a - Bolt of Magma Conjuration/Fire/Earth 5 b - Freezing Cloud Conjuration/Ice/Air 6 c - Shatter Earth 9 (7, 49, D) the cursed ring "Kidwohok" {Int-2 Dex+4} [ring of intelligence] It affects your intelligence (-2). It affects your dexterity (+4). It has a curse placed upon it. the ring of Xom's Capriciousness {+Blink rF+} [ring of protection from fire] It protects you from fire. It lets you blink. the +3 leather armour of Tender Moments {*Drain rCorr Int+9 Dex-2} It affects your intelligence (+9). It affects your dexterity (-2). It protects you from acid and corrosion. It causes draining when unequipped. the +8 fustibalus "Taqoum" {velocity, *Corrode Str+7} Any stone fired from it inflicts extra damage. It affects your strength (+7). It may corrode you when you take damage. the +5 shortbow of Weptouso {freeze, rPois Int+6} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+6). It protects you from poison. the +4 scale mail "Cuademn" {*Drain rN+++} It renders you almost immune to negative energy. It causes draining when unequipped. the +1 chain mail "Keug" {rElec rN+} It insulates you from electricity. It protects you from negative energy. (7, 51, D) an uncursed staff of poison (7, 52, D) a +1 scale mail of magic resistance (7, 54, D) a +5 long sword of holy wrath a +0 robe (7, 56, D) a +0 spear (8, 14, D) a +1 hand crossbow of freezing (8, 20, D) a +0 demon whip (8, 32, D) an uncursed ring of positive energy (8, 33, D) the +7 glaive "Ygisuqah" {drain, Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). (8, 34, D) +1 ice dragon scales (8, 50, D) a Young Poisoner's Handbook (8, 53, D) a +2 flail of protection a +0 robe (8, 56, D) a +0 demon whip of venom a +0 robe a +0 buckler (8, 57, D) a +0 robe a +0 buckler a +0 war axe a +0 animal skin (9, 14, D) the ring "Laxuyfetzu" {Ice +Blink rElec Int-5} [ring of ice] It enhances your ice magic. It affects your intelligence (-5). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It lets you blink. a +3 ring of intelligence a manual of Bows the ring "Jaebe" {+Blink rElec rC- SInv Stlth+} [ring of see invisible] It makes you vulnerable to cold. It insulates you from electricity. It lets you see invisible. It lets you blink. It makes you more stealthy. a manual of Fire Magic (9, 16, D) a book of Flames (9, 32, D) a fan of gales (9, 33, D) a book of Unlife (9, 34, D) a +0 great sword of holy wrath (9, 51, D) a +1 pair of gloves of strength (9, 54, D) a +0 spear a +1 robe of the Archmagi (9, 57, D) a +0 war axe a +0 animal skin a +3 flail of crushing a +0 robe a cursed +0 buckler (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 7, D) a wand of disintegration (7) (10, 16, D) a phial of floods (10, 19, D) a +0 demon trident of draining (10, 32, D) an uncursed amulet of faith {!P} (10, 33, D) the +3 triple sword of Radicalism {elec, rPois Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It protects you from poison. (10, 50, D) a manual of Crossbows (10, 52, D) a +0 quarterstaff a +2 robe of magic resistance a +0 animal skin (11, 1, D) the +8 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. (11, 14, D) an uncursed staff of poison (11, 15, D) an uncursed staff of air the ring "Rukhy" {MR+ SInv} [ring of see invisible] It affects your resistance to hostile enchantments. It lets you see invisible. a +5 broad axe of freezing a +3 ring of slaying the cursed +1 mace "Ompuebri" {crush, +Blink MR++} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. the +2 Maxwell's thermic engine {flame, freeze, rF- rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. the +6 scimitar "Kehootoi" {venom, +Rage MR+ Str+3 Int+7} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your