Goblin1989 the Dungeon (0, 51, D) a +2 arbalest of freezing (0, 52, D) a +0 halberd (1, 32, D) a +5 quick blade (1, 33, D) a book of Minor Magic (1, 34, D) an uncursed staff of poison (1, 51, D) an uncursed staff of summoning (1, 52, D) a +0 whip of flaming (2, 14, D) a lamp of fire (2, 15, D) a +3 chain mail of fire resistance (2, 16, D) a lightning rod (4/4) (2, 32, D) an uncursed staff of death (2, 33, D) a +3 ring mail of fire resistance (2, 51, D) a +2 short sword of venom (2, 52, D) a Fen Folio (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest (3, 14, D) a +3 quarterstaff of protection (3, 15, D) The Advanced Guide to Witchery Spells Type Level a - Deflect Missiles Charms/Air 6 b - Conjure Ball Lightning Conjuration/Air 6 c - Bolt of Cold Conjuration/Ice 6 d - Simulacrum Ice/Necromancy 6 e - Ozocubu's Refrigeration Ice 6 f - Hydra Form Transmutation 6 (3, 16, D) a +2 plate armour of fire resistance (3, 32, D) a +1 cloak of invisibility (3, 33, D) a lamp of fire (3, 51, D) an uncursed staff of power (3, 52, D) a crystal ball of energy (3, 54, D) a +2 scythe of protection (3, 55, D) a +5 flail of protection (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) an uncursed ring of magical power (4, 16, D) an uncursed staff of death (4, 32, D) a phial of floods (4, 33, D) an uncursed staff of fire (4, 34, D) an uncursed staff of power {!a} (4, 52, D) an uncursed staff of cold (5, 14, D) a cursed ring of loudness (5, 15, D) an uncursed staff of air (5, 16, D) a lightning rod (4/4) (5, 20, D) a +0 dagger (unseen) (5, 32, D) a book of Death (5, 33, D) an uncursed staff of power (5, 34, D) a +0 hand axe of electrocution (5, 51, D) an uncursed staff of power (still there?) an uncursed ring of protection from fire (still there?) (5, 52, D) an uncursed staff of power (still there?) an uncursed staff of air (still there?) (5, 54, D) a +0 glaive (5, 56, D) a +3 scythe of freezing (6, 14, D) a phial of floods (6, 15, D) a +4 ring of protection (6, 16, D) an uncursed staff of fire (6, 33, D) a book of Burglary (6, 34, D) a +0 long sword of holy wrath (6, 40, D) a demonic crawler corpse (still there?) a hornet corpse (still there?) (6, 51, D) a +1 short sword of speed (6, 52, D) a +0 battleaxe of chopping (6, 54, D) a +1 scythe of protection (6, 55, D) a +3 scythe of venom (6, 56, D) a +3 scythe of slicing (still there?) a +0 trident (still there?) (6, 57, D) a hell hound corpse (7, 1, D) a +0 hand axe a +0 robe (7, 6, D) 4 scrolls of amnesia (7, 14, D) an uncursed ring of resist corrosion (7, 15, D) a +3 leather armour of magic resistance (7, 16, D) a book of the Tempests (7, 32, D) a +4 double sword of freezing (7, 33, D) a +1 war axe of chopping (7, 34, D) a +4 blowgun {@w1} (7, 41, D) a jumping spider corpse (7, 51, D) +2 steam dragon scales (7, 52, D) a +1 ring mail of positive energy (7, 54, D) a +0 giant spiked club (7, 55, D) a +3 scythe of protection (7, 56, D) a +1 scythe of protection (8, 16, D) a fan of gales (8, 32, D) the cursed +1 whip of Fragile Peace {vamp, +Inv SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It lets you see invisible. It lets you turn invisible. It has a curse placed upon it. (8, 33, D) a +1 shortbow of freezing (8, 34, D) an uncursed staff of fire a jumping spider corpse (8, 39, D) a ghost moth corpse (unseen) (8, 40, D) a demonic crawler corpse (8, 41, D) a ghost moth corpse (still there?) a wolf spider corpse (still there?) (8, 51, D) the cursed +1 long sword "Affinot" {speed, *Contam +Rage Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It lets you go berserk. It causes magical contamination when unequipped. It has a curse placed upon it. Cheibriados disapproves of the use of such an item. (8, 52, D) the +4 spear "Jyfoefib" {pierce, rN+ Str-2 SInv} It inflicts extra damage upon your enemies. It affects your strength (-2). It protects you from negative energy. It lets you see invisible. (9, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. 