George Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 0, D:1) a +0 robe (2, 6, D:1) a cursed -1 short sword (3, -27, D:1) 24 stones (4, -20, D:1) a +0 dagger (5, -24, D:1) a +0 whip (11, -22, D:1) a +0 mace (20, -25, D:1) 18 stones (23, -30, D:1) 19 stones (30, -4, D:1) a +0 short sword (30, -3, D:1) a +0 dagger (31, -3, D:1) a +0 club (33, 2, D:1) a +0 club (35, -28, D:1) a +0 hunting sling (41, -10, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 flail (0, 1, D:2) a bat corpse (3, -6, D:2) a goblin corpse (7, -31, D:2) 6 poisoned needles (7, -20, D:2) a stone (8, -17, D:2) a +0 club a +0 club a goblin corpse a frilled lizard corpse a jackal corpse a quokka corpse (10, -8, D:2) a ball python skeleton (11, -7, D:2) a bat corpse (15, -20, D:2) 12 arrows (18, -25, D:2) a +0 club (34, -5, D:2) an adder corpse (skeletalised by now) (40, 2, D:2) 3 scrolls of fog (42, -17, D:2) a +0 short sword (45, -15, D:2) a stone (45, -14, D:2) a stone (45, -13, D:2) a stone (45, 2, D:2) 8 gold pieces (46, -11, D:2) a +0 dagger (48, -11, D:2) a +0 dagger (50, -10, D:2) a +2 quarterstaff of protection (55, -34, D:2) 16 stones