Goblin1989 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a scroll of blinking a potion of berserk rage a potion of haste a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia 3 scrolls of blinking (7, 7, D) 5 potions of haste {@q3, !q} 2 potions of berserk rage (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy {@w2, !a, !d!a} a crystal ball of energy (10, 7, D) a wand of disintegration (7) (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +10 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword (49, 36, D) a +6 dagger of pain (49, 37, D) a cursed ring of loudness (50, 24, D) a book of Cantrips (50, 25, D) a +0 battleaxe (50, 36, D) a book of Spatial Translocations (50, 37, D) a cursed amulet of inaccuracy (50, 41, D) a +4 broad axe of distortion {!w} a +0 plate armour (51, 24, D) a phial of floods (51, 25, D) a manual of Fighting (51, 36, D) an uncursed staff of fire (51, 40, D) a cursed +0 trident a +0 robe (52, 24, D) a +2 pair of gloves of dexterity (52, 25, D) an uncursed staff of conjuration (52, 42, D) a hell hog corpse (53, 25, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (53, 28, D) a +0 hand axe (unseen) (53, 37, D) an uncursed staff of summoning (54, 24, D) a +0 glaive (54, 25, D) a box of beasts (54, 36, D) a book of Ice (59, 36, D) a +1 arbalest of flaming (59, 37, D) a +2 helmet of intelligence (61, 2, D) a +0 vampiric falchion 7 tomahawks (61, 3, D) a +0 trident (unseen) (61, 16, D) the cursed +2 flail of Disarray {crush, SInv Stlth+} It inflicts extra damage upon your enemies. It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (61, 26, D) an uncursed staff of death (61, 35, D) a +0 war axe (61, 36, D) an uncursed staff of death (61, 37, D) an uncursed staff of conjuration (62, 0, D) a +0 trident (62, 2, D) a +4 trident (unseen) (62, 8, D) an uncursed staff of conjuration (62, 9, D) a crystal ball of energy (62, 17, D) a +4 plate armour of fire resistance (62, 26, D) a book of Conjurations (62, 27, D) a +4 shortbow of flaming (62, 36, D) an uncursed ring of ice (62, 37, D) a +0 dagger of venom (63, 2, D) a +0 trident (63, 8, D) a box of beasts (63, 16, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (63, 17, D) a +3 double sword of holy wrath (63, 26, D) a +2 quarterstaff of draining (63, 36, D) a book of Burglary (63, 37, D) a +0 plate armour of magic resistance (64, 16, D) a +1 quarterstaff of protection (64, 17, D) the +4 quarterstaff "Reliext" {flame, +Blink rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It lets you blink. (64, 27, D) a +3 flail of holy wrath (65, 26, D) a +3 falchion of slicing (65, 30, D) a +3 morningstar of protection (66, 29, D) the +8 flail of Extremism {antimagic, +Inv Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It lets you turn invisible. (67, 0, D) a +0 dagger (67, 2, D) a +0 long sword of holy wrath a +0 robe (68, -1, D) the +4 plate armour of the Greedy {Str+9 Int+3 Slay-4} It affects your strength (+9). It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-4). a +0 shield (68, 2, D) a +0 dagger a +0 robe (69, 0, D) a +0 dagger (69, 2, D) an uncursed staff of summoning a +0 robe (69, 38, D) a +0 rapier an elf corpse (skeletalised by now) (70, 8, D) a sack of spiders (70, 9, D) a +1 hand crossbow of flaming (70, 12, D) a +0 dagger (unseen) (70, 38, D) a +0 short sword an elf corpse (skeletalised by now) (70, 41, D) a +2 dagger of venom an elf corpse (skeletalised by now) (71, 8, D) a +5 great sword of electrocution (71, 11, D) a +1 dire flail of crushing (71, 16, D) a book of Geomancy (71, 26, D) a lamp of fire (71, 37, D) the Volume of Supportive Transformation Spells Type Level a - Passwall Transmutation/Earth 2 b - Spider Form Transmutation/Poison 3 c - Ice Form Ice/Transmutation 4 d - Aura of Abjuration Summoning 5 e - Statue Form Transmutation/Earth 6 (71, 41, D) a +0 hand axe of flaming (72, 8, D) a +1 chain mail of fire resistance (72, 9, D) an uncursed ring of fire (72, 12, D) a +0 short sword (unseen) (72, 16, D) a phial of floods (72, 17, D) a +2 great mace of crushing (72, 20, D) an uncursed staff of air (72, 25, D) a +6 ring of intelligence a +6 ring of intelligence the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +1 plate armour of the Foremost Tables {rElec rN+ Str+3 Int+2} It affects your strength (+3). It affects your intelligence (+2). It insulates you from electricity. It protects you from negative energy. the cursed +1 scimitar of Suxkatun {slice, rF+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from fire. It has a curse placed upon it. the +4 rapier of Fortitude {pierce, +Inv rPois} It inflicts extra damage upon your enemies. It protects you from poison. It lets you turn invisible. the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (72, 27, D) a book of Annihilations (72, 36, D) a book of Ice (72, 37, D) a Grand Grimoire (72, 40, D) an uncursed staff of earth (unseen) (73, 1, D) a +4 trident of venom (73, 17, D) an uncursed staff of cold (73, 26, D) a book of Transfigurations (73, 36, D) a -1 short sword (74, 2, D) a +0 trident a +0 chain mail (75, 38, D) a +0 short sword an elf corpse (skeletalised by now)