3 potions of berserk rage 6 potions of haste {@q3,} (9, 14, D) a fan of gales (9, 15, D) a cursed -2 ring of protection (9, 16, D) a +2 robe (9, 32, D) a +3 quarterstaff of crushing (9, 33, D) an uncursed staff of earth (9, 34, D) a +1 ring mail of poison resistance (9, 51, D) an uncursed ring of wizardry (9, 52, D) a +3 triple crossbow of velocity (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (10, 7, D) a wand of disintegration (7) (10, 14, D) the Handbook of Calling and Augmentations Spells Type Level a - Regeneration Charms/Necromancy 3 b - Recall Summoning/Translocation 3 c - Ring of Flames Charms/Fire 7 d - Malign Gateway Summoning/Translocation 7 (10, 15, D) Voihets's Disquisition on Confrontation and Lightness Spells Type Level a - Swiftness Charms/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Static Discharge Conjuration/Air 3 d - Bolt of Magma Conjuration/Fire/Earth 5 (10, 16, D) a +4 scale mail of poison resistance (10, 32, D) a +6 scimitar of protection (10, 33, D) an uncursed ring of poison resistance (10, 34, D) a cursed ring of wizardry (10, 51, D) an uncursed ring of protection from cold (10, 52, D) Fimarr's Guide on Destructive Cold Spells Type Level a - Magic Dart Conjuration 1 b - Throw Flame Conjuration/Fire 2 c - Throw Frost Conjuration/Ice 2 d - Ice Form Ice/Transmutation 4 (11, 1, D) the +0 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. (11, 14, D) a +1 broad axe of venom (11, 15, D) an uncursed staff of wizardry {!a} (11, 16, D) a book of the Earth (11, 32, D) the +3 hand crossbow "Lics" {flame, MP+9 Int+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your magic capacity (+9). (11, 34, D) the +12 arbalest of Gehenna {velocity, rC- rN+++ Dex+5} Any bolt fired from it inflicts extra damage. It affects your dexterity (+5). It makes you vulnerable to cold. It renders you almost immune to negative energy. (11, 51, D) an uncursed staff of wizardry (11, 52, D) the amulet "Gierchich" {Reflect rF- Int+7 SH+5 Stlth+} [amulet of reflection] It shields you and reflects attacks. It affects your intelligence (+7). It makes you vulnerable to fire. It affects your SH (+5). It makes you more stealthy. (12, 14, D) a +4 morningstar of crushing (12, 15, D) the +9 dagger "Earthworm" {antimagic, rN++} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It greatly protects you from negative energy. (12, 16, D) a cursed staff of air (12, 32, D) the Grimoire of Translocation Spells Type Level a - Recall Summoning/Translocation 3 b - Lesser Beckoning Translocation 3 c - Dispersal Translocation 6 d - Malign Gateway Summoning/Translocation 7 (12, 33, D) a +2 long sword of holy wrath (12, 34, D) a +2 scale mail of magic resistance (12, 51, D) a book of Enchantments (12, 52, D) a phial of floods (13, 32, D) an uncursed ring of positive energy (13, 34, D) a +2 scimitar of pain (13, 51, D) an uncursed staff of energy (13, 52, D) an uncursed staff of cold (14, 52, D) a +4 great sword of holy wrath (19, 0, D) an uncursed staff of earth (19, 16, D) a +1 ring mail of magic resistance (19, 17, D) a fan of gales (19, 32, D) a fan of gales (20, 1, D) an uncursed ring of stealth (20, 16, D) an uncursed amulet of harm (20, 17, D) a book of Maledictions (20, 32, D) the Guide on Weightlessness and Intoxication Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Venom Bolt Conjuration/Poison 5 d - Lightning Bolt Conjuration/Air 5 (20, 33, D) the cursed +0 robe of Veqirujomy {rElec rPois rC- Dex+3} It affects your dexterity (+3). It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (21, 