George Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, -24, D:1) 14 bolts (3, 0, D:1) a +0 club (9, -16, D:1) 6 stones (13, 5, D:1) a +0 ring mail (38, -16, D:1) 8 bolts (38, -12, D:1) a +0 ring mail (50, -23, D:1) a +0 scale mail Level 2 of the Dungeon (1, -3, D:2) a +0 short sword of venom (unseen) (7, 14, D:2) a +0 dagger 4 stones (7, 15, D:2) a +0 club (11, 34, D:2) 22 sling bullets (13, 27, D:2) a +0 plate armour (20, 13, D:2) 14 bolts (30, 2, D:2) a +0 leather armour (31, 17, D:2) a +0 dagger a +0 hunting sling 20 stones (32, 17, D:2) 3 stones (32, 18, D:2) a +0 club (35, 35, D:2) a +0 flail a +0 leather armour (41, 16, D:2) 7 bolts (43, 26, D:2) a +0 leather armour (44, 3, D:2) 5 tomahawks (52, 49, D:2) a cursed -2 whip (53, 47, D:2) a cursed +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 mace (4, 0, D:3) a kobold corpse (skeletalised by now) (6, 0, D:3) a stone (7, 0, D:3) a stone (8, -1, D:3) a ration (8, 0, D:3) a stone (11, 2, D:3) a potion of mutation (16, 1, D:3) a scroll of identify