George Level 1 of the Dungeon (4, 3, D:1) a +0 club (16, -4, D:1) 16 bolts (16, 5, D:1) a +0 spear (17, -4, D:1) a +0 dagger (17, 19, D:1) a +0 club (24, 5, D:1) a +0 club (24, 19, D:1) 11 sling bullets (38, 14, D:1) a +0 club (39, 25, D:1) a +0 flail Level 2 of the Dungeon (0, 0, D:2) a +0 whip a +0 whip (2, -14, D:2) a +0 club (14, -19, D:2) a +0 dagger a +0 robe (14, -18, D:2) a +0 club a +0 whip (15, -19, D:2) a +2 vampiric dagger a +0 robe (19, -22, D:2) a +0 club (29, -27, D:2) a +0 club (29, -9, D:2) a cursed -2 short sword (34, 0, D:2) a +0 club (34, 7, D:2) a +0 mace (37, 8, D:2) a +3 quarterstaff of chaos (46, 2, D:2) a +0 cloak Level 3 of the Dungeon (0, 0, D:3) a stone (1, -1, D:3) a +0 club (unseen) (1, 0, D:3) a stone (1, 1, D:3) a +0 dagger (unseen) (1, 3, D:3) 20 stones (2, 0, D:3) 5 stones (4, 0, D:3) 3 stones a potion of haste (7, 1, D:3) a +1 vampiric trident (19, 8, D:3) a +0 mace (32, 27, D:3) a +0 ring mail (34, 40, D:3) a +1 rapier of venom (37, 35, D:3) 17 stones