intelligence (+7). It affects your resistance to hostile enchantments. It lets you go berserk. the amulet "Beuqifo" {Spirit rF+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from fire. the +4 arc blade {discharge, rElec} It insulates you from electricity. the +7 flail "Leokhlej" {crush, Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). the +6 rapier "Poquumap" {pierce, MP+9} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). a +2 amulet of reflection an uncursed ring of resist corrosion an uncursed ring of protection from fire a +2 ring of protection (11, 16, D) a fan of gales (11, 32, D) the cursed +1 mace "Cicous" {drain, Str+7 Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+7). It affects your intelligence (+2). It has a curse placed upon it. (11, 33, D) a +2 flail of holy wrath (11, 34, D) a +1 short sword of draining (11, 52, D) an uncursed staff of earth (11, 53, D) a +3 rapier of electrocution a +0 robe a +0 quarterstaff a +0 robe (12, 14, D) a +3 fustibalus of freezing (12, 15, D) a +2 robe of positive energy (12, 16, D) an uncursed staff of power (12, 32, D) a +2 dagger of venom (12, 33, D) a +0 long sword of protection (12, 34, D) an uncursed ring of see invisible (13, 32, D) a +0 helmet of see invisible (13, 34, D) a +2 dagger of holy wrath (13, 52, D) a +0 spear 3 potions of haste a +0 quarterstaff a +0 robe a +0 centaur barding of flying (13, 53, D) a +0 war axe a +0 animal skin (14, 50, D) an uncursed staff of earth (14, 51, D) a +0 long sword of slicing (14, 53, D) a +0 quarterstaff of pain a +0 robe (18, 48, D) a +1 ring mail of poison resistance (18, 50, D) a +2 helmet of see invisible (19, 0, D) a +0 pair of gloves of dexterity (19, 17, D) a +5 long sword of holy wrath (19, 32, D) an uncursed staff of power (19, 33, D) a +1 mace of crushing (19, 48, D) a +0 long sword (19, 49, D) a +0 short sword (20, 1, D) a book of the Tempests (20, 16, D) a +1 robe of cold resistance (20, 17, D) an uncursed staff of death (20, 32, D) a +2 hand crossbow of freezing (20, 34, D) a +1 quarterstaff of distortion (20, 49, D) an uncursed staff of death (20, 50, D) a +0 short sword (21, 0, D) a Necronomicon (21, 16, D) an uncursed staff of energy {@w2, !a, !d!a} (21, 17, D) a +2 robe (21, 32, D) a manual of Earth Magic (21, 33, D) a manual of Throwing (21, 37, D) an uncursed staff of death (21, 48, D) a +0 short sword (21, 49, D) a phial of floods (21, 50, D) a phial of floods (22, 0, D) an uncursed staff of poison (22, 1, D) an uncursed staff of death (22, 16, D) the cursed +1 scale mail "Xumadul" {rPois} It protects you from poison. It has a curse placed upon it. (22, 17, D) a sack of spiders (22, 32, D) a book of Spatial Translocations (22, 33, D) 4 potions of haste (22, 34, D) the +8 whip "Kuing" {flame, rC+ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It protects you from cold. (22, 48, D) a +0 rapier (22, 49, D) a +0 rapier (22, 50, D) a +0 scale mail (23, 0, D) a phial of floods (23, 16, D) a +2 scythe of freezing (23, 17, D) a fan of gales (23, 18, D) a +3 scale mail of cold resistance (23, 32, D) a +7 glaive of flaming (23, 34, D) a +3 flail of crushing (23, 48, D) a +0 short sword (23, 50, D) an uncursed staff of summoning (23, 51, D) an arrow (unseen) (23, 56, D) a +1 glaive of venom (unseen) (24, 1, D) a +4 hand axe of freezing (24, 16, D) a +4 hunting sling of flaming (24, 17, D) the +7 flail "Lis Dung" {venom, MR+ Dex+5} It poisons the flesh of those it strikes. It affects your dexterity (+5). It affects your resistance to hostile enchantments. (24, 18, D) the cursed +0 ring mail of Fun and Games {rPois} It protects you from poison. It has a curse placed upon it. (24, 32, D) an