George Level 1 of the Dungeon (6, 35, D:1) 20 stones (16, 23, D:1) a +0 whip (16, 31, D:1) 11 bolts (23, -3, D:1) a +0 club (25, -2, D:1) a +0 club (29, 23, D:1) a stone (32, 25, D:1) a +0 dagger 2 stones (41, 23, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a cursed -3 spear (3, -22, D:2) a jackal corpse (skeletalised by now) (4, -22, D:2) a jackal corpse (skeletalised by now) (11, -16, D:2) a +0 club (12, -16, D:2) a cursed -3 club (12, 5, D:2) 16 stones (19, -29, D:2) a frilled lizard corpse (skeletalised by now) (22, 19, D:2) a +0 dagger (25, 10, D:2) 18 stones (30, -19, D:2) an adder corpse (skeletalised by now) (44, -18, D:2) 11 bolts Level 4 of the Dungeon Level 5 of the Dungeon (0, 0, D:5) a scroll of teleportation (4, 3, D:5) a +0 dagger (unseen) (10, 26, D:5) a leopard gecko skeleton