Goblin1989 the Dungeon (2, 14, D) the cursed +0 leather armour of Ahof {-Cast Dex+6 Stlth+} It affects your dexterity (+6). It prevents spellcasting. It makes you more stealthy. It has a curse placed upon it. (2, 15, D) an uncursed staff of fire (2, 16, D) an uncursed staff of fire (2, 32, D) an uncursed staff of cold (2, 33, D) a +0 hand axe of freezing (2, 34, D) an uncursed ring of poison resistance (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a phial of floods (3, 15, D) the ring of Yney {-Tele rC+ Str+4 Int-2 SInv} [ring of protection from cold] It affects your strength (+4). It affects your intelligence (-2). It protects you from cold. It lets you see invisible. It prevents most forms of teleportation. (3, 16, D) a +0 long sword of electrocution (3, 33, D) an uncursed staff of summoning (3, 34, D) an uncursed staff of poison (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +0 robe (still there?) a +0 robe (still there?) a potion of berserk rage (still there?) a potion of haste {@q3,} (still there?) a +0 hand axe (still there?) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a lamp of fire (4, 32, D) a cursed staff of energy (4, 33, D) a +2 plate armour of poison resistance (4, 34, D) an uncursed staff of summoning (5, 14, D) a Grand Grimoire (5, 15, D) a +3 shortbow of flaming (5, 16, D) an uncursed staff of fire (5, 19, D) a +0 dire flail of crushing (5, 20, D) a +2 dire flail of crushing (5, 33, D) a +2 robe of cold resistance (5, 34, D) an uncursed amulet of guardian spirit (5, 38, D) a +1 short sword of venom (6, 14, D) a manual of Earth Magic (6, 16, D) a book of Minor Magic (6, 20, D) a +7 scythe of slicing (6, 32, D) a +6 antimagic battleaxe (6, 34, D) an uncursed staff of cold (6, 61, D) a cursed -2 dagger (unseen) (6, 64, D) a +0 battleaxe (unseen) (6, 65, D) a +0 hand axe (unseen) (6, 66, D) a cursed +3 falchion (unseen) (7, 6, D) 4 scrolls of amnesia a scroll of holy word (7, 7, D) 5 potions of haste 2 potions of berserk rage (7, 14, D) a +3 amulet of reflection (7, 15, D) a +0 short sword (7, 16, D) a +0 mace (still there?) a lightning rod (4/4) (still there?) (7, 20, D) a +0 scimitar (unseen) (7, 31, D) the +1 troll leather armour of Salvation {rPois rC+ MR- Regen+ Dex+3} It affects your dexterity (+3). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It increases your rate of regeneration. the +0 falchion of Wisdom {slice, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). the +5 trident of Terror {antimagic, +Rage +Inv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It lets you turn invisible. It lets you go berserk. the +3 shortbow "Ynufyjusch" {velocity, Int+6} Any arrow fired from it inflicts extra damage. It affects your intelligence (+6). the +8 hand crossbow "Ticuokkoi" {elec, rN+ Str-5 Dex+5} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (-5). It affects your dexterity (+5). It protects you from negative energy. the +4 quarterstaff of Witusmok {drain, Fragile rF+ MR+ Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It protects you from fire. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. the +3 warlock's mirror {reflect} (7, 32, D) the cursed +2 lajatang of Prudence {speed, *Noise rF+ Stlth+} Attacks with this weapon are significantly faster. It protects you from fire. It may make noises in combat. It makes you more stealthy. It has a curse placed upon it. Cheibriados disapproves of the use of such an item. (7, 33, D) a +2 ring mail of poison resistance (7, 34, D) a +3 quick blade (7, 62, D) a +0 dagger (unseen) (7, 63, D) a +2 halberd of chopping (unseen) (7, 64, D) a +0 long sword (7, 65, D) a +0 war axe (unseen) (8, 15, D) an uncursed staff of power (8, 16, D) a +2 battleaxe of flaming (8, 32, D) a +2 short sword of venom (8, 33, D) a fan of gales (8, 34, D) a Necronomicon (8, 60, D) a cursed +5 spear of freezing (unseen) (8, 64, D) a +0 war axe (unseen) (8, 66, D) a cursed -3 long sword (unseen) (9, 14, D) a +3 leather armour of poison resistance (9, 15, D) a lamp of fire (9, 16, D) a +0 hand crossbow of freezing (9, 19, D) a +4 scythe of protection (9, 32, D) a Fen Folio (9, 34, D) a +1 scale mail of magic resistance (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 7, D) a wand of disintegration (7) (10, 15, D) an uncursed staff of fire (10, 16, D) the cursed +1 great mace "Spiderbane" {elec, +Blink +Rage Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). It lets you blink. It lets you go berserk. It has a curse placed upon it. (10, 63, D) a +2 dagger of speed (unseen) (11, 1, D) a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. (11, 14, D) a +2 leather armour of fire resistance (11, 15, D) the +2 buckler of Dogmatism {rC- MR+ Str-2 Dex+7} It affects your strength (-2). It affects your dexterity (+7). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (11, 16, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. Cheibriados disapproves of the use of such an item. (11, 33, D) a +1 rapier of holy wrath (11, 34, D) a lightning rod (4/4) (12, 14, D) a +0 robe of positive energy (12, 15, D) an uncursed ring of flight (12, 16, D) a sack of spiders (12, 62, D) a +0 mace (unseen) (12, 63, D) a cursed +3 great sword of freezing (unseen) (13, 32, D) an uncursed ring of see invisible (13, 33, D) a +3 plate armour of magic resistance (13, 34, D) an uncursed amulet of faith {!P} (19, 1, D) a manual of Slings (19, 16, D) an uncursed staff of air (19, 17, D) a lamp of fire (19, 32, D) a +2 demon whip of electrocution (19, 33, D) a sack of spiders (20, 0, D) a lamp of fire (20, 1, D) an arrow (unseen) (20, 16, D) a crystal ball of energy (20, 32, D) a crystal ball of energy (20, 35, D) a +0 trident (21, 1, D) a lamp of fire (21, 2, D) a +0 rapier (21, 3, D) a +0 longbow (unseen) (21, 17, D) a lightning rod (4/4) (21, 20, D) a cursed +0 trident (21, 24, D) a +1 rapier of speed a +0 robe (21, 32, D) a +0 morningstar of protection (21, 33, D) an uncursed staff of poison (21, 34, D) an uncursed amulet of magic regeneration (22, 1, D) a +0 dagger (22, 3, D) a +0 long sword (unseen) (22, 16, D) a +3 war axe of electrocution (22, 20, D) a +0 spear 15 javelins {@Q2} a +0 leather armour a +2 antimagic spear a +0 robe a +0 trident (22, 21, D) a +4 spear of venom a +0 leather armour (22, 22, D) a +0 rapier a +0 robe (22, 32, D) a +0 pair of boots of running (22, 33, D) an uncursed staff of energy (22, 37, D) a +3 scythe of venom (23, 0, D) a cursed amulet of inaccuracy (23, 1, D) a +4 giant spiked club (23, 2, D) a +0 long sword (unseen) (23, 4, D) a +0 rapier (23, 16, D) a book of Annihilations (23, 18, D) an uncursed staff of poison (23, 21, D) a +1 spear of piercing a +0 leather armour 23 javelins {@Q2} (23, 32, D) a +0 quarterstaff of distortion {!w} (23, 33, D) a +0 robe (23, 36, D) a cursed +0 short sword (unseen) (24, 0, D) a +0 leather armour (24, 2, D) a cursed -2 short sword (still there?) a