Goblin1989 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 buckler (4, 8, D) a +0 scale mail (still there?) a +0 scale mail (still there?) a +5 crystal plate armour (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 2, D) a +0 war axe (7, 6, D) 4 scrolls of amnesia (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 7, D) a wand of disintegration (7) (11, 1, D) a +6 ring of intelligence a +6 ring of intelligence the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. 2 potions of brilliance the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +16 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). a +0 shield (49, 36, D) an uncursed staff of summoning (49, 37, D) the cursed +1 shortbow "Xuprakka" {flame, *Corrode +Inv rElec Str-2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It insulates you from electricity. It lets you turn invisible. It may corrode you when you take damage. It has a curse placed upon it. (50, 13, D) a book of Conjurations (50, 25, D) Arapn's Tome of Lethal Earth Spells Type Level a - Sandblast Earth 1 b - Regeneration Charms/Necromancy 3 c - Bolt of Draining Conjuration/Necromancy 5 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Simulacrum Ice/Necromancy 6 (50, 36, D) an uncursed staff of earth (50, 37, D) a +4 triple crossbow of velocity (51, 13, D) a +2 robe of positive energy (51, 24, D) a Fen Folio (51, 29, D) a +2 broad axe of distortion the +4 ring mail "Omef" {Int+2} It affects your intelligence (+2). a cursed -2 ring of protection (51, 37, D) a book of Frost (52, 13, D) a +1 hand crossbow of flaming (52, 24, D) an uncursed staff of earth (52, 25, D) a sack of spiders (52, 31, D) a +3 hand axe the +4 triple crossbow of Elingust {freeze, Int+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). a +0 robe a +2 ring of evasion a hell hound corpse (skeletalised by now) (52, 32, D) a hell hound corpse (skeletalised by now) (52, 36, D) a +0 large shield of protection (52, 37, D) the cursed +3 falchion of Annoyance {slice, +Inv Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It lets you turn invisible. It has a curse placed upon it. (53, 13, D) a phantom mirror (53, 24, D) a +0 hand axe (53, 33, D) a +0 robe a cursed ring of protection from fire (53, 36, D) an uncursed staff of fire (53, 37, D) a +0 mace of protection (54, 13, D) the Papyrus of the Frostbite and Evil Spells Type Level a - Pain Necromancy 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Sublimation of Blood Necromancy 2 d - Animate Dead Necromancy 4 e - Borgnjor's Vile Clutch Necromancy/Earth 5 f - Death Channel Necromancy 6 (54, 24, D) a book of Ice (54, 36, D) a +1 robe of positive energy (55, 13, D) the Compendium of the Beekeeper Spells Type Level a - Apportation Translocation 1 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Summon Forest Summoning/Translocation 5 d - Ring of Flames Charms/Fire 7 (59, 11, D) a +0 short sword (unseen) (59, 22, D) a bolt (59, 36, D) a fan of gales (59, 37, D) a +4 scale mail of magic resistance (59, 40, D) a +0 flail of protection (59, 41, D) a +0 rapier (still there?) a +0 dagger (still there?) (60, 18, D) a large rock (unseen) (60, 19, D) a +0 arbalest 19 bolts (60, 20, D) a bolt 2 large rocks {!d, @Q4} (60, 21, D) a large rock (60, 36, D) an uncursed staff of poison (60, 37, D) a +4 blowgun {@w1} (60, 39, D) a +0 rapier a +0 leather armour (60, 40, D) an arrow a +0 dagger a +0 leather armour (60, 41, D) 2 arrows (61, 0, D) a book of Death (61, 8, D) a +0 dagger (61, 11, D) an arrow an uncursed staff of summoning a +0 chain mail (61, 16, D) the cursed +2 morningstar "Ginee" {crush, *Corrode MR+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your resistance to hostile enchantments. It may corrode you when you take damage. It has a curse placed upon it. (61, 18, D) a +0 arbalest 12 bolts (61, 19, D) a +0 shortbow 27 arrows (61, 21, D) a bolt a large rock (61, 26, D) a book of Beasts (61, 36, D) an uncursed staff of cold (61, 37, D) a +0 long sword (61, 40, D) a +0 long sword (still there?) the +9 dagger of True Grit {drain, +Fly rC+ Int+3} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It protects you from cold. It lets you fly. (61, 41, D) a +0 glaive of freezing (62, 7, D) a +3 shield (62, 8, D) a book of Death (62, 9, D) a lamp of fire (62, 11, D) a +2 trident of protection (62, 12, D) an arrow (62, 16, D) a lamp of fire (62, 18, D) a +0 arbalest 19 bolts (62, 19, D) 2 large rocks (unseen) (62, 20, D) 2 large rocks (62, 22, D) a bolt (62, 26, D) an uncursed staff of cold (62, 29, D) a +0 spear (unseen) (62, 36, D) the Grimoire of Execration and Black Secrets Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Metabolic Englaciation Hexes/Ice 5 c - Darkness Hexes 6 d - Simulacrum Ice/Necromancy 6 (62, 37, D) a +0 rapier (62, 42, D) a +0 short sword a +0 shortbow 18 arrows a +0 leather armour (63, 0, D) a +2 hand axe of freezing (63, 1, D) a +0 halberd a +0 robe (63, 8, D) a +1 morningstar of flaming (63, 11, D) a +3 morningstar of holy wrath (63, 12, D) an arrow (63, 15, D) a +3 large shield the cursed +1 double sword "Ezugo" {drain, MP+9} A truly terrible weapon, it drains the life of those it strikes. It affects your magic capacity (+9). It has a curse placed upon it. (63, 17, D) a +2 leather armour of poison resistance (63, 23, D) a bolt a large rock (63, 26, D) a book of Callings (63, 27, D) the +3 chain mail of Pessimism {MP+9 Int+3 Dex+3} It affects your intelligence (+3). It affects your dexterity (+3). It affects your magic capacity (+9). (64, 13, D) an arrow (64, 17, D) a book of Minor Magic (64, 26, D) the cursed +0 halberd of Rotation {elec, Str+5 Dex+7} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+5). It affects your dexterity (+7). It has a curse placed upon it. (64, 27, D) a cursed amulet of inaccuracy (65, 26, D) an uncursed staff of cold (67, 0, D) a +4 executioner's axe of pain (68, 0, D) a fan of gales (69, 0, D) an uncursed ring of fire (69, 23, D) a large rock (69, 28, D) a +1 scimitar of flaming (unseen) (69, 36, D) a +1 buckler of fire resistance (70, 8, D) an uncursed ring of fire (70, 9, D) the Almanac of Boosting Contamination Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Poisonous Vapours Poison/Air 2 c - Olgreb's Toxic Radiance Poison 4 d - Excruciating Wounds Charms/Necromancy 5 e - Iskenderun's Battlesphere Conjuration/Charms 5 (70, 12, D) a +0 long sword (unseen) (70, 19, D) an uncursed staff of summoning (unseen) (70, 36, D) the cursed +0 dagger of Pakkiyrch {pierce, rPois rC+ MR+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (70, 37, D) a +1 falchion of venom (70, 39, D) a +0 flail (unseen) (70, 40, D) a +0 dagger (unseen) (71, 8, D) the Incunabulum of Transmutation {!q} Spells Type Level a - Passwall Transmutation/Earth 2 b - Ice Form Ice/Transmutation 4 c - Petrify Transmutation/Earth 4 d - Irradiate Conjuration/Transmutation 5 e - Yara's Violent Unravelling Hexes/Transmutation 5 (71, 11, D) a +0 long sword a +0 ring mail (71, 12, D) a +1 great mace of crushing a +0 arbalest 28 bolts (71, 16, D) a +0 club (71, 17, D) an uncursed staff of cold (71, 19, D) a +0 war axe (unseen) (71, 26, D) an uncursed ring of fire (71, 36, D) a +3 ring of protection (71, 37, D) an uncursed ring of see invisible (71, 39, D) a +0 glaive a +0 plate armour (71, 40, D) an uncursed staff of air a cursed +0 chain mail a +0 hand axe a +0 leather armour a +0 leather armour (72, 8, D) an uncursed staff of fire (72, 12, D) +0 acid dragon scales (unseen) (72, 17, D) a book of Clouds (72, 19, D) a cursed staff of poison a +0 robe a large rock (72, 26, D) a +0 rapier of holy wrath (72, 27, D) a crystal ball of energy (72, 37, D) the +5 robe of the Ninety-Nine Curses {Str+4} It affects your strength (+4). (72, 39, D) a +0 dagger (unseen) (72, 40, D) a +0 dagger (unseen) (73, 3, D) a +0 dagger (73, 17, D) the +0 fustibalus "Ogous" {venom, -Tele rPois Dex+2} It poisons the ammo it fires. It affects your dexterity (+2). It protects you from poison. It prevents most forms of teleportation. (73, 27, D) a +2 flail of draining (73, 36, D) a book of Party Tricks (74, 3, D) a +0 short sword