0, D) an uncursed staff of cold (21, 1, D) a +0 short sword of freezing (21, 5, D) a +1 whip of holy wrath (unseen) (21, 17, D) an uncursed staff of conjuration (21, 32, D) quicksilver dragon scales (21, 33, D) a lamp of fire (21, 34, D) a phial of floods (21, 38, D) a +0 dagger (unseen) (22, 0, D) an uncursed staff of poison (22, 1, D) an uncursed ring of ice (22, 6, D) a +1 whip of holy wrath (unseen) (22, 7, D) a +3 whip of holy wrath (unseen) (22, 17, D) the ring of Hiunt {+Blink MP+9 Str+3 Int+3} [ring of magical power] It affects your strength (+3). It affects your intelligence (+3). It affects your magic capacity (+9). It lets you blink. (22, 33, D) an uncursed amulet of faith {!P} (22, 34, D) an uncursed amulet of rage (22, 38, D) a +3 dire flail (unseen) (23, 0, D) a +0 large shield (23, 1, D) a cursed staff of summoning (23, 4, D) +0 pearl dragon scales (unseen) (23, 16, D) a book of Unlife (23, 17, D) a +3 demon blade of venom (23, 18, D) a +0 long sword (still there?) a +6 long sword of electrocution (still there?) (23, 32, D) a +4 scale mail of magic resistance (23, 33, D) a crystal ball of energy (23, 34, D) a book of Debilitation (23, 36, D) a +0 dagger a +0 robe (24, -1, D) 1060 bolts a +5 hand crossbow the +12 dagger "Gilif" {freeze, MR++ Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your resistance to hostile enchantments. (24, 0, D) a +2 plate armour of cold resistance (24, 1, D) a phial of floods (24, 16, D) the Incunabulum of Toxic Stones Spells Type Level a - Sting Conjuration/Poison 1 b - Spider Form Transmutation/Poison 3 c - Leda's Liquefaction Hexes/Earth 4 (24, 17, D) a +2 plate armour of cold resistance (24, 18, D) the cursed +1 double sword of Crusades {slice, MR+ SInv} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (24, 32, D) a manual of Bows (24, 33, D) an uncursed ring of stealth (24, 34, D) a +0 dagger (24, 36, D) a +0 war axe (unseen) (24, 37, D) the cursed +1 dagger of Urgency {pierce, rC+ rN+ MR+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 robe (25, 0, D) a +3 ring of protection (25, 1, D) the ring of Meoloide {rElec Str+2} [ring of strength] It affects your strength (+2). It insulates you from electricity. (25, 16, D) a +3 short sword of venom (25, 17, D) a +3 plate armour of fire resistance (25, 18, D) an uncursed staff of energy (25, 32, D) an uncursed staff of death (26, 0, D) the +1 spear of Zenyttoa {freeze, rPois rC+ MR+ Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It makes you less stealthy. (26, 2, D) +0 pearl dragon scales (26, 16, D) the cursed ring of Ykhlutas {MR- Str+6 Int+3 Dex-2} [ring of dexterity] It affects your strength (+6). It affects your intelligence (+3). It affects your dexterity (-2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (26, 17, D) a +5 hunting sling of velocity (26, 32, D) an uncursed ring of wizardry (26, 33, D) an uncursed staff of poison (26, 34, D) a +0 great mace a +0 plate armour an uncursed staff of death (27, 0, D) a +4 scimitar of holy wrath (still there?) an uncursed staff of summoning (still there?) (27, 16, D) an uncursed staff of wizardry (27, 17, D) a book of Spatial Translocations (27, 33, D) a book of Spatial Translocations (27, 35, D) a +0 dagger (unseen) (28, 0, D) a lightning rod (4/4) (28, 1, D) a +2 scimitar of holy wrath the +4 large shield "Tubiefi" {+Inv rC+ Regen+ Int-2} It affects your intelligence (-2). It protects you from cold. It lets you turn invisible. It increases your rate of regeneration. a +2 whip of holy wrath a +0 robe an uncursed ring of see invisible a +0 plate armour of poison resistance (28, 16, D) a +2 leather armour of positive energy (28, 17, D) a +1 chain mail of fire resistance (28, 32, D) a book