cursed -2 short sword (still there?) (24, 3, D) a +0 shortbow (unseen) (24, 5, D) a +0 scimitar of venom (24, 6, D) a +0 rapier (unseen) (24, 7, D) a +0 short sword (unseen) (24, 15, D) a +2 buckler of cold resistance the +11 trident of the Distant Future {pierce, +Inv rPois rN+} It inflicts extra damage upon your enemies. It protects you from poison. It protects you from negative energy. It lets you turn invisible. a +3 ring of evasion an uncursed ring of protection from fire (24, 16, D) a phial of floods (24, 17, D) a book of Frost (24, 21, D) a +0 trident (24, 32, D) a +1 battleaxe of freezing (24, 33, D) an uncursed staff of wizardry {!a} (24, 37, D) a +0 trident (unseen) (25, 0, D) the +5 arbalest "Beetle's Death Toll" {flame, rF++ Str+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It greatly protects you from fire. (25, 1, D) a +3 falchion of holy wrath (25, 3, D) a -1 dagger (unseen) (25, 5, D) a +0 scimitar a +0 buckler an arrow a +0 short sword a +3 mace of protection (25, 7, D) an arrow (25, 17, D) a +0 vampiric rapier (25, 19, D) a +4 spear of piercing a +0 leather armour 14 javelins {@Q2} (25, 20, D) a +1 flail of protection 14 poisoned javelins {@Q2} a +0 leather armour a +3 vampiric long sword 14 javelins {@Q2} a +0 leather armour (25, 21, D) a cursed -3 trident an uncursed amulet of guardian spirit (25, 32, D) a +5 battleaxe of chopping (25, 33, D) a crystal ball of energy (25, 34, D) a +1 ring of evasion (25, 35, D) the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +4 hand axe of Coushaeg {chop, rC+ rN+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from negative energy. (25, 37, D) a +0 demon whip (25, 38, D) a +2 demon whip of venom (26, 1, D) a +1 quarterstaff of crushing (26, 5, D) a +0 dagger (26, 17, D) a phial of floods (26, 18, D) a javelin (26, 19, D) a +0 leather armour a javelin (26, 32, D) a +2 shortbow of flaming (26, 33, D) a book of Frost (27, 0, D) the cursed +1 chain mail "Uxait" {rPois Str+6} It affects your strength (+6). It protects you from poison. It has a curse placed upon it. (27, 1, D) an uncursed amulet of faith (27, 7, D) an arrow (27, 16, D) a Young Poisoner's Handbook (27, 17, D) a +1 shortbow of velocity 16 arrows a Necronomicon (27, 18, D) a javelin (27, 32, D) a +4 chain mail of cold resistance (27, 33, D) the cursed +1 demon whip "Ynar" {freeze, Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It has a curse placed upon it. (27, 34, D) a +2 dagger of draining (28, 1, D) an uncursed ring of positive energy (28, 2, D) a -1 longbow a +0 short sword 13 arrows a +0 leather armour an uncursed amulet of the acrobat (28, 3, D) a +5 short sword of draining a +0 scale mail (28, 16, D) a +1 vampiric spear (28, 17, D) a +2 spear of venom (28, 32, D) an uncursed ring of protection from cold (28, 33, D) a fan of gales (29, 0, D) a +0 long sword (29, 1, D) an uncursed staff of death (29, 16, D) a +2 dagger of draining (34, 28, D) a phial of floods (35, 0, D) a Fen Folio (35, 14, D) the cursed +0 dagger "Fuqel" {drain, rElec rN+} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (35, 15, D) a +9 blowgun (35, 28, D) a +4 long sword of flaming (35, 29, D) a +2 whip of draining (36, 0, D) an uncursed staff of power {!a} (36, 1, D) a book of Clouds (36, 14, D) a phial of floods (36, 15, D) an uncursed staff of death (37, 14, D) a +1 pair of gloves of strength (37, 15, D) a +2 mace of protection (37, 29, D) a +8 flail of holy wrath (37, 