Gergoth Level 1 of the Dungeon (0, 0, D:1) a stone (9, -11, D:1) a +0 hand axe (12, -3, D:1) 8 poisoned needles (18, 14, D:1) a +0 ring mail (20, 10, D:1) a +0 mace (20, 12, D:1) 17 stones (21, 17, D:1) a +0 robe (21, 30, D:1) a +0 chain mail (23, -3, D:1) a +0 club (26, -9, D:1) a +0 club (30, -5, D:1) a +0 dagger (30, 17, D:1) a +0 club (31, -20, D:1) a +0 club (31, 23, D:1) 22 stones (34, -20, D:1) a +0 club (36, 11, D:1) a +0 whip (37, 2, D:1) a +0 scale mail (41, 0, D:1) 20 bolts (42, -5, D:1) a +0 scale mail (45, -1, D:1) a +0 club (47, 8, D:1) a +0 mace (60, -8, D:1) 14 stones Level 2 of the Dungeon (0, 0, D:2) 5 tomahawks (10, 16, D:2) a +0 club (11, 15, D:2) 24 arrows (11, 36, D:2) a +0 centaur barding (13, 45, D:2) a +0 club (14, 30, D:2) a +0 club (18, 12, D:2) a +0 hunting sling (34, 21, D:2) a +0 dagger (52, 53, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 29 arrows (1, -2, D:3) a +0 scale mail (5, -27, D:3) a +0 club (6, -26, D:3) an uncursed amulet of guardian spirit a +1 whip of flaming (35, -9, D:3) a potion of invisibility (44, -37, D:3) a +0 dagger a +0 leather armour (45, -6, D:3) a +0 club (48, -37, D:3) a scroll of identify (48, -34, D:3) a +0 dagger (unseen) (50, -37, D:3) a potion of degeneration Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the ring of Ashenzari's Envy {rCorr rF++ MR++ Int-2} (4870 gold) [ring of resist corrosion] It affects your intelligence (-2). It greatly protects you from fire. It affects your resistance to hostile enchantments. the ring of Summertime {*Drain MR+++ MP+9 Int+8 Dex-3} (4310 gold) [ring of magical power] It affects your intelligence (+8). It affects your dexterity (-3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It causes draining when unequipped. the ring of Zeytur {Ice Int-5 SInv Stlth+} (2850 gold) [ring of ice] It enhances your ice magic. It affects your intelligence (-5). It makes you vulnerable to fire. It protects you from cold. It lets you see invisible. It makes you more stealthy. the +7 ring mail of Tempters {MR+} (5160 gold) It affects your resistance to hostile enchantments. (0, 0, D:4) 15 poisoned needles (2, 19, D:4) a +0 hand axe (3, 10, D:4) a +0 club (3, 27, D:4) a +0 ring mail (5, 18, D:4) a +0 war axe (5, 19, D:4) a +0 leather armour (7, -2, D:4) a +0 flail (11, 10, D:4) a +0 dagger (11, 11, D:4) a +0 dagger a +0 club a +2 leather armour of fire resistance a +0 trident (15, 25, D:4) 19 bolts (20, 25, D:4) a +0 flail (30, 22, D:4) 5 needles of sleeping (31, 5, D:4) 7 poisoned needles (39, -6, D:4) a +0 hunting sling 32 stones (40, -13, D:4) a +0 centaur barding (44, -3, D:4) a +0 dagger (46, -15, D:4) a +0 ring mail (49, -6, D:4) a +0 hunting sling 10 stones Level 5 of the Dungeon (0, 0, D:5) a +0 whip (5, -3, D:5) a +4 long sword of slicing a +0 robe (9, 0, D:5) 2 tomahawks (10, 0, D:5) a tomahawk (11, 0, D:5) a +0 short sword a +0 dagger a cursed +0 robe a +0 chain mail a +0 robe (11, 1, D:5) a +0 hand axe an orc corpse (skeletalised by now) (34, -11, D:5) 5 poisoned javelins (35, -11, D:5) 22 stones Level 6 of the Dungeon (0, 0, D:6) 11 gold pieces