of Summonings (28, 35, D) a +2 war axe (unseen) (29, 0, D) an uncursed staff of earth (29, 1, D) a +0 hand crossbow of flaming (29, 16, D) a phial of floods (29, 17, D) a book of Party Tricks (29, 32, D) a +3 vampiric battleaxe (29, 33, D) Aphedemo's Incunabulum of Bewitching Changing Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Tukima's Dance Hexes 3 c - Ice Form Ice/Transmutation 4 d - Metabolic Englaciation Hexes/Ice 5 (34, 28, D) a +2 flail of holy wrath (35, 0, D) an uncursed staff of poison (35, 14, D) an uncursed staff of earth (35, 15, D) the cursed +1 battleaxe of Resourcefulness {flame, Fragile Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+6). It will be destroyed if unequipped. It has a curse placed upon it. (35, 28, D) a +2 battleaxe of flaming (35, 29, D) the cursed ring "Ukhliamack" {Str-2 Int+5} [ring of strength] It affects your strength (-2). It affects your intelligence (+5). It has a curse placed upon it. (36, 0, D) the Grimoire of Creative Lightness Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Summon Mana Viper Hexes/Summoning 5 c - Conjure Ball Lightning Conjuration/Air 6 d - Shadow Creatures Summoning 6 (36, 1, D) an uncursed ring of wizardry (36, 14, D) +1 pearl dragon scales (36, 15, D) a +0 mace (36, 28, D) a +1 hand axe of draining (36, 29, D) a +1 plate armour of fire resistance (37, 0, D) the +1 spear of Demonkind {speed, rC+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It protects you from cold. Cheibriados disapproves of the use of such an item. (37, 1, D) a lightning rod (4/4) (37, 14, D) a cursed amulet of inaccuracy (37, 15, D) a book of Geomancy (37, 20, D) a +0 battleaxe (unseen) (37, 28, D) a +0 longbow of flaming (38, 0, D) an uncursed staff of earth (38, 1, D) a book of Cantrips (38, 3, D) a +4 mace a +0 robe (38, 4, D) a +1 scythe of distortion {!w} (38, 15, D) a +0 battleaxe (38, 17, D) a +0 flail (unseen) (38, 18, D) a +0 long sword a +0 cloak (38, 19, D) a +0 long sword (unseen) (38, 20, D) a +3 scimitar of holy wrath (unseen) (38, 21, D) a +0 long sword (unseen) (38, 28, D) an uncursed staff of death (38, 29, D) an uncursed staff of death (39, 0, D) the cursed +0 glaive "Remif" {antimagic, Str+5 Int-5 Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+5). It affects your intelligence (-5). It affects your dexterity (+2). It has a curse placed upon it. (39, 3, D) a +0 demon trident of freezing (39, 4, D) a +0 trident (unseen) (39, 6, D) the +8 dagger of the Crushed Friends {distort, rC- rN+ Dex+3} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+3). It makes you vulnerable to cold. It protects you from negative energy. (39, 14, D) a +0 spear of distortion {!w} (39, 15, D) a +1 spear of piercing (39, 17, D) a +0 long sword of electrocution (39, 18, D) a +0 glaive of freezing (unseen) (39, 19, D) the +9 whip of Uhi Ezie {elec, MR+ Str-5 Dex+8} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-5). It affects your dexterity (+8). It affects your resistance to hostile enchantments. a cursed -1 morningstar (39, 28, D) the Catalogue of Ignition and the Oath Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Cause Fear Hexes 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Darkness Hexes 6 (39, 29, D) a lamp of fire (40, 1, D) an uncursed amulet of the acrobat (40, 4, D) a +0 scythe of venom (40, 14, D) the +10 large shield of Ignorance {rN+ Int-4} It affects your intelligence (-4). It protects you from negative energy. a +5 blowgun {@w1} (40, 15, D) a fan of gales (40, 17, D) a +0 glaive (40, 18, D) a +0 glaive (40, 19, D) a +0 dire flail (unseen) (40, 20, D) a +0 flail (40, 28, D) 4 potions of haste (40, 29, D) a Young Poisoner's Handbook (41, 0, D) a +2 leather armour of positive energy (41, 14, D) a