Gildeon Level 1 of the Dungeon (2, 3, D:1) a +0 dagger a stone (4, 3, D:1) a stone (5, 3, D:1) a stone (7, -6, D:1) 17 arrows (8, -11, D:1) 9 stones (8, 3, D:1) a stone (9, -2, D:1) a +2 ring mail of positive energy (12, -13, D:1) a +0 scale mail (28, -28, D:1) 14 bolts (28, -3, D:1) 21 stones (31, -17, D:1) a +0 mace (31, 4, D:1) a +0 hunting sling (31, 17, D:1) a +0 hand axe (33, 7, D:1) a +0 club (36, -14, D:1) 2 tomahawks (37, -4, D:1) a +0 dagger (43, -27, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +1 dagger of venom a cursed -2 club (1, -2, D:2) a stone (2, -3, D:2) a stone (7, 4, D:2) 23 sling bullets (9, 13, D:2) 13 bolts (16, -6, D:2) a +0 leather armour (24, -6, D:2) a +0 club (27, -4, D:2) a +0 scale mail (34, -17, D:2) a stone (35, -15, D:2) 3 stones (36, -14, D:2) 3 stones (36, -13, D:2) a stone (37, -13, D:2) 4 stones (37, -12, D:2) 6 stones a +0 hunting sling (38, -12, D:2) a stone (43, 1, D:2) a +0 club (44, -21, D:2) 13 sling bullets Level 3 of the Dungeon (0, 0, D:3) 2 poisoned needles (0, 1, D:3) 2 poisoned needles (1, 1, D:3) a poisoned needle (2, 13, D:3) a +0 short sword a +0 chain mail (3, 4, D:3) a poisoned needle a +0 club (3, 13, D:3) a +0 dagger a +0 hunting sling 23 stones (3, 18, D:3) a stone (3, 19, D:3) a stone (3, 20, D:3) 2 stones (5, 6, D:3) a +0 dagger a +0 blowgun 5 poisoned needles (8, 11, D:3) a +0 dagger (9, 32, D:3) a +0 ring mail (11, 36, D:3) a +0 club (12, -3, D:3) 4 stones (12, 37, D:3) a +0 trident (12, 38, D:3) a +0 flail (12, 39, D:3) a +0 flail (13, 31, D:3) a +0 club (16, -7, D:3) a +0 trident (17, -6, D:3) a +0 leather armour (20, -10, D:3) a +0 short sword (20, 41, D:3) a +0 short sword (26, -11, D:3) a +0 ring mail (28, 36, D:3) 18 arrows (30, -2, D:3) a +0 flail (30, -1, D:3) a +0 shortbow 21 arrows Level 4 of the Dungeon (0, 0, D:4) a +0 robe (22, 0, D:4) a +0 giant spiked club Level 5 of the Dungeon (0, 0, D:5) a +0 flail a +0 club a +0 dagger (3, 32, D:5) 20 stones (11, 36, D:5) a +0 flail a +0 ring mail a +0 dagger a +0 leather armour a +0 club a +0 mace (14, -3, D:5) a +0 hunting sling (16, 4, D:5) an uncursed staff of cold (17, -2, D:5) a +0 chain mail (21, 7, D:5) 13 stones (25, 3, D:5) a +0 shortbow 16 arrows (25, 5, D:5) 2 arrows (25, 6, D:5) an arrow (30, 14, D:5) a cursed -2 short sword (33, 35, D:5) 7 poisoned needles Level 6 of the Dungeon (0, 0, D:6) a +0 hunting sling (9, -29, D:6) a +0 dagger (11, -20, D:6) 18 stones (17, -32, D:6) a +0 hand axe (17, -31, D:6) a +0 dagger a +0 robe (17, -30, D:6) a +0 club (18, -32, D:6) a +0 short sword a +0 robe (18, -31, D:6) a +0 club a +0 ring mail a +0 dagger (22, -25, D:6) a +0 shortbow 6 arrows (23, -23, D:6) an arrow (24, -22, D:6) an arrow (24, -20, D:6) an arrow (27, -23, D:6) 22 poisoned needles (35, -15, D:6) a +0 dagger a +0 ring mail (41, -39, D:6) a +0 chain mail (42, -4, D:6) a +0 hand axe (42, -2, D:6) a +0 flail (42, -1, D:6) a +0 leather armour a +1 flail of protection a +0 ring mail (42, 1, D:6) a +0 dagger a +0 leather armour (54, -42, D:6) a +0 flail (56, -23, D:6) a +6 dire flail of venom a +0 leather armour of cold resistance (61, -37, D:6) a scroll of random uselessness (67, 7, D:6) 18 arrows Level 7 of the Dungeon [Shop] Ynup Xaph's Weapon Emporium a +0 spear (36 gold) a +0 flail (42 gold) a +0 club (12 gold) 11 sling bullets (66 gold) a +0 long sword (42 gold) the +3 great mace of the Ghost {vamp, +Rage Dex-3 SInv Stlth+} (548 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (-3). It lets you see invisible. It lets you go berserk. It makes you more stealthy. the +7 hunting sling of the Magi {velocity, *Contam rN++ Int+3} (664 gold) Any stone fired from it inflicts extra damage. It affects your intelligence (+3). It greatly protects you from negative energy. It causes magical contamination when unequipped. a +0 halberd of holy wrath (110 gold) a +0 hand axe (36 gold) a cursed -3 morningstar (1 gold) a +0 falchion (36 gold) (0, 0, D:7) a +0 giant spiked club (12, -24, D:7) a +0 quarterstaff of protection (15, -21, D:7) a +1 dagger of freezing a +0 robe (17, -21, D:7) a +0 leather armour (19, -32, D:7) 2 stones (19, -30, D:7) a +0 short sword (19, -29, D:7) a +0 dagger (19, -26, D:7) 3 stones (19, -21, D:7) a +0 war axe (20, -32, D:7) a +2 short sword of speed (24, -30, D:7) a +0 club (25, -29, D:7) a +0 short sword a +0 scale mail (26, -2, D:7) a +0 robe (30, 0, D:7) a cursed +0 club (30, 3, D:7) a +0 dagger a +0 ring mail (30, 4, D:7) a +0 dagger a +0 club (30, 5, D:7) a +0 club (35, -36, D:7) a +0 club (39, 7, D:7) a +0 morningstar (49, -32, D:7) a +0 falchion (56, -24, D:7) a +0 mace Level 8 of the Dungeon [Shop] Wat Qiaty's Book Emporium a book of Frost (455 gold) a book of Maledictions (325 gold) a book of Fire (845 gold) a book of Unlife (845 gold) a book of Burglary (975 gold) a book of Cantrips (260 gold) a book of Necromancy (390 gold) the Tome of Sinister Creation (1050 gold) Spells Type Level a - Corpse Rot Necromancy 2 b - Sublimation of Blood Necromancy 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Recall Summoning/Translocation 3 e - Excruciating Wounds Charms/Necromancy 5 f - Summon Forest Summoning/Translocation 5 a book of Geomancy (455 gold) a book of Debilitation (520 gold) a book of Minor Magic (260 gold) a book of Conjurations (390 gold) a Young Poisoner's Handbook (520 gold) (0, 0, D:8) 4 large rocks (15, 16, D:8) a +0 robe (20, -2, D:8) a +0 war axe (23, 6, D:8) a +0 giant club a +0 giant club a cursed +4 dagger a +0 robe (23, 14, D:8) a +0 ring mail (23, 28, D:8) a +0 chain mail a +2 mace of protection (26, 6, D:8) a +0 long sword a +0 robe (26, 7, D:8) a +0 scimitar a +0 robe (27, 6, D:8) a +2 short sword of venom a +0 robe (29, 23, D:8) a +0 hand axe 8 stones a +0 leather armour (30, 22, D:8) a stone (31, -1, D:8) a book of Minor Magic (32, -1, D:8) an uncursed ring of magical power (32, 19, D:8) a +0 mace (33, 18, D:8) 2 stones (33, 19, D:8) a +0 whip a +0 leather armour (34, 17, D:8) a stone (38, 20, D:8) a +0 dagger a +0 robe (45, 26, D:8) 20 stones (46, 7, D:8) a +0 chain mail (49, 4, D:8) a +0 hand axe (63, 11, D:8) a cursed -2 short sword Level 1 of the Lair of Beasts (0, 0, Lair:1) a -2 vampiric halberd a +1 animal skin (6, -41, Lair:1) 21 bolts (6, -14, Lair:1) the +9 great sword "Transmigrator" {distort, Int+6} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+6). (22, -29, Lair:1) the +3 flail of the Lettuce {drain, rN+ MR+ Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. (30, 8, Lair:1) a +0 great sword Level 2 of the Lair of Beasts (13, -1, Lair:2) a +0 whip (27, -12, Lair:2) a +0 quarterstaff (31, -49, Lair:2) a +0 centaur barding (32, -27, Lair:2) a potion of degeneration (40, -34, Lair:2) a +0 robe Level 3 of the Lair of Beasts (0, 0, Lair:3) 13 arrows (0, 38, Lair:3) a +0 quarterstaff (10, 32, Lair:3) a +0 pair of boots (40, 0, Lair:3) 10 poisoned needles (41, 2, Lair:3) 30 stones (41, 30, Lair:3) 23 stones (54, 31, Lair:3) a +2 trident of protection Level 4 of the Lair of Beasts (0, 0, Lair:4) a potion of curing (1, 1, Lair:4) a water moccasin corpse (4, 1, Lair:4) a yak corpse a yak corpse a yak corpse an elephant corpse (4, 2, Lair:4) an elephant corpse (9, 3, Lair:4) a +0 helmet