Goblin1989 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 robe a +0 hand axe (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales (7, 3, D) 4 scrolls of amnesia 3 potions of berserk rage 6 potions of haste {@q3, !q} (7, 6, D) a scroll of holy word (7, 7, D) 2 potions of invisibility (9, 1, D) the +7 Singing Sword the +0 sword of Power the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 7, D) a wand of disintegration (7/24) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a +3 ring mail of fire resistance (19, 1, D) a lamp of fire (20, 0, D) a +4 blowgun {@w1} (20, 1, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (21, 1, D) a scroll of holy word (21, 19, D) a +2 longbow of flaming (unseen) (21, 21, D) a +0 scimitar of flaming (unseen) (21, 24, D) the corpse of the Lernaean hydra (22, 0, D) the +5 spear of the Priest {speed, Str+3 Dex+4} Attacks with this weapon are significantly faster. It affects your strength (+3). It affects your dexterity (+4). Cheibriados disapproves of the use of such an item. (22, 1, D) an uncursed staff of cold (23, 0, D) the +1 robe "Yte Wyih" {+Blink rN+ Dex+6 Slay-3} It affects your dexterity (+6). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from negative energy. It lets you blink. (23, 1, D) a +3 quarterstaff of protection (23, 18, D) a scroll of brand weapon (23, 19, D) a +1 scimitar of electrocution (unseen) (23, 21, D) a +2 whip of freezing (unseen) (24, 0, D) a lamp of fire (24, 1, D) a fan of gales (24, 16, D) a book of Spatial Translocations (24, 17, D) a +0 dagger (24, 18, D) an uncursed staff of fire (still there?) a box of beasts (still there?) (24, 19, D) the +7 short sword of the Thirteen Yaks {pierce, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (unseen) (24, 22, D) a +1 dire flail of holy wrath (unseen) (25, 0, D) a +2 cloak of invisibility (25, 1, D) a crystal ball of energy (25, 16, D) a +0 short sword (25, 17, D) 4 potions of haste (25, 18, D) a +6 hand crossbow (26, 1, D) an uncursed amulet of the gourmand (26, 16, D) a phantom mirror (26, 17, D) a +1 leather armour of cold resistance (27, 0, D) an uncursed staff of earth (27, 16, D) a +2 mace of protection (28, 0, D) a +1 dire flail of holy wrath (28, 1, D) a +4 scale mail of positive energy (28, 16, D) a book of Alchemy (28, 17, D) a sack of spiders (29, 0, D) a book of the Earth (29, 1, D) a +1 shield of protection (29, 16, D) a book of the Warp (29, 20, D) the cursed +1 halberd of Blood-Lust {chop, rC+ rN++} It inflicts extra damage upon your enemies. It protects you from cold. It greatly protects you from negative energy. It has a curse placed upon it. (unseen) (30, 17, D) an uncursed staff of conjuration (31, 15, D) 2 javelins (33, 22, D) a +0 scimitar (33, 23, D) a +1 flail of venom a +0 halberd (34, 23, D) a +0 glaive (unseen) (34, 24, D) a +0 short sword a potion of heal wounds a +0 dire flail a +2 morningstar of draining (34, 25, D) a +0 war axe (34, 28, D) a +3 large shield (35, 0, D) the Compendium of Boosts and Enchantment Spells Type Level a - Infusion Charms 1 b - Corona Hexes 1 c - Tukima's Dance Hexes 3 d - Leda's Liquefaction Hexes/Earth 4 e - Cause Fear Hexes 4 f - Yara's Violent Unravelling Hexes/Transmutation 5 (35, 14, D) an uncursed staff of fire (35, 15, D) a +1 shortbow of freezing (35, 24, D) a +0 battleaxe a +0 glaive a +2 spear of venom (35, 28, D) the +6 long sword of Descent {protect, rN+} It protects the one who uses it against injury (+AC on strike). It protects you from negative energy. (35, 29, D) the ring of Tophulet {Fire -Tele MR+ Int+5 Dex+4} [ring of fire] It enhances your fire magic. It affects your intelligence (+5). It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. an uncursed ring of positive energy an uncursed ring of protection from fire (36, 1, D) the +7 scythe "Giantbane" {drain, Int+8} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+8). (36, 4, D) a +0 mace (36, 5, D) a +0 dire flail (unseen) (36, 14, D) a phial of floods (36, 15, D) an uncursed staff of summoning (36, 24, D) a +0 trident (36, 25, D) a +0 glaive (36, 28, D) the Guide on Ghastly Execration Spells Type Level a - Animate Skeleton Necromancy 1 b - Slow Hexes 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Tukima's Dance Hexes 3 (37, 1, D) a +3 ring of protection the ring of Cass {rC+ EV+3 Str+3 Int-2 Stlth+} [ring of evasion] It affects your evasion (+3). It affects your strength (+3). It affects your intelligence (-2). It protects you from cold. It makes you more stealthy. a +6 ring of dexterity (37, 5, D) a +0 club (37, 14, D) a book of Debilitation (37, 28, D) a +5 hunting sling of velocity (37, 29, D) a book of the Earth (37, 35, D) a +3 falchion of slicing (unseen) (38, 0, D) an uncursed staff of cold (38, 4, D) a +0 club (unseen) (38, 5, D) a +0 whip (38, 6, D) a +0 battleaxe (38, 14, D) a +1 plate armour of magic resistance (38, 15, D) a +2 short sword of draining (38, 28, D) the ring "Dynasiw" {Fire Dex+2} [ring of fire] It enhances your fire magic. It affects your dexterity (+2). It protects you from fire. It makes you vulnerable to cold. (38, 29, D) the +6 battleaxe of the Ship {freeze, rF+ rN++ Str-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It protects you from fire. It greatly protects you from negative energy. (39, 0, D) an uncursed staff of cold (39, 1, D) an uncursed staff of air (39, 14, D) a +0 hand axe (39, 28, D) an uncursed ring of positive energy (39, 37, D) (unseen) (40, 0, D) a +3 spear of pain (40, 1, D) a +3 shield the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +0 plate armour of the Desert {rElec Int+6} It affects your intelligence (+6). It insulates you from electricity. (40, 14, D) a sack of spiders (40, 28, D) a manual of Maces & Flails (40, 29, D) an uncursed ring of protection from magic (40, 35, D) an uncursed staff of wizardry {!a} (41, 0, D) the Incunabulum of Summoning Spells Type Level a - Summon Demon Summoning 5 b - Summon Forest Summoning/Translocation 5 (41, 14, D) a +1 antimagic spear (41, 15, D) a +0 trident (41, 28, D) a +4 blowgun {@w1} (41, 29, D) a +3 scale mail of magic resistance (42, 0, D) an uncursed staff of wizardry (42, 14, D) an uncursed staff of poison (42, 15, D) an uncursed staff of conjuration (42, 29, D) a +2 ring mail of magic resistance (43, 14, D) an uncursed staff of power (43, 15, D) a fan of gales (43, 28, D) an uncursed amulet of guardian spirit (43, 29, D) a book of the Tempests (44, 28, D) a +1 dagger of venom (49, 0, D) a +4 chain mail of fire resistance (49, 1, D) an uncursed amulet of regeneration (49, 12, D) +1 gold dragon scales (49, 24, D) the Almanac of Conjuration and Good Luck Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Spectral Weapon Hexes/Charms 3 c - Deflect Missiles Charms/Air 6 d - Iron Shot Conjuration/Earth 6 (49, 36, D) a +3 quarterstaff of speed (49, 37, D) a Young Poisoner's Handbook (50, 1, D) a +3 vampiric rapier (50, 12, D) a Grand Grimoire (50, 20, D) a large rock {!d} (50, 24, D) a +0 battleaxe of freezing (50, 36, D) a crystal ball of energy (50, 37, D) the Reference Book on Supportive Orientation Spells Type Level a - Summon Butterflies Summoning 1 b - Apportation Translocation 1 c - Teleport Other Translocation 3 d - Spellforged Servitor Conjuration/Summoning 7 e - Disjunction Translocation 8 (51, 12, D) the Grimoire of Sinister Rituals Spells Type Level a - Corpse Rot Necromancy 2 b - Vampiric Draining Necromancy 3 c - Bolt of Draining Conjuration/Necromancy 5 d - Cigotuvi's Embrace Necromancy 5 e - Dispel Undead Necromancy 5 (51, 20, D) 3 large rocks {!d} a +0 flail (51, 24, D) a lightning rod (4/4) (51, 29, D) a +0 halberd (unseen) (51, 30, D) a +0 scimitar (51, 37, D) an uncursed amulet of guardian spirit (51, 42, D) the cursed +0 dire flail of Pazopic {crush, rC+ MP+9} It inflicts extra damage upon your enemies. It protects you from cold. It affects your magic capacity (+9). It has a curse placed upon it. (51, 44, D) a +0 broad axe (unseen) (52, 0, D) a +0 great sword of draining (52, 12, D) an uncursed staff of fire (52, 13, D) a +1 short sword of venom (52, 25, D) a +1 pair of boots of running (52, 29, D) a +0 halberd a +0 robe (52, 31, D) a cursed +4 spear a +7 arbalest of velocity a +0 robe (52, 32, D) a +2 morningstar of flaming 4 scrolls of enchant weapon (52, 37, D) a book of Geomancy (52, 41, D) the +7 trident of Urgency {pierce, Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). (unseen) (52, 42, D) a +2 great sword of holy wrath a +0 robe (53, 0, D) a +5 scimitar of holy wrath (53, 1, D) an uncursed staff of summoning (53, 12, D) an uncursed staff of power {!a} (53, 13, D) a +2 mace of draining (53, 25, D) an uncursed staff of air (53, 32, D) a +2 broad axe of venom (unseen) (53, 33, D) a cursed +0 flail (unseen) (53, 36, D) a +0 dagger (54, 0, D) a +1 dagger of venom (54, 12, D) an uncursed staff of power {!a} (54, 24, D) a +5 great sword of freezing (54, 36, D) the +5 dagger of Ointment {flame, +Fly rPois rC- MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to cold. It protects you from poison. It affects your magic capacity (+9). It lets you fly. (55, 0, D) a +2 morningstar of freezing (55, 1, D) an uncursed staff of power {!a} (55, 12, D) a lightning rod (4/4) (55, 13, D) a book of Spatial Translocations (55, 24, D) an uncursed staff of air (59, 36, D) an uncursed staff of cold (59, 37, D) the +8 falchion of Taus Bich {venom, MP+9} It poisons the flesh of those it strikes. It affects your magic capacity (+9). (60, 37, D) a crystal ball of energy (60, 41, D) a +2 battleaxe of freezing (unseen) (60, 42, D) a +2 great sword of flaming (60, 43, D) 4 large rocks (61, 0, D) a +1 plate armour of cold resistance (61, 16, D) a +2 scale mail of fire resistance (61, 26, D) the Compendium of Black Rituals and Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Animate Skeleton Necromancy 1 c - Sublimation of Blood Necromancy 2 d - Control Undead Necromancy 4 e - Excruciating Wounds Charms/Necromancy 5 f - Alistair's Intoxication Transmutation/Poison 5 (61, 37, D) the cursed +3 shortbow of Wondrous Power {venom, rN+} It poisons the ammo it fires. It protects you from negative energy. It has a curse placed upon it. (61, 41, D) 2 large rocks a +0 giant club a +0 giant club (61, 42, D) a large rock {!d} (62, 1, D) a +1 battleaxe of pain (62, 8, D) the cursed +1 scale mail "Cuzeegel" {rPois rCorr Dex+3} It affects your dexterity (+3). It protects you from poison. It protects you from acid and corrosion. It has a curse placed upon it. (62, 9, D) a +0 fustibalus of freezing (62, 26, D) an uncursed amulet of faith (62, 27, D) a +3 leather armour of poison resistance (62, 29, D) a cursed staff of conjuration {!a} (62, 30, D) a +0 trident of flaming (62, 36, D) the +3 great mace of Wu Jian's Benevolence {venom, rElec rN+ SInv} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from negative energy. It lets you see invisible. (62, 37, D) a book of Battle (62, 41, D) 3 large rocks (unseen) (62, 42, D) a +0 giant club (unseen) (63, 0, D) an uncursed staff of energy {@w2, !a, !d!a} (63, 8, D) a +3 hand axe of freezing (63, 16, D) a cursed staff of cold (63, 17, D) the cursed +0 robe "Gaifoiwk" {rElec rPois MR- Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (63, 21, D) a +0 trident of freezing (63, 22, D) a +3 shortbow of flaming 21 arrows (63, 23, D) 2 arrows (63, 26, D) a +3 buckler a +5 plate armour (63, 27, D) a book of Air (63, 31, D) a +0 flail a +0 falchion (63, 36, D) an uncursed staff of energy {@w2, !a, !d!a} (63, 37, D) Sif Muna's Incunabulum of Slavery Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Lightning Spire Summoning/Air 4 d - Summon Demon Summoning 5 e - Summon Forest Summoning/Translocation 5 (64, 17, D) a +0 shortbow (64, 22, D) a +0 shortbow 22 arrows (64, 23, D) a +0 shortbow 22 arrows a +0 trident (64, 26, D) a +0 scimitar (64, 30, D) a +1 hand axe of venom (65, 23, D) a +0 trident 6 tomahawks (65, 30, D) a +0 trident (68, 1, D) a +0 shortbow of freezing (70, 8, D) the +5 falchion of Risaw {protect, *Contam Str+8} It protects the one who uses it against injury (+AC on strike). It affects your strength (+8). It causes magical contamination when unequipped. (70, 9, D) an uncursed staff of poison (70, 11, D) a +0 hand axe a +0 ring mail (70, 12, D) a +0 club (unseen) (70, 37, D) a -2 dagger (70, 38, D) an uncursed staff of poison a +0 shortbow 20 arrows a +0 leather armour (70, 40, D) a +0 arbalest (unseen) (70, 43, D) a +0 long sword (unseen) (71, 11, D) a cursed -1 dagger a +0 robe (71, 17, D) a lightning rod (4/4) (71, 26, D) an uncursed ring of fire (71, 27, D) Imeeseru's Almanac of Transformation Spells Type Level a - Petrify Transmutation/Earth 4 b - Blade Hands Transmutation 5 (71, 36, D) a lamp of fire (71, 37, D) an uncursed staff of earth (71, 39, D) a +0 spear a +0 robe (71, 42, D) 2 large rocks {!d} a cursed -1 great sword a +0 chain mail a +1 war axe a +0 chain mail (71, 43, D) 3 large rocks {!d} (72, 9, D) a +2 robe of positive energy (72, 11, D) a +0 dagger (unseen) (72, 16, D) a lightning rod (4/4) (72, 17, D) a +4 blowgun {@w1} (72, 26, D) a +4 falchion of holy wrath (72, 27, D) a +3 lajatang of speed (72, 36, D) an uncursed ring of fire (72, 37, D) the +0 battleaxe of Chance {pain, rF+ Str-2 Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-2). It affects your intelligence (+2). It protects you from fire. (72, 42, D) a cursed -1 great mace a +0 plate armour (72, 43, D) a +1 great sword of freezing a +0 chain mail (73, 1, D) a cursed -3 shortbow 7 arrows The Advanced Guide to Thaumaturgy Spells Type Level a - Darkness Hexes 6 b - Invisibility Hexes 6 c - Ozocubu's Refrigeration Ice 6 d - Simulacrum Ice/Necromancy 6 e - Shadow Creatures Summoning 6 f - Hydra Form Transmutation 6 (73, 16, D) a +2 battleaxe of chopping (73, 26, D) a +1 falchion of holy wrath (73, 27, D) the Compendium of Damaging Poison Spells Type Level a - Searing Ray Conjuration 2 b - Dazzling Spray Conjuration/Hexes 3 c - Fulminant Prism Conjuration/Hexes 4 d - Olgreb's Toxic Radiance Poison 4 e - Iron Shot Conjuration/Earth 6 (73, 36, D) a manual of Long Blades (73, 37, D) an uncursed staff of power (74, 3, D) a bolt 2 arrows (74, 4, D) a bolt an arrow (75, 1, D) a +0 arbalest 24 bolts