George Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (0, 4, D:1) a +0 short sword (10, 8, D:1) a +0 club (19, -11, D:1) 7 sling bullets (20, 6, D:1) a +0 club (45, -4, D:1) a +0 club (46, 2, D:1) a stone a +0 short sword (48, 2, D:1) 3 stones (49, -10, D:1) a +0 club (50, -6, D:1) a +0 dagger (51, 2, D:1) a stone (52, 7, D:1) a +0 club (61, -7, D:1) 20 stones (61, 6, D:1) 8 stones (62, 6, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 robe (3, 14, D:2) a +0 club a goblin corpse (skeletalised by now) (7, 3, D:2) 13 stones (9, 11, D:2) a +0 leather armour (10, -2, D:2) a +2 helmet (14, 15, D:2) a hobgoblin skeleton (18, 23, D:2) a cursed -2 club (21, 6, D:2) 22 arrows (22, 1, D:2) a +0 ring mail (24, 12, D:2) an uncursed amulet of harm (28, 34, D:2) a +0 club (32, 36, D:2) a +0 helmet (37, 27, D:2) a +0 falchion (38, 8, D:2) a +0 club (40, 33, D:2) a +0 club (46, 20, D:2) 21 arrows Level 3 of the Dungeon (0, 0, D:3) a worm corpse (0, 5, D:3) 8 gold pieces (2, -9, D:3) a scroll of identify (3, -4, D:3) a rat corpse (7, 4, D:3) 14 gold pieces (12, 1, D:3) a +0 short sword