Gildeon Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (7, 0, D:1) a +0 club (8, 3, D:1) a +0 club (9, -5, D:1) 22 stones (18, 18, D:1) 21 stones (23, -18, D:1) 17 stones (41, -22, D:1) 29 stones Level 2 of the Dungeon (0, 0, D:2) 25 stones (1, -26, D:2) a +0 hunting sling (24, 7, D:2) a +0 hunting sling (26, -28, D:2) a +0 mace of holy wrath (28, -8, D:2) a +0 club (29, -12, D:2) a +0 club (30, -11, D:2) a +0 club (33, -15, D:2) a +2 mace of draining (35, -15, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a poisoned needle (5, 0, D:3) a +0 robe (6, 10, D:3) a +0 club (6, 22, D:3) a +0 leather armour a +1 dagger of pain (11, 23, D:3) a +0 whip (12, 23, D:3) a +0 short sword (14, 20, D:3) a cursed -3 club (14, 21, D:3) a +2 flail of crushing 15 stones (15, 13, D:3) 22 stones (22, 0, D:3) a +0 whip (24, 32, D:3) 14 poisoned needles (24, 38, D:3) a +0 hand axe (25, -9, D:3) a +0 falchion (38, 8, D:3) a +0 mace (47, 48, D:3) 15 poisoned needles Level 4 of the Dungeon [Shop] Denil's Antique Weapon Shop a +2 spear of venom (327 gold) a +0 trident (73 gold) a +1 spear of flaming (260 gold) a +2 flail of crushing (361 gold) a +1 trident of pain (329 gold) a +4 hunting sling of freezing (518 gold) a +1 short sword of venom (222 gold) the cursed +3 falchion of Nihyif {flame, rElec Int+4} (835 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It insulates you from electricity. It has a curse placed upon it. a +0 spear (63 gold) (0, 0, D:4) a +0 robe (1, 7, D:4) a +0 mace (1, 11, D:4) a scroll of random uselessness (11, -4, D:4) a +0 helmet (12, -4, D:4) a +0 leather armour (19, -11, D:4) a +0 flail a +0 leather armour (20, -12, D:4) a +0 trident (20, -11, D:4) a +0 short sword a +0 leather armour (32, 8, D:4) a +0 long sword (32, 10, D:4) a cursed -2 hunting sling (34, -15, D:4) 3 scrolls of random uselessness (37, -6, D:4) 13 stones (38, 10, D:4) a +0 giant spiked club (44, -4, D:4) a +0 giant club (45, 21, D:4) a cursed +0 whip a +0 short sword (45, 22, D:4) a +0 ring mail a +0 dagger (46, -28, D:4) a +0 ring mail (46, -6, D:4) 18 stones (46, 21, D:4) a +0 mace (47, 21, D:4) a +0 hand axe a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 quarterstaff (6, 20, D:5) a +0 giant spiked club (8, 7, D:5) a +0 shortbow (11, -14, D:5) a potion of degeneration (11, -4, D:5) a scroll of immolation (12, -8, D:5) a +0 leather armour (35, 4, D:5) a cursed +0 shield (39, -14, D:5) the +4 hunting sling of Hoacsiypn {velocity, Str+5 Dex-5} Any stone fired from it inflicts extra damage. It affects your strength (+5). It affects your dexterity (-5). (45, -16, D:5) 12 stones (46, 30, D:5) a +0 dagger (46, 31, D:5) a +0 war axe (50, 29, D:5) a +0 short sword (60, 32, D:5) a +2 helmet Level 6 of the Dungeon (0, 0, D:6) a +0 whip (1, 0, D:6) a +0 ring mail (8, 25, D:6) a scroll of random uselessness (23, 27, D:6) a +0 spear a +0 robe (23, 28, D:6) a +0 dagger (33, 32, D:6) 17 stones (36, 21, D:6) 2 tomahawks (36, 22, D:6) a tomahawk (36, 23, D:6) a tomahawk (36, 24, D:6) a +0 war axe (unseen) (36, 25, D:6) a +0 club a +0 leather armour 3 chunks of flesh (36, 27, D:6) a +0 giant club (36, 30, D:6) 19 stones (43, 29, D:6) 13 arrows