35, D) a +0 trident (unseen) (38, 0, D) a +2 ring mail of cold resistance (38, 1, D) a +3 leather armour of magic resistance (38, 4, D) an uncursed staff of fire (38, 14, D) an uncursed staff of air (38, 15, D) a +0 plate armour of fire resistance (38, 29, D) a lamp of fire (39, -1, D) a manual of Maces & Flails the amulet "Axacaoni" {Harm *Drain Dex+2} [amulet of harm] It increases damage dealt and taken. It affects your dexterity (+2). It causes draining when unequipped. the ring "Tukeorpho" {+Fly rN+ Int-3 Stlth+} [ring of flight] It affects your intelligence (-3). It protects you from negative energy. It lets you fly. It makes you more stealthy. a manual of Necromancy (39, 0, D) a +0 robe (39, 1, D) a sack of spiders (39, 3, D) a cursed +0 mace a +0 robe (39, 5, D) a +2 great mace of crushing a +0 plate armour a +0 scimitar (39, 14, D) the +4 ring mail of Fileb {Int+2} It affects your intelligence (+2). (39, 15, D) an uncursed staff of wizardry (39, 27, D) the cursed +0 spear of the Exiled Gods {pain, rC+ rN+ Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It protects you from cold. It protects you from negative energy. It has a curse placed upon it. the cursed +1 trident "Awneo" {pierce, +Inv rElec Dex+5 Stlth-} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It insulates you from electricity. It lets you turn invisible. It makes you less stealthy. It has a curse placed upon it. the +1 morningstar of the Manifold Deaths {crush, rC+ Str+2 Int-5 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (-5). It affects your dexterity (+4). It protects you from cold. (39, 28, D) a +1 hand axe of draining (39, 29, D) an uncursed staff of conjuration {!a} (40, 1, D) an uncursed staff of power {!a} (40, 3, D) an uncursed staff of wizardry a +0 robe a cursed +3 war axe of freezing a +1 troll leather armour (40, 4, D) a +0 long sword (40, 14, D) +0 acid dragon scales (40, 15, D) an uncursed staff of power {!a} (40, 28, D) an uncursed staff of energy {@w2, !a, !d!a} (40, 29, D) a fan of gales (41, 0, D) a +6 war axe of chopping (41, 1, D) a +0 dire flail (41, 4, D) a +1 long sword a +0 plate armour (41, 14, D) a +1 battleaxe of electrocution (41, 15, D) a +4 blowgun {@w1} (41, 29, D) an uncursed staff of air (42, 0, D) a +0 dagger (42, 14, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (42, 15, D) a manual of Slings (42, 28, D) the ring "Taad" {rPois rF- rN++ MP+9 Str+5} [ring of magical power] It affects your strength (+5). It makes you vulnerable to fire. It protects you from poison. It greatly protects you from negative energy. It affects your magic capacity (+9). (43, 15, D) a +1 chain mail of magic resistance (43, 28, D) a book of Unlife (43, 29, D) a lamp of fire (44, 28, D) a +1 hand axe of venom (48, 11, D) a +0 trident (49, 0, D) a lightning rod (4/4) (49, 24, D) a sack of spiders (49, 36, D) an uncursed amulet of faith (49, 37, D) a +0 short sword of holy wrath (50, 0, D) a +0 ring mail of positive energy (50, 1, D) a +0 demon blade of electrocution (50, 13, D) a +2 ring mail of poison resistance (50, 24, D) the +4 bardiche of Popit {flame, +Rage rF+ MR+ Int-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-4). It protects you from fire. It affects your resistance to hostile enchantments. It lets you go berserk. (50, 28, D) a +0 mace (50, 36, D) a +3 scale mail of poison resistance (50, 37, D) a +1 leather armour of poison resistance (51, 0, D) a +3 arbalest of flaming (51, 1, D) a +0 mace of holy wrath a +0 shortbow of velocity (51, 4, D) (unseen) (51, 14, D) a +0 trident (51, 24, D) a +0 scimitar of slicing (51, 27, D) a +0 morningstar (51, 36, D) a sack of spiders (52, 0, D) a +2 war axe of chopping (52, 12, D) a +2 hand axe of venom (52, 24, D) a +4 hunting sling (52, 25, D) a +0 mace a +1 hand axe of chopping (52, 36, D) an uncursed staff of wizardry {!a} (52, 37, D) a crystal ball of energy (53, 1, D) an uncursed staff of air (53, 12, D) a cursed amulet of inaccuracy (53, 13, D) an uncursed ring of stealth (53, 18, D) a +0 scale mail (53, 29, D) quicksilver dragon scales (unseen) (53, 36, D) a book of Necromancy (53, 37, D) a crystal ball of energy (54, 1, D) a phial of floods (54, 12, D) a +2 falchion of distortion (54, 13, D) an uncursed ring of resist corrosion (55, 0, D) an uncursed staff of poison (55, 1, D) a lamp of fire (55, 12, D) a +5 scimitar of holy wrath (55, 13, D) a fan of gales (60, 36, D) a +2 ring mail of cold resistance (61, 0, D) a +1 buckler of protection (61, 26, D) a +2 pair of gloves of archery (61, 30, D) a +0 shortbow (unseen) (61, 36, D) a +2 hunting sling of flaming (61, 37, D) a sack of spiders (62, 0, D) an uncursed staff of cold (62, 1, D) the +2 scale mail of the Hunter {rElec Dex+6} It affects your dexterity (+6). It insulates you from electricity. (62, 8, D) an uncursed staff of cold (62, 9, D) an uncursed staff of death (62, 16, D) the +5 dire flail "Gyuwar" {crush, *Drain rPois Str+2 Int+8} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+8). It protects you from poison. It causes draining when unequipped. (62, 17, D) an uncursed staff of cold (62, 26, D) an uncursed staff of energy {@w2, !a, !d!a} (62, 27, D) the +1 buckler "Wuegreuh" {rPois} It protects you from poison. (62, 37, D) a lamp of fire (62, 39, D) (unseen) (63, 0, D) a +4 ring mail of cold resistance (63, 26, D) a lightning rod (4/4) (63, 27, D) a +2 quarterstaff of crushing (63, 29, D) a +3 trident (63, 32, D) 3 arrows (63, 33, D) an arrow (63, 36, D) the cursed +1 robe of Complete Protection {rC+ Regen+ Int-2} It affects your intelligence (-2). It protects you from cold. It increases your rate of regeneration. It has a curse placed upon it. (63, 37, D) a +0 pair of gloves of dexterity (64, 17, D) a +3 leather armour of cold resistance (64, 29, D) a +0 trident 6 tomahawks (64, 30, D) a +0 shortbow 20 arrows (64, 31, D) a +0 shortbow (unseen) (65, 26, D) a book of the Sky (65, 29, D) a +0 trident (67, 0, D) a +3 blowgun (67, 33, D) an arrow (68, 0, D) a +1 spear of venom (69, 0, D) an uncursed staff of cold (69, 36, D) a +0 flail of protection (70, 8, D) a +3 scale mail of magic resistance (70, 9, D) the +10 shortbow "Beastbane" {freeze, rF+ Int+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It protects you from fire. (70, 36, D) a sack of spiders (71, 8, D) an uncursed ring of fire (71, 29, D) a +0 long sword (unseen) (71, 37, D) a +2 chain mail of cold resistance (72, 16, D) an uncursed staff of cold (72, 17, D) a +1 ring mail of poison resistance (72, 29, D) a +0 mace a +0 robe (72, 36, D) an uncursed staff of death (73, 1, D) a +5 mace of protection (73, 16, D) the +2 war axe of Vouzxoic {vamp, Str+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). (73, 17, D) a +1 scale mail of cold resistance (73, 27, D) a +2 plate armour of fire resistance (73, 36, D) an uncursed staff of wizardry (73, 37, D) a +1 scale mail of magic resistance