uncursed ring of ice (24, 33, D) an uncursed ring of stealth (24, 34, D) a lamp of fire (24, 48, D) a +0 scimitar (24, 49, D) a book of Geomancy (24, 51, D) a +1 trident of flaming (unseen) (24, 52, D) a +0 longbow (unseen) (24, 53, D) a +0 long sword (unseen) (24, 54, D) a +2 hand axe of flaming (25, 0, D) a +4 ring mail of magic resistance (25, 1, D) a +2 glaive of chopping (25, 16, D) a lamp of fire (25, 18, D) a book of Frost (25, 32, D) a +3 ring of dexterity (25, 33, D) a +4 ring of protection (25, 34, D) Sif Muna's Disquisition on Snow Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Ice Form Ice/Transmutation 4 c - Freezing Cloud Conjuration/Ice/Air 6 d - Bolt of Cold Conjuration/Ice 6 (25, 48, D) a +0 leather armour (25, 49, D) a +0 dagger (25, 52, D) a +0 scimitar (unseen) (26, 0, D) an uncursed staff of fire (26, 17, D) a +2 falchion of slicing (26, 32, D) an uncursed ring of wizardry (26, 33, D) a +3 war axe of chopping (26, 48, D) an uncursed staff of poison (26, 49, D) a +0 short sword (26, 50, D) a +0 long sword (26, 51, D) a +4 morningstar of protection a +0 ring mail (26, 54, D) an arrow (26, 55, D) a +2 halberd of flaming (26, 57, D) a +0 short sword (unseen) (26, 60, D) a +0 falchion of flaming an uncursed ring of flight (27, 0, D) a fan of gales (27, 1, D) a +2 scimitar of slicing (27, 17, D) a +6 blowgun (27, 32, D) +0 shadow dragon scales (27, 33, D) a cursed staff of earth (27, 34, D) a +6 scythe of flaming (27, 48, D) a +0 short sword (27, 50, D) an uncursed staff of air (27, 55, D) an arrow (still there?) a +2 morningstar of crushing (still there?) (28, 0, D) a +4 dire flail of draining (28, 1, D) a +1 chain mail of poison resistance (28, 16, D) a +3 mace of draining (28, 32, D) a +5 short sword of speed (28, 33, D) the +9 mace "Hydraslayer" {flame, rElec Str-3 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It insulates you from electricity. It lets you see invisible. (28, 48, D) a +0 short sword (28, 52, D) a +1 falchion of holy wrath (unseen) (28, 55, D) a +3 triple sword of slicing (unseen) (28, 58, D) a +0 rapier (unseen) (28, 63, D) a +0 rapier (unseen) (29, 0, D) an uncursed ring of poison resistance (29, 1, D) a crystal ball of energy (29, 32, D) a cursed amulet of inaccuracy (29, 33, D) a crystal ball of energy (29, 49, D) a phial of floods (29, 50, D) a +0 short sword (29, 51, D) a +2 trident of venom (29, 53, D) a +0 vampiric short sword (29, 55, D) a +0 ring mail (29, 56, D) a +0 rapier a +0 rapier a +0 leather armour (29, 57, D) a +0 ring mail a +0 dire flail of protection (29, 58, D) a +0 rapier a +0 rapier a +0 leather armour (29, 59, D) a +0 rapier a +0 rapier a +0 leather armour (30, 48, D) a +0 long sword (30, 49, D) an uncursed staff of wizardry (30, 50, D) the Disquisition on Stolen Souls and Combat Magic Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Corpse Rot Necromancy 2 d - Regeneration Charms/Necromancy 3 e - Static Discharge Conjuration/Air 3 f - Simulacrum Ice/Necromancy 6 (30, 52, D) a +0 scimitar a +0 chain mail (30, 54, D) a +0 short sword (30, 55, D) a +0 short sword a +0 longbow 20 arrows a cursed +0 leather armour an uncursed ring of fire (30, 56, D) a +0 long sword (30, 57, D) a +0 short sword a +0 leather armour an uncursed ring of flight a +0 long sword (31, 48, D) a phial of floods (31, 49, D) a +1 great mace of draining (31, 54, D) a +0 long sword (unseen) (31, 55, D) a cursed -2 dagger a cursed +0 leather armour an uncursed ring of ice (31, 56, D) the +4 short sword of the Thing {venom, *Drain rF+++ Int+7 Stlth-} It poisons the flesh of those it strikes. It affects your intelligence (+7). It renders you almost immune to fire. It causes