Ghella the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +0 war axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a +0 shield a +0 scale mail (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 24, D) a book of Annihilations (49, 36, D) a book of Enchantments (49, 37, D) a book of Unlife (50, 24, D) an uncursed ring of protection from fire (50, 37, D) a cursed staff of poison (51, 24, D) the Handbook of Cloudy Beguiling Spells Type Level a - Shock Conjuration/Air 1 b - Slow Hexes 2 c - Tukima's Dance Hexes 3 d - Darkness Hexes 6 e - Discord Hexes 8 (51, 25, D) a +1 pair of gloves of strength (still there?) the ring "Naf Padgh" {rElec Str+3 Stlth-} (still there?) [ring of attention] It affects your strength (+3). It insulates you from electricity. It makes you less stealthy. (51, 26, D) an uncursed staff of poison (51, 36, D) a +3 shortbow of flaming (51, 37, D) a +2 pair of gloves of archery the +2 pair of gloves "Wyzxyigh" {rF- rN++ Str+4} It affects your strength (+4). It makes you vulnerable to fire. It greatly protects you from negative energy. (52, 24, D) an uncursed staff of death (52, 36, D) a book of Power (52, 37, D) a +1 rapier of speed (52, 43, D) a fire dragon corpse (skeletalised by now) (53, 24, D) a +4 halberd of pain (53, 25, D) an uncursed staff of earth (53, 36, D) a +1 battleaxe of venom (53, 37, D) a book of Death (53, 43, D) a fire dragon corpse (skeletalised by now) (54, 24, D) a lightning rod (4/4) (54, 25, D) an uncursed staff of wizardry (54, 36, D) a +1 leather armour of magic resistance (54, 43, D) a steam dragon corpse (skeletalised by now) (55, 24, D) +1 ice dragon scales (59, 36, D) a phantom mirror (59, 37, D) a +0 battleaxe (60, 36, D) a +2 robe (60, 37, D) a +1 plate armour of positive energy (60, 38, D) a +0 giant spiked club (60, 43, D) a warg corpse (skeletalised by now) (61, 8, D) a phial of floods (61, 16, D) the Handbook of Translocation and the Frostbite Spells Type Level a - Blink Translocation 2 b - Teleport Other Translocation 3 c - Passage of Golubria Translocation 4 d - Summon Forest Summoning/Translocation 5 e - Freezing Cloud Conjuration/Ice/Air 6 (61, 26, D) a +0 scale mail of cold resistance (61, 36, D) a +4 scale mail of cold resistance (61, 37, D) a book of Misfortune (61, 41, D) a warg corpse (skeletalised by now) (62, 0, D) a phial of floods (62, 1, D) a book of Alchemy (62, 3, D) a +3 dagger a +0 leather armour a +2 antimagic dire flail (62, 8, D) a +0 mace of draining (62, 9, D) a +4 great mace of draining (62, 17, D) a fan of gales (62, 26, D) an uncursed staff of earth (62, 27, D) an uncursed staff of cold (62, 38, D) a +0 scimitar a +0 chain mail an orc corpse (skeletalised by now) (63, 0, D) the +2 helmet of Gallantry {+Fly rPois rF- SInv} It makes you vulnerable to fire. It protects you from poison. It lets you see invisible. It lets you fly. (63, 1, D) a +0 dagger a +0 longbow 21 arrows a +0 leather armour (63, 3, D) an arrow (63, 17, D) a +0 robe of magic resistance (63, 26, D) a phantom mirror (63, 27, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (63, 44, D) a large rock (64, 16, D) the +8 dire flail "Eppug" {drain, rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. (64, 17, D) the Incunabulum of Talismans Spells Type Level a - Swiftness Charms/Air 2 b - Ozocubu's Armour Charms/Ice 3 c - Spectral Weapon Hexes/Charms 3 d - Excruciating Wounds Charms/Necromancy 5 e - Ring of Flames Charms/Fire 7 (64, 26, D) a +0 halberd of protection (64, 27, D) a phial of floods (64, 44, D) a +0 dagger a +0 robe (65, 26, D) a +0 long sword of electrocution (65, 43, D) 3 large rocks the +11 dagger of Putrescence {freeze, +Inv MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It lets you turn invisible. a cursed +0 plate armour a +1 antimagic dire flail a +4 plate armour of positive energy a cursed -3 battleaxe a +0 chain mail a cyclops corpse (skeletalised by now) an orc corpse (skeletalised by now) (65, 44, D) a large rock (67, 0, D) a +1 vampiric glaive (68, 0, D) a +0 short sword of draining (69, 0, D) a cursed amulet of inaccuracy (69, 36, D) a +2 shortbow of freezing (70, 9, D) a +0 spear of venom (70, 12, D) a +0 robe a +4 quarterstaff of chaos (70, 36, D) a +0 long sword of holy wrath (71, 8, D) a +1 falchion of holy wrath (71, 11, D) a +0 scythe a +0 robe (71, 12, D) a +0 dagger a +2 robe of positive energy (71, 16, D) a phantom mirror (71, 17, D) a +0 whip of venom (71, 26, D) a +2 ring mail of cold resistance (71, 36, D) a book of the Sky an uncursed staff of wizardry (71, 37, D) a fan of gales (72, 9, D) an uncursed amulet of magic regeneration (72, 12, D) a +0 hand axe a +0 robe (72, 17, D) a phial of floods (72, 26, D) a +1 dire flail of crushing (72, 27, D) the +11 scimitar of Demonkind {freeze, rN+ MR+ Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. (72, 36, D) a +2 leather armour of poison resistance (72, 37, D) the Compendium of Summoning Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Lightning Spire Summoning/Air 4 c - Summon Forest Summoning/Translocation 5 (73, 1, D) a sack of spiders (73, 16, D) a +0 trident (73, 19, D) a +6 ring of intelligence a +3 ring of intelligence (73, 23, D) a +0 battleaxe (73, 36, D) a lamp of fire (73, 37, D) a +0 cloak (74, 23, D) a +0 flail (75, 1, D) a cursed amulet of inaccuracy (75, 22, D) a +0 flail the +3 quick blade "Sarcophage" {pierce, *Drain +Inv rPois MR+++} It inflicts extra damage upon your enemies. It protects you from poison. It affects your resistance to hostile enchantments. It lets you turn invisible. It causes draining when unequipped.