Dungeon Crawl Stone Soup version 0.22-a0-848-ge9e22a0 (webtiles) character file. 33 Gildeon the Conjurer (level 3, 8/19 HPs) Began as a Deep Elf Conjurer on July 26, 2018. Quit the game on level 2 of the Dungeon. The game lasted 00:04:53 (1075 turns). Gildeon the Conjurer (Deep Elf Conjurer) Turns: 1075, Time: 00:04:54 Health: 8/19 AC: 2 Str: 5 XL: 3 Next: 12% Magic: 6/10 EV: 13 Int: 19 God: Gold: 53 SH: 0 Dex: 16 Spells: 6/9 levels left rFire . . . SeeInvis . g - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery e - an uncursed amulet of faith Potions f - a potion of curing i - a potion of invisibility Comestibles c - 4 rations d - 3 chunks of flesh Skills: - Level 2.4 Dodging + Level 3.3 Stealth + Level 3.7 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 1% 1 None b - Searing Ray Conj ###... 3% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Iskenderun's Mystic Bla Conj ###..... 19% 4 ####... Fulminant Prism Conj/Hex ##........ 45% 4 ####... Dazzling Spray Conj/Hex ##.... 16% 3 ###.... Force Lance Conj/Tloc ##...... 45% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded) The magic dart hits the adder. The adder is almost dead. The adder barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead) The magic dart hits the adder. You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. You see here an adder corpse. You butcher the adder corpse. d - 3 chunks of flesh (gained 1) Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # . .. ... .# ###.# ..#.# ###.#.##### #@........# #.?.......# #......!..# #.........# #(........# ########### There were no monsters in sight! Vanquished Creatures An adder (D:2) A leopard gecko (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) 4 kobolds (D:1) 3 ball pythons 5 goblins (D:1) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gildeon the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 219 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 289 | D:1 | Learned a level 2 spell: Searing Ray 1065 | D:2 | Reached XP level 3. HP: 7/19 MP: 5/10 1075 | D:2 | Quit the game Vault maps used: D:1: dpeg_arrival_oval, serial_forest, infiniplex_forest_lined_corner, infiniplex_forest_straight_2, infiniplex_forest_straight_2, infiniplex_forest_clump_curved, infiniplex_forest_corner_1, hangedman_decor_push, minmay_misc_feat_x, minmay_tiny_reverse_x D:2: lemuel_doored_altar, first_ration, nicolae_ru_sacrificial_ziggurat, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.3 Dodging | | 2.4 Spellcasting | | 3.7 Conjurations | | 4.8 Action || total -------------------------++------- Melee: Dagger || 10 Whip || 9 Cast: Magic Dart || 34 Use: Scroll || 2 Stab: Sleeping || 4 Armor: Robe || 2 Dodge: Dodged || 10 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 48 | 0.0 | 0 | 22 | 0.0 | 1075 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 33 | 0.0 | 0 | 20 | 0.0 | 1033 D:2 | 0 | 15 | 0.0 | 0 | 2 | 0.0 | 42 +---------+---------+-------+---------+---------+-------+---------