book of Minor Magic (41, 15, D) a phial of floods (41, 18, D) a +1 antimagic halberd (41, 19, D) a +0 halberd (unseen) (41, 28, D) a +0 chain mail of magic resistance (41, 29, D) an uncursed ring of poison resistance (42, 0, D) a +0 dire flail (42, 1, D) an uncursed ring of poison resistance (42, 14, D) a +0 scimitar (42, 28, D) a +1 fustibalus of velocity (42, 29, D) an uncursed staff of conjuration {!a} (43, 14, D) a +2 robe of fire resistance (43, 15, D) a +0 flail of protection (43, 28, D) a crystal ball of energy (49, 0, D) an uncursed amulet of magic regeneration (49, 1, D) a Fen Folio (49, 12, D) a +2 plate armour of cold resistance (49, 24, D) a sack of spiders (49, 41, D) a +5 scythe (50, 0, D) a +0 whip of pain (50, 1, D) an uncursed staff of cold (50, 5, D) (unseen) (50, 12, D) a +1 long sword of slicing (50, 13, D) a Fen Folio (50, 24, D) an uncursed amulet of regeneration (50, 25, D) the +4 scale mail of the True Pharaoh {+Fly Slay+3 Stlth-} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you fly. It makes you less stealthy. (50, 36, D) an uncursed staff of poison (50, 41, D) a +3 vampiric scythe (51, 0, D) a +2 morningstar of protection (51, 12, D) an uncursed staff of air (51, 13, D) a +6 whip of flaming (51, 24, D) an uncursed staff of earth (51, 25, D) a +2 executioner's axe of freezing (51, 35, D) a manual of Unarmed Combat a +2 broad axe of chopping a manual of Maces & Flails the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. (51, 36, D) an uncursed staff of wizardry {!a} (51, 37, D) an uncursed ring of poison resistance (51, 41, D) a +2 scythe of flaming (51, 42, D) a +0 short sword (52, 0, D) the Guide on Bewitching Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Inner Flame Hexes/Fire 3 d - Force Lance Conjuration/Translocation 4 e - Spellforged Servitor Conjuration/Summoning 7 (52, 1, D) a +1 leather armour of fire resistance (52, 12, D) the Handbook of the Supportive Birds Spells Type Level a - Summon Butterflies Summoning 1 b - Static Discharge Conjuration/Air 3 c - Spellforged Servitor Conjuration/Summoning 7 d - Dragon's Call Summoning 9 (52, 13, D) a +0 vampiric great sword (52, 23, D) a +4 amulet of reflection (52, 24, D) the cursed +3 short sword "Cepsouv" {elec, rC+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It has a curse placed upon it. (52, 25, D) a book of Party Tricks (52, 37, D) a +1 leather armour of magic resistance (53, 0, D) an uncursed staff of wizardry (53, 1, D) a phial of floods (53, 12, D) a crystal ball of energy (53, 13, D) a sack of spiders (53, 24, D) a +2 trident of piercing (53, 25, D) a +2 great sword of protection (53, 36, D) a +2 plate armour of fire resistance (53, 37, D) a sack of spiders (54, 0, D) an uncursed staff of air (54, 1, D) a +2 troll leather armour (54, 24, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (54, 25, D) a book of Ice (54, 36, D) a +1 chain mail of fire resistance (55, 1, D) a +5 shortbow (55, 12, D) a crystal ball of energy (55, 13, D) a +3 ring of intelligence (55, 24, D) a phial of floods (59, 36, D) a crystal ball of energy (59, 37, D) a cursed -2 ring of intelligence (60, 36, D) a lightning rod (4/4) (60, 37, D) a book of Summonings (61, 8, D) a book of Annihilations (61, 11, D) a +0 glaive a +0 arbalest a +0 plate armour (61, 16, D) the +6 quarterstaff of Xom's Hatred {crush, *Contam +Fly MR++ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your resistance to hostile enchantments. It lets you fly. It causes magical contamination when unequipped. (61, 26, D) a +0 pair of gloves of archery (61, 36, D) an uncursed staff of poison (61, 37, D) a +0 falchion of electrocution (62, -1, D) the +5 ring mail "Ujo Raid" {rF+ Str+3 Int+3 SInv} It affects your strength (+3). It affects your intelligence (+3). It protects you from fire. It lets you see invisible. the +4 battleaxe "Maorawk" {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. (62, 0, D) an uncursed ring of flight (62, 4, D) a +4 quick blade (62, 8, D) an uncursed staff of conjuration (62, 9, D) the +1 ring mail "Bitzoll" {rElec rCorr Int+5} It affects your intelligence (+5). It insulates you from electricity. It protects you from acid and corrosion. (62, 10, D) a +1 war axe of flaming a +0 arbalest a +0 scale mail (62, 11, D) a +0 spear a +0 robe (62, 16, D) a +1 hand axe of chopping (62, 27, D) a +2 ring of dexterity (62, 28, D) a +0 dagger a +0 robe (62, 36, D) a +2 spear of distortion (62, 37, D) a +3 scale mail of poison resistance (62, 41, D) a +0 scythe of freezing (63, 8, D) the Compendium of the Compass Spells Type Level a - Blink Translocation 2 b - Portal Projectile Hexes/Translocation 3 c - Gell's Gravitas Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Disjunction Translocation 8 (63, 16, D) a +1 rapier of venom (63, 17, D) an uncursed staff of air (63, 26, D) a cursed amulet of inaccuracy (63, 27, D) a +0 quarterstaff a +0 robe an uncursed staff of energy (63, 36, D) a phial of floods (63, 37, D) a +0 demon blade of draining (64, 17, D) an uncursed amulet of guardian spirit (64, 26, D) the +5 dagger "Ciamp" {pain, +Fly rPois Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It protects you from poison. It lets you fly. (64, 27, D) an uncursed ring of wizardry (65, 26, D) a +0 dagger a +1 arbalest of flaming a +0 robe (68, 0, D) the ring "Omacasiem" {Int+2 Stlth-} [ring of loudness] It affects your intelligence (+2). It makes you less stealthy. (69, 36, D) a lamp of fire (70, 9, D) a +0 hand crossbow of velocity (70, 11, D) a +2 vampiric dagger a +0 robe (70, 36, D) a book of Conjurations (70, 37, D) the Grimoire of Unholy Changing Spells Type Level a - Animate Skeleton Necromancy 1 b - Beastly Appendage Transmutation 1 c - Vampiric Draining Necromancy 3 d - Petrify Transmutation/Earth 4 e - Agony Necromancy 5 f - Statue Form Transmutation/Earth 6 (71, 8, D) a lightning rod (4/4) (71, 11, D) a +0 short sword (unseen) (71, 16, D) a +4 chain mail of fire resistance (71, 17, D) a book of Conjurations (71, 22, D) a +0 great sword a +0 plate armour a +0 battleaxe a +0 plate armour (71, 23, D) a +0 morningstar (unseen) (71, 26, D) a +0 scale mail of cold resistance (71, 27, D) an uncursed staff of poison (71, 37, D) a +0 hunting sling of freezing (72, 8, D) a book of Clouds (72, 9, D) a +0 dagger (72, 11, D) a +0 club (unseen) (72, 17, D) a +0 long sword (72, 22, D) a cursed -2 long sword (unseen) (72, 26, D) a sack of spiders (72, 27, D) a book of Summonings (72, 36, D) the cursed ring "Inoreh" {Int-3 Slay+5} [ring of intelligence] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It has a curse placed upon it. (72, 37, D) a +0 long sword of freezing (73, 2, D) a cursed -1 hand axe (73, 17, D) Gopuel Jaucu's Catalogue of Entrancing Attacks Spells Type Level a - Magic Dart Conjuration 1 b - Static Discharge Conjuration/Air 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Silence Hexes/Air 5 e - Iron Shot Conjuration/Earth 6 (73, 22, D) 3 large rocks (73, 23, D) a +0 war axe of chopping (unseen) (73, 26, D) a crystal ball of energy (73, 27, D) the amulet "Yrawn" {*Corrode rElec rN+ Regen+} [amulet of regeneration] It insulates you from electricity. It protects you from negative energy. It increases your rate of regeneration. It may corrode you when you take damage. a +6 ring of strength (73, 36, D) a +0 vampiric short sword (73, 37, D) the +7 ring mail of the Beggar {Stlth+} It makes you more stealthy. (74, 2, D) a +0 hand axe (75, 1, D) an uncursed staff of air