Ghella the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +5 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (12, 4, D) a +0 war axe a +0 shield a +0 scale mail (57, 41, D) a cursed -2 flail (unseen) (60, 11, D) a +0 war axe a +0 leather armour (60, 38, D) a phantom mirror (60, 42, D) 14 sling bullets (60, 44, D) a +0 quarterstaff (unseen) (61, 0, D) a phial of floods (61, 8, D) +0 swamp dragon scales (61, 10, D) a +1 dagger of venom a +0 robe (61, 16, D) an uncursed ring of resist corrosion (61, 30, D) a cursed -2 flail (61, 37, D) a +2 quick blade (61, 42, D) a +0 quarterstaff (still there?) a wind drake corpse (still there?) (61, 43, D) a +0 fustibalus (61, 44, D) a +0 robe (unseen) (62, 0, D) an uncursed staff of air (62, 1, D) the Incunabulum of Bewitchment and Poison Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Spectral Weapon Hexes/Charms 3 c - Leda's Liquefaction Hexes/Earth 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Alistair's Intoxication Transmutation/Poison 5 (62, 8, D) a +1 shortbow of flaming (62, 11, D) a +0 whip a +0 leather armour (62, 17, D) +0 ice dragon scales (62, 26, D) a book of Unlife (62, 27, D) a lamp of fire (62, 30, D) a +0 ring mail a +0 hand axe an orc skeleton (62, 37, D) a lamp of fire (63, 0, D) a +5 battleaxe (63, 4, D) a +0 giant club a +0 giant club (63, 5, D) a +0 giant club a +0 giant club (63, 8, D) a +2 scale mail of cold resistance (63, 16, D) a book of Air (63, 17, D) a Necronomicon (63, 26, D) an uncursed staff of fire (63, 27, D) a cursed staff of power (63, 28, D) a +0 dagger a +0 robe (63, 30, D) a +0 club a +0 ring mail a +0 short sword a cursed +0 leather armour a +0 flail a +0 chain mail an orc corpse an orc corpse an orc corpse (63, 37, D) a +2 ring mail of fire resistance (64, 4, D) a +0 giant club a +0 giant spiked club (64, 16, D) a phial of floods (64, 26, D) an uncursed amulet of magic regeneration (64, 30, D) a +0 dire flail a +0 plate armour (67, 0, D) the +3 leather armour of Tiux Jiran {rC++ Int+4 Slay-3} It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It greatly protects you from cold. (68, 0, D) a +3 short sword of flaming (69, 36, D) an uncursed staff of wizardry (70, 36, D) 3 potions of berserk rage 10 potions of haste 4 scrolls of blinking a +2 ring of intelligence a +4 ring of strength (70, 37, D) an uncursed staff of energy (71, 8, D) the +4 ring mail of Vieq {*Slow rF+++ Str+4 Int-5} It affects your strength (+4). It affects your intelligence (-5). It renders you almost immune to fire. It may slow you when you take damage. (71, 16, D) a phantom mirror (71, 19, D) a +0 trident the +10 shortbow "Zyraphiar" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (71, 26, D) a +3 giant club (71, 29, D) a +0 trident (71, 30, D) a +0 trident a throwing net (71, 36, D) a +0 leather armour of fire resistance (71, 37, D) a +0 chain mail of cold resistance (72, 8, D) the +1 leather armour of the Unseen Realm {Int+5 Dex-4} It affects your intelligence (+5). It affects your dexterity (-4). (72, 9, D) a +2 trident of venom (72, 17, D) a +0 broad axe of chopping (72, 20, D) a +0 shortbow 3 arrows (72, 23, D) an arrow (72, 26, D) a box of beasts (72, 27, D) an uncursed staff of wizardry (72, 29, D) an uncursed staff of summoning a +0 shortbow 19 arrows a centaur corpse (skeletalised by now) (73, 1, D) a +0 club (73, 16, D) a +0 chain mail of cold resistance (73, 19, D) a +0 trident a throwing net (73, 20, D) 3 arrows (73, 21, D) 9 arrows (73, 22, D) an arrow (73, 23, D) 3 arrows (73, 29, D) the cursed +2 glaive of Apnuny Apt {pain, Str+9} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+9). It has a curse placed upon it. a +0 shortbow 20 arrows a centaur corpse (skeletalised by now) (73, 31, D) 3 arrows (73, 36, D) an uncursed amulet of magic regeneration (73, 37, D) the +7 falchion of Law {protect, rN+ Dex+4} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+4). It protects you from negative energy. (74, 20, D) a +0 shortbow an uncursed staff of energy a +0 shortbow of freezing 18 arrows (74, 29, D) a +0 trident 7 tomahawks (75, 3, D) the cursed +0 morningstar "Kiolaqeg" {protect, Str+2 Dex-5 SInv} It protects the one who uses it against injury (+AC on strike). It affects your strength (+2). It affects your dexterity (-5). It lets you see invisible. It has a curse placed upon it.