George Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 2, D:1) a stone (0, 3, D:1) a stone (6, -37, D:1) a stone (6, -27, D:1) a +0 club (7, -37, D:1) 3 needles of frenzy (8, -39, D:1) a stone (15, -33, D:1) 18 stones (18, -45, D:1) 3 stones (20, -45, D:1) 2 stones (23, -33, D:1) a +2 dagger of distortion (24, 5, D:1) 4 stones (25, 7, D:1) a stone (26, -19, D:1) 12 poisoned needles (29, -22, D:1) a +0 short sword a +0 club (33, -36, D:1) a +0 scale mail (42, -13, D:1) a +0 club (45, -4, D:1) a +0 club 3 stones (47, -6, D:1) a +0 spear (47, -1, D:1) a cursed -1 club (57, -34, D:1) 13 bolts Level 2 of the Dungeon (0, 0, D:2) a cursed -3 short sword (2, 1, D:2) a +0 leather armour (2, 29, D:2) 20 stones (3, -2, D:2) a frilled lizard corpse (skeletalised by now) (16, 14, D:2) a +0 flail (22, 27, D:2) a +0 club (23, 21, D:2) 18 stones (29, 10, D:2) 16 sling bullets (34, 1, D:2) a +0 dagger (35, 18, D:2) a +0 leather armour (39, 27, D:2) a +0 ring mail (45, 5, D:2) a rat corpse (49, 24, D:2) a +0 spear (55, 36, D:2) a +0 dagger (60, 12, D:2) 12 stones (60, 29, D:2) a +0 war axe (62, 12, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) 9 gold pieces (1, 0, D:3) a +0 dagger (unseen) (2, 0, D:3) a tomahawk (8, -3, D:3) 24 sling bullets