draining when unequipped. It makes you less stealthy. the cursed +2 hand axe of the New World {chop, rC+ MR+} It inflicts extra damage upon your enemies. It protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. the cursed +0 chain mail of Kikubaaqudgha's Envy {*Slow rElec Int+4} It affects your intelligence (+4). It insulates you from electricity. It may slow you when you take damage. It has a curse placed upon it. the +9 morningstar of the Globe {flame, rN+ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from negative energy. the +11 mace of Ashenzari's Fury {freeze, Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). a +0 chain mail (32, 48, D) a +4 ring mail of cold resistance (32, 50, D) a +0 long sword (32, 56, D) a +2 war axe of chopping (unseen) (32, 61, D) a +3 ring mail of fire resistance (32, 63, D) a +4 vampiric halberd (33, 50, D) an uncursed staff of fire (33, 54, D) a +0 rapier (33, 55, D) a +0 dire flail of protection (33, 57, D) a +0 dagger (unseen) (34, 28, D) an uncursed ring of fire (34, 30, D) a +0 arbalest 17 bolts (34, 48, D) a +0 dagger (34, 50, D) a +3 fustibalus of velocity (34, 58, D) a +0 shortbow (unseen) (35, 0, D) a +0 long sword (35, 15, D) an uncursed ring of wizardry (35, 28, D) a +5 hunting sling of flaming (35, 29, D) an uncursed staff of energy (35, 31, D) a +0 arbalest 12 bolts (36, 14, D) an uncursed staff of wizardry {!a} (36, 15, D) an uncursed staff of conjuration (36, 28, D) a crystal ball of energy (36, 32, D) a +0 arbalest a +1 quarterstaff of pain 10 bolts (36, 42, D) a cursed -3 trident (37, 1, D) a cursed +0 falchion a +0 robe (37, 4, D) a +0 falchion of electrocution a +0 robe (37, 5, D) a +0 scimitar (unseen) (37, 6, D) a +0 dagger a +0 robe (37, 14, D) a +4 ring mail of magic resistance (37, 15, D) a book of Beasts (37, 28, D) an uncursed staff of fire (37, 29, D) a +0 long sword (37, 31, D) a +0 arbalest 13 bolts (37, 33, D) a +0 broad axe a +0 plate armour a +0 large shield (37, 34, D) 3 large rocks (38, 0, D) a book of Beasts (38, 1, D) a +2 fustibalus of freezing (38, 6, D) a +0 flail (38, 14, D) a +2 rapier of venom (38, 15, D) a phial of floods (38, 28, D) a lightning rod (4/4) (38, 29, D) the cursed +1 ring mail of Exclusion {rElec MR+ Str-2 Dex+8} It affects your strength (-2). It affects your dexterity (+8). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (38, 32, D) the +7 morningstar of Uxupt {crush, rF+ rN+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from negative energy. (unseen) (38, 33, D) a +0 arbalest 10 bolts (38, 34, D) a bolt a large rock {!d, @Q4} (38, 35, D) a +0 war axe a +0 plate armour (38, 48, D) a +4 ring of protection (38, 49, D) an uncursed staff of poison (38, 50, D) a crystal ball of energy (39, 0, D) a +2 helmet of intelligence the +1 robe of Deip {rElec Int+4} It affects your intelligence (+4). It insulates you from electricity. (39, 1, D) an uncursed ring of flight (39, 2, D) a +0 dagger (unseen) (39, 6, D) a +4 rapier of flaming (unseen) (39, 14, D) a +2 pair of gloves of archery (39, 15, D) a +4 eveningstar of flaming (39, 28, D) a +5 dagger of venom (39, 29, D) a +3 scale mail of positive energy (39, 30, D) a large rock (39, 33, D) a +0 battleaxe of chopping a +0 plate armour (39, 34, D) a +2 vampiric long sword a +0 plate armour a +0 shield (39, 35, D) a bolt (39, 49, D) an uncursed staff of cold (39, 50, D) a fan of gales (40, 0, D) a +2 chain mail of fire resistance (40, 1, D) a +0 dagger (40, 3, D) a +2 falchion of holy wrath (unseen) (40, 5, D) a +0 short sword (40, 15, D) a +2 hunting sling of flaming (40, 28, D) the cursed +0 helmet "Uguprisu" {Int+4} It affects your intelligence (+4). It has a