George Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (2, 0, D:1) 20 arrows (5, 6, D:1) 16 stones (12, 15, D:1) a +0 leather armour (18, 34, D:1) a rat corpse (20, -16, D:1) a +0 club (21, 9, D:1) a +0 dagger (32, -13, D:1) a +0 club (33, 35, D:1) 27 bolts (39, -15, D:1) a +0 club (39, 17, D:1) a +0 leather armour (48, 17, D:1) a kobold skeleton (49, 11, D:1) 20 stones (49, 18, D:1) a +0 club (52, -14, D:1) a +0 short sword of draining (54, 10, D:1) a +0 club (55, 10, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a scroll of magic mapping (1, -1, D:2) a frilled lizard corpse (2, -3, D:2) a hobgoblin corpse