George Level 1 of the Dungeon (14, 32, D:1) a +0 club (15, -7, D:1) a +0 club (15, 31, D:1) 19 bolts (20, -3, D:1) 12 sling bullets (20, 4, D:1) a +0 dagger (25, 2, D:1) a +0 robe (25, 31, D:1) a +0 club (29, 26, D:1) 16 arrows (31, 9, D:1) a +0 leather armour (31, 35, D:1) a +0 club (33, 24, D:1) a cursed -2 club (38, 4, D:1) a +0 club (42, 28, D:1) a +0 club (43, 27, D:1) a +0 dagger (43, 33, D:1) a +0 club (50, 7, D:1) a +0 scale mail Level 2 of the Dungeon (6, 0, D:2) 21 sling bullets (8, -13, D:2) a +0 ring mail (14, -13, D:2) a +0 dagger (26, 32, D:2) a +0 whip (27, -8, D:2) a +0 club (30, 19, D:2) a +0 club (31, -7, D:2) a stone (31, 0, D:2) a +0 club a +0 dagger (31, 39, D:2) a +0 club a +0 club (32, 2, D:2) a +0 club a kobold corpse (skeletalised by now) (33, -8, D:2) a +0 whip a stone (38, 30, D:2) a +0 robe (39, 18, D:2) a +0 club (39, 29, D:2) 23 sling bullets (47, 8, D:2) a +2 dagger of protection Level 3 of the Dungeon (0, 0, D:3) a rat skeleton (0, 14, D:3) a +0 club a +0 animal skin a +0 helmet a cursed +0 dagger (1, 12, D:3) a jackal skeleton a jackal skeleton (1, 15, D:3) a +0 club a goblin skeleton (2, 16, D:3) a +0 club (6, -3, D:3) a potion of heal wounds (9, -4, D:3) a potion of degeneration (12, -8, D:3) a scroll of blinking