curse placed upon it. (40, 29, D) +0 swamp dragon scales (40, 33, D) 2 large rocks {!d, @Q4} (40, 34, D) a large rock (40, 35, D) a +0 great mace a +0 plate armour (40, 49, D) a +0 dagger (40, 50, D) an uncursed staff of poison (40, 53, D) a +6 dire flail of crushing (41, 0, D) the cursed +0 chain mail of Summertime {rC+ Dex+2} It affects your dexterity (+2). It protects you from cold. It has a curse placed upon it. (41, 1, D) a +0 dagger (41, 15, D) a +3 ring mail of cold resistance (41, 29, D) a +1 mace of crushing (41, 33, D) a +0 glaive a +0 plate armour (41, 34, D) a +2 halberd of venom a +0 plate armour (41, 48, D) a +0 pair of gloves of strength (42, 0, D) an uncursed staff of poison (42, 1, D) the +12 rapier of Articulation {speed, MR+ Str+6} Attacks with this weapon are significantly faster. It affects your strength (+6). It affects your resistance to hostile enchantments. Cheibriados disapproves of the use of such an item. (42, 3, D) a +0 mace (unseen) (42, 14, D) an uncursed staff of death (42, 15, D) a +0 pair of boots of stealth (42, 28, D) an uncursed ring of poison resistance (42, 29, D) a +1 chain mail of magic resistance (42, 32, D) a +0 war axe a cursed +0 chain mail an uncursed amulet of faith {!P} (42, 49, D) a +4 mace of crushing (42, 50, D) a +0 short sword (unseen) (42, 51, D) a +0 short sword a +2 ring mail of cold resistance (42, 52, D) a +0 short sword (unseen) (42, 53, D) a +2 quarterstaff of pain (unseen) (43, 15, D) the +2 hand axe of Lahamiom {antimagic, *Rage rElec Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+4). It insulates you from electricity. It may make you go berserk in combat. (43, 28, D) a +0 battleaxe (43, 29, D) the cursed +0 pair of gloves "Zafutobb" {-Cast rElec Str-5 Dex+9} It affects your strength (-5). It affects your dexterity (+9). It insulates you from electricity. It prevents spellcasting. It has a curse placed upon it. (43, 49, D) a +0 short sword (43, 50, D) a cursed staff of energy (43, 51, D) a +0 short sword a +0 longbow 32 arrows a +0 leather armour (43, 52, D) an arrow (unseen) (44, 48, D) a +0 short sword (44, 49, D) a +2 arbalest of freezing (44, 50, D) a +2 long sword of freezing (still there?) a book of Changes (still there?) (44, 52, D) a +0 shortbow (unseen) (44, 53, D) a +0 long sword (unseen) (44, 54, D) a +0 short sword (44, 60, D) a +0 rapier (45, 48, D) a +0 short sword (45, 50, D) a +2 scimitar of protection (unseen) (45, 51, D) a cursed -2 rapier a +0 leather armour the Disquisition on Excruciating Evil Arts Spells Type Level a - Magic Dart Conjuration 1 b - Sting Conjuration/Poison 1 c - Regeneration Charms/Necromancy 3 d - Conjure Flame Conjuration/Fire 3 e - Vampiric Draining Necromancy 3 f - Force Lance Conjuration/Translocation 4 g - Bolt of Magma Conjuration/Fire/Earth 5 (45, 52, D) a +0 long sword (unseen) (45, 53, D) a +0 short sword (unseen) (45, 54, D) an arrow (unseen) (46, 47, D) the ring of Ysuugg Jely {rElec rF+ rN+ Dex-5 Stlth+} [ring of stealth] It affects your dexterity (-5). It protects you from fire. It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. the cursed +0 halberd of Impermanence {flame, *Slow rElec rPois Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It protects you from poison. It may slow you when you take damage. It makes you more stealthy. It has a curse placed upon it. the ring "Olecof" {Int+3 Stlth+} [ring of stealth] It affects your intelligence (+3). It makes you more stealthy. a manual of Throwing (46, 48, D) a book of Misfortune (46, 49, D) a fan of gales (46, 50, D) a +0 long sword (still there?) a +2 scale mail of cold resistance (still there?) (46, 51, D) a +0 long sword (still there?) a