George Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 0, D:1) a hobgoblin corpse (skeletalised by now) (2, -6, D:1) a +0 club (2, -3, D:1) a +0 scale mail (6, 1, D:1) a +0 buckler (8, 41, D:1) a leopard gecko corpse (skeletalised by now) (19, 2, D:1) 2 needles of confusion (27, 6, D:1) a +0 club (27, 40, D:1) a +0 leather armour (28, -7, D:1) a +0 dagger (30, -7, D:1) 28 stones (44, 27, D:1) 21 poisoned needles (45, 18, D:1) a +0 dagger (45, 29, D:1) a +0 flail (47, 37, D:1) a +0 dagger (48, 32, D:1) 29 stones (53, 31, D:1) a +0 hand axe (56, 28, D:1) a cursed -3 club (61, -8, D:1) 23 stones Level 2 of the Dungeon (0, 0, D:2) 14 poisoned needles (9, -11, D:2) a gold piece (unseen) (10, -11, D:2) a +0 whip (11, -11, D:2) a ration Level 3 of the Dungeon (0, 0, D:3) a cursed -1 club Level 4 of the Dungeon (0, 0, D:4) 12 gold pieces (1, -10, D:4) a scroll of identify (1, -2, D:4) 9 gold pieces (2, 5, D:4) a +5 ring of intelligence (7, 4, D:4) a +0 leather armour (unseen) (9, -13, D:4) 17 gold pieces (10, -6, D:4) 16 stones