Ghella the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) a +0 shield (still there?) a +0 shield (still there?) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power (still there?) the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} (still there?) It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} (still there?) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +1 fustibalus of flaming (59, 37, D) a +3 flail of protection (60, 36, D) a +4 shortbow (60, 37, D) the +6 hand crossbow "Yhygam" {velocity, Dex+3} Any bolt fired from it inflicts extra damage. It affects your dexterity (+3). (61, 0, D) a +0 mace of venom (61, 8, D) a +4 giant club (61, 16, D) a +2 spear of freezing (61, 26, D) a book of Maledictions (61, 36, D) a +2 great mace of draining (61, 37, D) a +0 shortbow of flaming (62, 0, D) a +2 rapier of flaming (62, 1, D) a +2 scimitar of slicing (62, 8, D) a +2 arbalest of flaming (62, 9, D) a Necronomicon (62, 16, D) a +4 hunting sling of freezing (62, 17, D) a +2 robe (62, 19, D) a +0 dagger (62, 31, D) a +5 war axe of freezing a +0 robe (62, 36, D) an uncursed staff of earth (62, 37, D) a +2 robe of positive energy (63, 0, D) a +1 chain mail of fire resistance (63, 8, D) a +3 plate armour of fire resistance (63, 17, D) the cursed +0 robe of the Lotus Blossom {rPois rF+} It protects you from fire. It protects you from poison. It has a curse placed upon it. (63, 20, D) a +0 dagger a cursed +0 robe a +2 morningstar of draining a +0 chain mail an orc corpse an orc corpse (63, 27, D) a +1 flail of holy wrath (63, 36, D) a +7 blowgun (63, 37, D) the cursed +2 shortbow of Duag {freeze, rF+ rN+ Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+3). It protects you from fire. It protects you from negative energy. It has a curse placed upon it. (64, 16, D) a +0 scimitar (64, 17, D) a sack of spiders (64, 18, D) a cursed +0 dagger a +0 robe (64, 26, D) a +0 rapier of venom (64, 31, D) a necrophage corpse (65, 17, D) a +0 flail an orc corpse (65, 21, D) a +0 dagger a +0 robe an orc corpse (65, 26, D) an uncursed staff of cold (66, 21, D) a +0 scimitar a +0 plate armour an orc corpse (67, 0, D) a +0 troll leather armour (67, 4, D) a +0 dagger a cursed -2 robe (68, 0, D) a book of Party Tricks (69, 4, D) a +0 rapier a +0 robe (69, 30, D) a +0 scythe a +0 robe (70, 8, D) a lightning rod (4/4) (70, 31, D) a cursed -2 dagger a +0 robe the elf corpse of Dowan (70, 36, D) a book of Misfortune (70, 37, D) an uncursed amulet of harm (71, 8, D) an uncursed ring of see invisible (71, 16, D) a phantom mirror (71, 27, D) a phial of floods (71, 33, D) a +5 short sword of protection a +0 leather armour a +3 quarterstaff of chaos a +0 cloak (71, 36, D) an uncursed staff of air (71, 37, D) a book of Air (71, 38, D) a +3 long sword a +0 buckler an elf corpse (71, 42, D) a +0 short sword a +2 shortbow of freezing 21 arrows a +0 leather armour a +6 hand axe of flaming (71, 43, D) a cursed -3 short sword a +0 leather armour an arrow (72, 9, D) a +2 vampiric glaive (72, 16, D) an uncursed staff of poison (72, 23, D) a +0 trident an arrow 14 tomahawks (72, 27, D) the +9 shortbow of Youthful Indiscretion {flame, MR++ Str+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your resistance to hostile enchantments. (72, 28, D) a +2 robe of magic resistance (72, 31, D) a +0 scimitar a +0 robe (72, 36, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. (72, 37, D) a +1 vampiric hand axe (72, 38, D) a +2 halberd of chopping (72, 42, D) a +0 short sword a +0 shortbow 13 arrows a +0 leather armour an elf corpse (73, 16, D) a +3 leather armour of cold resistance (73, 17, D) a +1 vampiric spear (73, 21, D) a +1 trident of flaming a tomahawk (73, 22, D) 4 arrows (73, 23, D) 2 tomahawks (73, 26, D) an uncursed amulet of guardian spirit (73, 27, D) an uncursed ring of resist corrosion (73, 41, D) a +0 short sword (74, 21, D) a +0 trident 4 tomahawks (75, 1, D) a +0 scale mail (75, 20, D) a +2 demon blade of electrocution a +0 shortbow 15 arrows (75, 21, D) a +0 trident 4 tomahawks (75, 22, D) a tomahawk 2 arrows (75, 23, D) a tomahawk an arrow