crystal ball of energy (still there?) (46, 53, D) a +0 rapier (unseen) (46, 54, D) a +0 longbow (unseen) (46, 55, D) a cursed -3 longbow (unseen) (46, 56, D) a +1 short sword of draining (still there?) a +2 dire flail of protection (still there?) (46, 58, D) 2 arrows (47, 48, D) the +7 double sword "Awosek" {flame, rPois Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It protects you from poison. (47, 49, D) an arrow a +0 rapier (47, 50, D) a +0 dagger (still there?) a fan of gales (still there?) (47, 51, D) a +0 long sword (47, 53, D) a +0 shortbow 22 arrows a +0 leather armour of fire resistance (47, 54, D) a +0 longbow (unseen) (47, 55, D) a +0 short sword (48, 48, D) a +0 short sword (48, 52, D) a +0 long sword a +0 leather armour (48, 54, D) a +5 dire flail of protection a +1 glaive of pain (48, 55, D) a +0 long sword (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a cursed ring of loudness (still there?) (49, 1, D) an uncursed staff of poison (49, 12, D) a book of Ice (49, 16, D) a +0 falchion (unseen) (49, 24, D) the +6 morningstar of the Shoals {holy, rC+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. (49, 49, D) a book of Power (49, 50, D) an uncursed amulet of magic regeneration (49, 53, D) the +5 scythe of the Lurker {elec, Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). (49, 54, D) a +0 dagger (still there?) a +1 long sword of holy wrath (still there?) (49, 56, D) a +0 glaive of flaming (unseen) (50, 1, D) the +7 falchion "Tewk" {pain, Str+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). (50, 12, D) a +3 ring of evasion (50, 13, D) a +0 dire flail (50, 24, D) +0 fire dragon scales (50, 36, D) an uncursed ring of fire (50, 48, D) a +0 dagger (50, 49, D) an uncursed staff of earth (50, 50, D) an uncursed staff of earth (50, 51, D) a +2 scimitar of protection (still there?) the +8 hand axe of Greed {freeze, rF++ Int+4 SInv} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It greatly protects you from fire. It lets you see invisible. (50, 53, D) a +0 longbow (unseen) (51, 0, D) a +1 whip of venom (51, 1, D) a +2 ring mail of fire resistance (51, 12, D) a +4 long sword of draining (51, 25, D) an uncursed ring of stealth (51, 35, D) an uncursed amulet of regeneration the cursed +0 trident "Obig" {freeze, Str+4 Int+3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (+3). It lets you see invisible. It has a curse placed upon it. a +5 broad axe the cursed ring of Buboguog {rElec rN+ Str+6 Dex-4 Slay-2} [ring of dexterity] It affects your strength (+6). It affects your dexterity (-4). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (51, 36, D) an uncursed staff of fire (51, 37, D) a +3 scale mail of positive energy (51, 48, D) a +2 long sword of slicing (51, 49, D) a +0 short sword (51, 50, D) a +0 scimitar (51, 51, D) a +0 rapier (unseen) (52, 13, D) a +2 ring mail of magic resistance (52, 17, D) a +0 dagger a +0 robe (52, 24, D) a fan of gales (52, 25, D) a +4 dagger of freezing (52, 28, D) a cursed +3 falchion a +0 robe (52, 40, D) (unseen) (52, 48, D) an uncursed staff of energy {@w2, !a, !d!a} (52, 50, D) a +0 long sword (still there?) a +6 ring of intelligence (still there?) (53, 0, D) an uncursed staff of wizardry {!a} (53, 13, D) a fan of gales (53, 15, D) a +0 dagger (unseen) (53, 16, D) a +0 dagger a +0 robe (53, 18, D) a +2 great sword of protection (53, 25, D) an uncursed staff of poison (53, 36, D) a cursed ring of fire (53, 48, D) a +4 giant club (53, 49, D) a +3 scale mail of positive energy (53, 50, D) a +0 shortbow (still there?) the ring of Iphuaj {+Fly rElec rF+} (still there?) [ring of protection from fire] It protects you from fire. It insulates you