Dungeon Crawl Stone Soup version 0.28-a0-1629-gf728b707aa (webtiles) character file. Game seed: 16916280379877848631 103 Glorfindel the Magician (level 5, 40/40 HPs) Began as a Djinni Ice Elementalist on Jan 24, 2022. Got out of the dungeon alive. The game lasted 00:16:57 (2573 turns). Glorfindel the Magician (Djinni Ice Elementalist) Turns: 2573, Time: 00:16:57 Health: 40/40 AC: 2 Str: 7 XL: 5 Next: 6% Gold: 25 EV: 12 Int: 19 God: SH: 0 Dex: 13 rFire + + . SeeInvis . a - +5 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . h - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.13/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 59 gold pieces. You spent 34 gold pieces at shops. Inventory: Hand Weapons a - a +5 dagger (weapon) b - the +0 hunting sling of Infection {vorpal, rElec rC++ Will+ Stlth-} (You found it on level 2 of the Dungeon) Any ammunition fired from it inflicts extra damage upon your enemies. rC: It greatly protects you from cold. rElec: It insulates you from electricity. Will: It increases your willpower. Stlth: It makes you less stealthy. l - a +0 short sword n - a +0 spear Missiles m - 51 stones s - 5 poisoned darts (quivered) Armour g - a +0 leather armour h - a +0 robe (worn) Scrolls d - 2 scrolls of teleportation {unknown} f - a scroll of immolation {unknown} j - a scroll of fog {unknown} k - a scroll of identify {unknown} Potions c - a potion of haste {unknown} e - 2 potions of curing {unknown} i - a potion of mutation {unknown} o - a potion of brilliance {unknown} p - a potion of flight {unknown} q - a potion of heal wounds {unknown} r - 2 potions of degeneration {shop, unknown} Skills: - Level 3.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 76% 2x1d7 2% 1 c - Hailstorm Conj/Ice 19% 3d6 26% 4 r - Frozen Ramparts Ice 38% 1d5 8% 3 x - Searing Ray Conj 38% 2d5 4% 2 z - Freeze Ice 76% 1d9 2% 1 O - Ozocubu's Armour Ice 19% N/A 8% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:3 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The power to cast Searing Ray wells up from within. Spell assigned to 'x'. The frozen ramparts melt away as you move. Things that are here: a +0 club; a +0 chain mail; a gnoll corpse Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start resting. A bat is nearby! The bat hits you but does no damage. Things that are here: a +0 club; a +0 chain mail; a gnoll corpse Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat You freeze the bat! You kill the bat! You start resting. HP restored. Saving game... please wait. Welcome back, Glorfindel the Djinni Ice Elementalist. Press ? for a list of commands and other information. (D) Dungeon Where to? (? - help) What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. A kobold is nearby! There is a large open door here. There is a staircase leading out of the dungeon here. Enter note: no, Dj really unfun Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #. #....#.......### #. ####.#.#.....### #. #.#.#.......# #. #.#.#.....#...# # #.#.#.....##### # #.#.##.#####.. # #.#.##.####.# .#....##...# #.####.#..@.# #......'#...# ######.'####8.# ###. #.# #. ## ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Glorfindel the Djinni Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 82 | D:1 | //ok, playing Dj -> using '5' 127 | D:1 | Reached skill level 1 in Fighting 299 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 543 | D:1 | //armour - not so good... 560 | D:1 | Found a faded altar of an unknown god. 835 | D:1 | Reached XP level 3. HP: 26/28 MP: 0/0 835 | D:1 | Learned a level 1 spell: Foxfire 835 | D:1 | //Int x2 1231 | D:2 | Identified the +0 hunting sling of Infection {vorpal, rElec | rC++ Will+ Stlth-} 1299 | D:2 | //+5 dagger from kobold (!) 1445 | D:2 | Reached XP level 4. HP: 30/34 MP: 0/0 2105 | D:3 | Found Qiusky's Assorted Antiques. 2108 | D:3 | Bought 2 blue potions for 34 gold pieces 2108 | D:3 | //vane and tin in shop 2415 | D:3 | Reached skill level 4 in Spellcasting 2415 | D:3 | Reached XP level 5. HP: 29/40 MP: 0/0 2415 | D:3 | Learned a level 2 spell: Searing Ray 2572 | D:1 | //no, Dj really unfun 2573 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: saegor_arrival_simple_e, layout_rooms, shapermc_ecumenical_altar_starsandcircs, serial_co_window_serial, co_window_corner_a, co_window_of_opportunity_a, co_window_of_opportunity_a, co_window_cross_1, co_window_paths_b, co_window_of_opportunity_a, co_window_paths_a, co_window_corner_a, co_window_corner_a, co_window_broadway_a, co_window_corner_b, co_window_unsneaky_path_d, co_window_corner_ca, co_window_corner_cb, co_window_broadway_c, co_window_cross_4, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_a D:2: layout_loops_ring, dk_noncrumbling_2, minmay_pentomino_t4 D:3: layout_rooms, serial_shops, nicolae_shop_stone, serial_bayou_pond_e, minmay_misc_feat_diagonals Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 3 | 3.0 Spellcasting | 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 2 | || 2 Dagger | 1 | 5 || 6 Spear | 1 | || 1 Cast: Freeze | 39 | 32 || 71 Foxfire | 1 | || 1 Frozen Ramparts | | 2 || 2 Stab: Sleeping | | 2 || 2 Armor: Robe | 6 | 2 || 8 Dodge: Dodged | 17 | 14 || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2572 | 2477 | 95 | 1199 | 0 | 3 | 857.3 | Dungeon | 2572 | 2477 | 95 | 1199 | 0 | 3 | 857.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1172 daAuts D:2: 940 daAuts D:3: 458 daAuts