Ghella the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 7, D) a +0 flail (9, 8, D) a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 2, D) a +0 shield a +0 scale mail (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a book of Death (61, 8, D) Cecriac's Guide on Spatial Flames Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Apportation Translocation 1 c - Blink Translocation 2 d - Gell's Gravitas Translocation 3 e - Fireball Conjuration/Fire 5 f - Controlled Blink Translocation 8 (61, 12, D) an uncursed staff of conjuration an uncursed amulet of the gourmand (61, 26, D) a +0 leather armour of fire resistance (62, 1, D) a crystal ball of energy (62, 3, D) a +2 falchion of slicing (62, 16, D) a +3 falchion of holy wrath (62, 17, D) a Necronomicon (62, 22, D) a +1 quarterstaff of speed a +5 fustibalus of velocity (62, 26, D) an uncursed amulet of faith (62, 27, D) an uncursed staff of conjuration (62, 33, D) a hell hound corpse (63, 3, D) a +1 battleaxe of flaming (63, 8, D) a phantom mirror (63, 16, D) a phantom mirror (63, 26, D) a box of beasts (63, 27, D) a crystal ball of energy (64, 16, D) an uncursed staff of death (64, 17, D) a +2 ring of intelligence (64, 26, D) an uncursed staff of wizardry (64, 27, D) a cursed ring of wizardry (64, 32, D) 2 inedible chunks of flesh (65, 26, D) a +1 spear of venom (67, 0, D) an uncursed staff of conjuration (68, 0, D) a phantom mirror (69, 0, D) an uncursed staff of fire (69, 2, D) a +1 vampiric dagger a +0 robe (69, 36, D) a +3 scale mail of poison resistance (70, 2, D) a +3 short sword a +0 robe (70, 8, D) a +5 giant spiked club (70, 9, D) a +2 antimagic trident (70, 36, D) a lamp of fire (70, 37, D) the +10 large shield of Ignorance {rN+ Int-4} It affects your intelligence (-4). It protects you from negative energy. (70, 41, D) a +2 short sword of speed (unseen) (71, 8, D) a +1 mace of protection (71, 17, D) a book of Callings (71, 20, D) an uncursed staff of fire (71, 26, D) a +1 quarterstaff of distortion (71, 27, D) an uncursed staff of energy (71, 36, D) a +2 chain mail of magic resistance (71, 37, D) a +1 robe of cold resistance (71, 41, D) a +1 spear (unseen) (71, 42, D) a +2 short sword of protection (72, 16, D) +2 pearl dragon scales (72, 26, D) the cursed +0 plate armour of Negation {rElec rF+ rC+ SInv} It protects you from fire. It protects you from cold. It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. (72, 27, D) a +1 robe of positive energy (72, 36, D) an uncursed ring of stealth (72, 37, D) a +2 mace of holy wrath (72, 42, D) a +3 flail of protection (unseen) (73, 1, D) a book of Beasts (73, 17, D) a +0 hunting sling of flaming (73, 26, D) a +5 blowgun (73, 27, D) a +5 hunting sling of flaming (73, 31, D) a +0 dagger a +0 robe (73, 32, D) a +0 club a +0 flail an orc corpse (73, 33, D) a +0 ring mail an orc corpse (73, 36, D) a +4 scimitar of flaming (73, 37, D) a fan of gales (74, 31, D) a +4 flail of protection a +0 chain mail an orc corpse (74, 33, D) a +0 hand axe a +0 ring mail an orc corpse