from electricity. It lets you fly. (53, 51, D) a +0 short sword (unseen) (54, 0, D) a +1 broad axe of freezing (54, 5, D) the +8 glaive of Penurelo {flame, rElec rF- Str+2 Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your intelligence (+4). It makes you vulnerable to fire. It insulates you from electricity. (54, 12, D) a lightning rod (4/4) (54, 13, D) a fan of gales (54, 15, D) a cursed +1 short sword of freezing (unseen) (54, 16, D) a +0 dagger (unseen) (54, 50, D) a +0 rapier (54, 51, D) a +0 rapier (unseen) (55, 12, D) a book of Air (55, 13, D) a +4 ring mail of poison resistance (55, 24, D) a +3 flail of holy wrath (58, 47, D) a crystal ball of energy (58, 48, D) an uncursed staff of summoning (58, 49, D) an uncursed amulet of the acrobat (59, 10, D) an uncursed staff of summoning a +0 shortbow 12 arrows a +0 leather armour (59, 36, D) a +0 dagger of holy wrath (59, 37, D) an uncursed staff of cold (59, 48, D) a sack of spiders (59, 49, D) a book of Fire (60, 36, D) an uncursed staff of cold (60, 37, D) the +3 leather armour of Love and Death {+Fly Str+2 Slay+2} It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you fly. (60, 47, D) a +2 antimagic flail (60, 48, D) a +2 quarterstaff of speed (60, 49, D) an uncursed staff of poison (61, 9, D) an arrow (61, 10, D) an arrow (61, 11, D) a +0 dagger (61, 16, D) a +3 scale mail of cold resistance (61, 30, D) a +1 bardiche of venom a +0 plate armour (61, 31, D) a +0 great sword (unseen) (61, 36, D) the +1 morningstar "Xoopheil" {antimagic, +Inv rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from negative energy. It lets you turn invisible. (61, 37, D) a +1 hand crossbow of flaming (61, 47, D) a +2 ring mail of positive energy (61, 48, D) a lamp of fire (62, 0, D) a +0 short sword (62, 4, D) a +1 rapier of holy wrath a +2 vampiric battleaxe (62, 8, D) a +0 rapier (62, 9, D) an arrow a +0 dagger (62, 10, D) 2 arrows (62, 11, D) a +0 rapier (62, 12, D) 3 arrows (62, 13, D) an arrow (62, 16, D) a +4 great sword of slicing (62, 26, D) a +0 falchion of holy wrath (62, 31, D) a +3 antimagic war axe a +0 chain mail a +0 shield (62, 32, D) 2 large rocks {!d, @Q4} (62, 36, D) a lightning rod (4/4) (62, 37, D) an uncursed staff of summoning (62, 49, D) the cursed +2 quarterstaff of Coezol {crush, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It has a curse placed upon it. (63, 0, D) an uncursed ring of wizardry (63, 4, D) a +0 rapier (63, 5, D) a +0 short sword (unseen) (63, 9, D) 2 arrows (63, 11, D) an arrow the +3 flail of Hyip {drain, +Blink rC+ rN+++ Str-4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-4). It protects you from cold. It renders you almost immune to negative energy. It lets you blink. (63, 17, D) a fan of gales (63, 26, D) a +0 war axe (63, 27, D) a +0 buckler of protection (63, 32, D) a +0 great sword of draining (unseen) (63, 33, D) a bolt (63, 37, D) the +9 rapier "Dotoplib" {drain, Fragile rN+ Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It protects you from negative energy. It will be destroyed if unequipped. (63, 47, D) an uncursed staff of earth (64, 16, D) the +10 spear of the Scavenger {vamp, +Rage rC- Int+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It makes you vulnerable to cold. It lets you go berserk. (64, 26, D) a +0 flail of protection (64, 27, D) a +5 ring of intelligence (64, 29, D) a +0 arbalest (unseen) (64, 48, D) a +1 vampiric war axe (64, 50, D) an uncursed staff of wizardry {!a} (65, 8, D) an arrow (65, 9, D) an arrow (65, 26, D) a +0 arbalest (still there?) a Fen Folio (still there?) (65, 47, D) a +4 halberd of freezing (65, 49, D) a +2 ring of protection (65, 52, D) (unseen) (65, 