Goblin1989 Level 1 of the Dungeon (6, 1, D:1) a +0 robe (-15, 2, D:1) a +0 dagger 2 stones (-9, 2, D:1) a stone (-26, 6, D:1) 12 stones (14, 6, D:1) a +0 dagger (10, 8, D:1) a +0 chain mail (16, 8, D:1) a +0 leather armour (10, 13, D:1) 13 stones (-9, 15, D:1) 28 stones (6, 15, D:1) 21 stones (31, 15, D:1) a +0 club (21, 27, D:1) a +0 hand axe (18, 38, D:1) 3 curare-tipped needles (25, 51, D:1) a +0 club 17 stones Level 2 of the Dungeon (0, 0, D:2) 12 sling bullets (33, 5, D:2) a +0 club (57, 7, D:2) 21 arrows (13, 10, D:2) 7 stones (59, 12, D:2) a +0 ring mail (53, 15, D:2) a +0 quarterstaff (14, 28, D:2) a +0 dagger (51, 28, D:2) a stone (50, 29, D:2) a +0 club (51, 29, D:2) a stone (54, 29, D:2) a +0 club (11, 30, D:2) a +0 short sword (33, 37, D:2) 11 stones (8, 38, D:2) a +0 short sword (59, 38, D:2) a +0 whip (63, 57, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (-30, 9, D:3) 13 bolts (6, 9, D:3) a +0 scale mail (-5, 11, D:3) a +0 ring mail (-41, 18, D:3) a +0 club (-31, 26, D:3) 20 poisoned needles (-7, 28, D:3) a +0 mace a +0 leather armour (-41, 29, D:3) a +0 club (-7, 29, D:3) a +0 short sword a +0 whip a +0 dagger a +0 leather armour a +0 dagger a +0 robe (-7, 30, D:3) a +0 war axe (-35, 32, D:3) a +0 whip (-33, 32, D:3) a +0 spear (-41, 46, D:3) a bat corpse (skeletalised by now) (-51, 51, D:3) a stone (-7, 52, D:3) 17 stones (-6, 52, D:3) a +0 club (-54, 54, D:3) a +0 club a +0 hunting sling 25 stones Level 4 of the Dungeon [Shop] Afeech's Antique Weapon Emporium a +0 flail (115 gold) a +2 hunting sling of flaming (49 gold) the +11 long sword of Dim Light {elec, rN+} (280 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from negative energy. a +0 short sword (99 gold) the cursed +9 Sword of Zonguldrok {reap, *Curse} (4125 gold) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. a +0 quarterstaff (132 gold) a +0 hand axe (99 gold) a +0 dagger (66 gold) the +6 war axe "Axzaqo" {flame, MR+} (280 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. (0, 0, D:4) 12 gold pieces (2, 1, D:4) a scroll of identify (9, 4, D:4) a gnoll corpse (35, 4, D:4) a hound skeleton (19, 6, D:4) a +0 short sword (22, 17, D:4) 15 arrows (11, 25, D:4) 15 gold pieces (7, 26, D:4) a +0 dagger an orc corpse (8, 26, D:4) a +0 dagger (unseen) (34, 26, D:4) 9 poisoned needles (7, 27, D:4) a +0 mace (unseen) (8, 27, D:4) a +0 flail (9, 30, D:4) 14 poisoned needles (14, 33, D:4) a potion of magic