56, D) (unseen) (66, 46, D) a +2 pair of boots of stealth an uncursed amulet of the gourmand a +6 ring of slaying a +0 cloak of poison resistance the ring of Reesosae {rN+ MP+9 SInv} [ring of see invisible] It protects you from negative energy. It affects your magic capacity (+9). It lets you see invisible. a +5 ring of intelligence a +2 ring of evasion the +6 chain mail "Kilun" {*Contam +Inv Dex+6} It affects your dexterity (+6). It lets you turn invisible. It causes magical contamination when unequipped. the +1 leather armour of Action {*Slow +Blink Dex+2} It affects your dexterity (+2). It lets you blink. It may slow you when you take damage. the cursed +0 cloak of the Arcane {rPois} It protects you from poison. It has a curse placed upon it. (66, 49, D) a crystal ball of energy (66, 51, D) a +2 hand axe of draining (66, 57, D) the +5 broad axe of Guile {holy, rElec rN++ MR- SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. (67, 0, D) a +0 trident (67, 2, D) 5 tomahawks (67, 47, D) an uncursed staff of poison (67, 48, D) an uncursed staff of conjuration (67, 50, D) a cursed staff of earth (68, 1, D) the +7 war axe of the Vanishing Dreams {protect, +Rage MR- Str+6} It protects the one who uses it against injury (+AC on strike). It affects your strength (+6). It affects your resistance to hostile enchantments. It lets you go berserk. the +8 dagger of Malaise {venom, +Blink +Rage Int+4 Dex+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It affects your dexterity (+4). It lets you blink. It lets you go berserk. (68, 2, D) a +2 trident of flaming (68, 4, D) 2 tomahawks (68, 47, D) a +3 plate armour of fire resistance (68, 48, D) a +3 dagger of electrocution (68, 50, D) an uncursed staff of wizardry (69, 0, D) a +0 trident (69, 47, D) a +3 scale mail of cold resistance (69, 48, D) an uncursed ring of resist corrosion (69, 49, D) a book of Conjurations (69, 50, D) a crystal ball of energy (70, 8, D) the +5 plate armour "Jiqik" {MR+ Regen+ rCorr Int-4} It affects your intelligence (-4). It affects your resistance to hostile enchantments. It increases your rate of regeneration. It protects you from acid and corrosion. (70, 36, D) a +6 ring of strength a +6 ring of strength (70, 37, D) a fan of gales (70, 47, D) a +0 great mace of draining (70, 48, D) a +2 long sword of holy wrath (70, 49, D) an uncursed staff of conjuration (71, 8, D) an uncursed ring of wizardry (71, 18, D) a +0 shortbow (unseen) (71, 20, D) a +0 trident (71, 36, D) a +4 hand axe of freezing (71, 37, D) 4 potions of haste (71, 48, D) a +2 chain mail of fire resistance (71, 49, D) a +2 plate armour of fire resistance (72, 17, D) a +0 shortbow (unseen) (72, 20, D) a +0 trident (72, 22, D) 2 arrows (72, 23, D) an arrow (72, 27, D) the +11 halberd of Gozag {chop, rElec rPois rF-} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. (72, 36, D) a +4 rapier of draining (72, 37, D) an uncursed staff of poison (72, 47, D) the Handbook of Stones and the Escort Spells Type Level a - Summon Butterflies Summoning 1 b - Passwall Transmutation/Earth 2 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Iron Shot Conjuration/Earth 6 e - Shadow Creatures Summoning 6 (72, 49, D) an uncursed amulet of magic regeneration (73, 1, D) an uncursed ring of positive energy (73, 3, D) a +0 flail (73, 16, D) a +2 robe of cold resistance (73, 20, D) a +0 trident (unseen) (73, 26, D) a +3 scimitar of venom (73, 27, D) a +1 great mace of holy wrath (73, 36, D) a book of Cantrips (73, 48, D) a +2 hand axe of electrocution (74, 48, D) an uncursed staff of power {!a} (74, 49, D) a +6 dagger of speed (75, 47, D) a +1 great sword of freezing (75, 49, D) a +0 falchion of holy wrath